Miner

Oct 31, 2013
Miner



    Miner(top)



    Miners are responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul'dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.

    Guild Background(top)


    The most prominent Miner's guild in Ul'dah, is known by the name "Amajina and Sons Mineral Concern," and are the owners of many of the more prosperous mines outside of Ul'dah.

    Their miners value physical strength, endurance, and even visible muscle-mass, which they used as a method to judge the Abilities of one another. Although this is secondary to the prospecting Abilities of the miner, many a pair was made up of a skilled prospector, and a strong miner.

    The Amajina family lets the leadership of the concern go from father to son, and has been doing so since the founding of Ul'dah. However, the sons are only thought worthy, once they've worked in the mines themselves, so that they might know of the hardships that their employed miners can face. Along with this, the Amajina family, is among the wealthiest of merchant families in Ul'dah, and one of the few Ul'dahnian merchant families to have a standing supply contract with Limsa Lominsa, namely Naldiq and Vymelli's smithing guild.


    Skills(top)



    Skills will be listed here, in order of levels 1-50.
    1: GP:0
    - Prospect: Survey the landscape to locate Mineral deposits and Rocky outcrops. Activates automatically when class change to Miner.

    3: GP:0 - Lay of the Land: Survey the landscape to locate the nearest mineral deposit or rocky outcrop within skill range. Can only execute when prospect is active.

    4: GP:50 - Sharp Vision: Increases the chance of obtaining Items while gathering by 5%

    5: GP:100 - Sharp Vision II: Increases the chance of obtaining Items while gathering by 15%

    6: GP:0 - Lay of the Land II: Survey the landscape to locate the nearest mineral deposit or rocky outcrop within skill range. Can only execute when prospect is active.

    8: GP:0 - Stealth: Conceal yourself and tread quietly reducing movement speed, but enabling you to avoid enemies level 50 and below.

    10: GP:300 - Sharp Vision III: Increases the chance of gaining Items while gathering by 50%.

    12: GP:0 - Preparation: Reveals the conditions of obtaining HQ Items while gathering.

    15: GP75 - Unearth: Increases the chance of obtaining HQ Items while gathering by 10%. Does not increase chance of Items starting at 0%

    20: GP:400 - Byregot's Ward: Increases lightning shard, crystal and cluster yield by 4.

    20: GP:400 - Nald'Thal Ward: Increases fire shard, crystal and cluster yield by 4.

    20: GP:400 - Thaliak's Ward: Increases water shard, crystal and cluster yield by 4.

    23: GP:0 - Deep Vigor: Increases the chance of obtaining normal or HQ Items by 100%. Can only be activated after chain 5.

    25: GP:250 - Solid Reason: Grants another gathering attempt.

    30: GP:400 - King's Yield: Increases the number of Items gained in a single gathering attempt by 1.

    35: GP:350 - Unearth II: Increases the chance of gathering HQ Items by 50%. Does not increase chances for Items which start at 0%.

    40: GP:500 - King's Yield II: Increases the number of Items gained in a single gathering attempt by 2.

    43: GP:0 - Toil of the Mountaineer: Renders all out of reach Items reachable.
    *Currently unavailable in beta.*


    Stats(top)



    GP - Gathering Points: They're what allows you to use Abilities in any gatherer, it is wise to have a lot of GP generally for most players.

    Gathering: This is what helps you succeed in gathering Items, the more of this you have the higher percent you have to obtain an item.

    Perception: This increases your chance to obtain HQ Items every time you attempt to gather something the more of this you have the higher percent you have to get an HQ item.

    Note: Base stats MAY help (such as STR, VIT, DEX, ETC) certain crafts aswell. However as of Beta Phase 3, There is no way of telling exactly which stats help each craft.


    Sources