Every single time you die, your HP falls below 540. Every single time you die, there's a chance you could have lived long enough for the next heal if you had 10% more HP. A pretty good chance, in fact. It doesn't work the way you seem to think, there isn't some magical point where more HP is worthless unless you're fighting content so easy that you simply can't die. It's been pointed out repeatedly: 30 str gives a laughably small amount of damage and parry. The damage is especially irrelevant because it's not a tank's job and because warriors in particular have no problems whatsoever with aggro, and 30 str isn't even guaranteed to take you to the next parry or damage breakpoints -- they're both more than 30 points apart. Completely incorrect and frankly absurd. You clearly have no idea about tanking mechanics and priorities. I really wish clueless people would stop perpetuating utter nonsense and misleading other players. If anything is potentially wasted, it's the strength because there's a chance it won't let you reach the next breakpoints and thus can give you literally nothing at all whereas vitality is always a benefit and is very important at all times except when you're doing something so easy that there's no chance of dying. I don't think I need to further elaborate on how utterly, staggeringly wrong you are. What you said is not only incorrect but actually the complete polar opposite of the truth. 30 vitality gives a level 50 warrior +540 HP, which is nearly 10% of what the average 50 warrior has. Would you trade 10% HP for 1% more DPS and less than 1% additional damage mitigation on parry? I would certainly hope not. 10% HP is better by several orders of magnitude. I would still take the 30 vit even if it gave only half the HP that it does.