Out of all 3 healers, I main WHM. I played only a tad bit of SCH back at the end of ARR, and then another tad bit of SCH lately in HW. Still, even I feel the nerf on lustrate was too much. It used to be a reliable instant heal that can give a substantial chunk of HP to a WAR. Now it is just a bit too weak. Comparing to AST's Essential Dignity, Lustrate is weaker (600 potency), because ED can go up to 1000 potency if the target is really low on HP, so ED is a better go-to spell in a dire situation. Comparing to WHM's Tetragammatron (700 potency), Lustrate is also weaker (600 potency). Also, Lustrate COSTS an aetherflow stack, while Tetra does not cost anything. You may argue by saying you can do 2 or even 3 Lustrate one after another, but in HW aetherflow stacks have more uses and we usually need it for other things too... This actually brings in another issue, which is, I think in HW, they should have made the max aetherflow stack to be 4 instead of 3. This feel of mine is even stronger after playing level 60 SMN too. 3 aetherflow is not enough anymore! To burn off 2 aetherflow stacks at once for 2 Lustrates is a pretty big deal! For instance: For a WHM, you can throw down an Asylum (100 potency heal, 24 sec), use Medica II (25 yalm AoE heal, 200 potency + regen)... In a dire situation, drop an Assize (Instant AoE heal, 300 potency + MP recovery) and still use Tetragammatron on somebody (and there's still Benediction unused!) For a SCH, you can throw down Sacred Soil (10% damage reduction, 30 sec, cost 1 aetherflow), use a Succor (15 yalm AoE heal, 150 potency + barrier)... In a dire situation, drop an Indomitability (Instant AoE heal, 400 potency, cost 1 aetherflow) and use Lustrate (Cost 1 aetherflow)... and that's already 3 stacks of aetherflow used up... with no extra aetherflow for more Lustrate.