Alright, so after playing the beta and going to different websites to find out about the different classes, I have decided to main a warrior tank. I have tanked in just about every other mmo I've played throughout the years and over the years I have realized that just going all out HP, (or in this case, vit) is sort of a waste of stats and it's better to go for more defensive stats. In this case, after looking up the skills of the warrior, str is going to play an important role in damage mitigation, so for now I am going to go all out str. Now when you think mitigation stats, the mitigation stat would normally be block or parry, but in the case of warriors, it would be parry. Parry is a nice stat because it helps you mitigate a bit of damage, roughly 25% of the damage done to you when you do parry, however that's it - and I don't really see warriors getting absurdly high parry chances, at most a 25% chance and that's if you stack the heck out of it. So instead of enchanting the gear with parry, it will be enchanted with strength. So the ultimate reason I will be doing str as opposed to vit or parry is because of how warriors true mitigation works. The more damage you do, the more you heal yourself for (A move that has potency of 250 and heals you for 50% of dmg done). The more damage you do, the bigger shield absorption you get (requires 5 stacks of wrath (~every 20 seconds) 300 potency, create shield that absorbs 300% of dmg done). Unlike say a DK from wow where your self healing/absorption came from mastery stat + max hp, this game decided to go the route of the damage you do. Anyway, in the end I don't really believe that warriors will have to stack vit because ultimately the big damage moves will more than likely be an avoidable move in the first place. Add on the fact that by NOT stacking vit you will have about the same HP as a pally tank that did stack vit, you really won't have much problems. The self healing and absorbing the warrior does should come close to that of the mitigation of the pally's block and parry, and the plus side is there will be quite a bit more damage coming out from the warrior which helps kill bosses faster - I know people don't think that matters, but with bosses having enrage timers, it actually can make a difference. Of course, for now this is all speculation... I'm going to test it out and see how it performs and I'm not against changing my characters materia on gear if this doesn't work out. With that said, this will be my mindset in at least the beginning of the game. My buddy is going healer and later on in the game I'm going to have him run instances with other warrior tanks that go the vit/parry/little str route to see what he finds as an easier tank type to heal.