Black Mage

Nov 28, 2013
Black Mage
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    Black Mage(top)



    In days long past, there existed an occult and arcane art known as black magic, a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

    Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

    Specializing as a black mage serves to further strengthen class characteristics and also increases MP. Black mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.


    Requirements(top)



    Main: Thaumaturge - Level 30
    Secondary: Archer - Level 15
    Item: Soul of the Black Mage

    Skills(top)


    Level Icon Name Description
    30 [​IMG] Convert Sacrifices 20% of maximum HP to restore 30% of MP.
    Cannot be executed when current HP is lower than 20%.
    Cast time: Instant Cooldown: 180s
    35 [​IMG] Freeze Covers a designated area in ice, dealing ice damage with a potency of 20 and binding enemies that enter for 15s.
    Additional effect: Grants Umbral Ice for 10s or removes Astral Fire.
    Cast time: 3.5s Cooldown: 2.5s
    40 [​IMG] Apocatastasis Increases a Disciple of War or Magic party member's resistance to fire, ice, and lightning by 30% for 12s. Cannot be reused on an individual for 60s from when the effects wears off. cannont be used on self.
    Cast time: Instant Cooldown: 120s
    45 [​IMG] Manawall Creates a barrier that nullifies two physical attacks for 60s.
    Cast time: Instant Cooldown: 120s
    50 [​IMG] Flare Deals fire damage with a potency of 260 to a target and enemies near it.
    Additional effect: Grants Fire III for 10s or removes Umbral Ice.
    Cast time: 4s Cooldown: 2.5s

    Lore(top)



    In days long past there existed an occult and arcane art known as black magic? A potent magic of pure destructive force which legend told was born forth by a sorceress of unparalleled power.
    Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet then, as now, great power served to corrupt the judgment of mortal man and send him down the path of ruin.

    And so it is that now, after many years, there are few left versed in the ways of black magic. Yet an old criminal soul, condemned to life in the dark depths of an Ul'dahn prison, has come forth claiming to be one of the last remaining black mages. He has emerged from his shadowy confinement...but to what end??


    Cross Class Skills(top)


    Thaumaturge
    Archer
    Arcanist

    Level Class Icon Name Description
    1 ACN [​IMG] Ruin Deals unaspected damage with a potency of 80.
    Cast time: 2.5s
    4 ACN [​IMG] Physick Restores target's HP.
    Cure Potency: 400
    Cast time: 2.0s
    4 ARC [​IMG] Raging Strikes Increases damage dealt by 20% for 20s
    Cast time : Instant Cooldown: 180s
    12 ACN [​IMG] Virus Reduces target's STR and DEX by 15% for 10s.
    Cast time: Instant Cooldown: 90s
    26 ARC [​IMG] Hawk's Eye Increases DEX amd Physical Accuracy by 20% for 20s.
    Cast time: Instant [/i]Cooldown[/i]: 90s
    34 ACN [​IMG] Eye for an eye Erects a magicked barrier arround a single party member or pet for 30s.
    Barrier effect: 20% chance that when barrier is struck, the striker will deal 10% less damage for 20s.
    Cast time: Instant Cooldown:180s
    34 ARC [​IMG] Quelling Strikes Reduces enmity generated by each attack for 15s.
    Cast time: Instant Cooldown: 120s

    Relic Weapon(top)


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    Media(top)


    [medio]74[/medio]​

    Sources
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