I guess. But from SE it seems that it was a case of pallies being oped in a specific respect. No one was supposed to get through t5. The only reason theyre buffing wars is because they dont want to screw with coil. Idk if that was an honest reply on their part, but judging how these issues only arrise in end game I can see that being accurate. Not to mention that heal dependency is a war trait. That's why we have all those heal buffs, even more after 2.1. I guess to me its as if they filled a dungeon with an unmitigated dot race and expected pals to fair well. End game wasnt balanced for our class, I guess. And since end game is in limited supply there's no diversity of mechanics that include those that favor war. Thus a once viable class becomes less so. To me, it seems to be the dependence on big hits which effect us more than pals. Big hits that only come into play after garuda, but aren't common for 95% of the game.