For those of you who'll hear comments that VIT has replaced STR and jump on the full Fending bandwagon, as well as anyone that hears STR and VIT are equal and think you'll just take your pick of accessories based on secondary stats. Before; 1 STR = 1 Attack Power (AP) Now; 1 STR = 0.45 AP 1 VIT = 0.45 AP (Based on the best calculations atm by a large assortment of players on different servers) So with this in mind, it's important to know that tank left side pieces have both VIT and STR, whereas accessories only have one or the other. So you may consider dropping a fending ring that is VIT/PRY/ACC for a slaying ring that is STR/CRIT/DET in order to increase your DPS a tad - and this may truly be a good move for you - however keep in mind 2 things about fending sets when making this decision; 1. Fending accessories historically have more VIT than DPS accessories have STR. So VIT/CRIT/ACC > STR /CRIT/ACC, for example 2. VIT is doubly useful because it directly translates into HP. Despite some bad comments by people in the past, there is not, nor has there ever been a such thing as "bad" or "wasted" HP—there was simply times when AP benefited the party more than HP did. That said, you may find a time when a slaying ring helps you out, but generally speaking VIT > STR. Also, due to the stats being measured at 0.45 and not 1/2, our left side gear offers less AP than it use to despite offering both VIT and STR. Meanwhile our accessories only carry VIT or STR, not both, so our right side gear takes an even larger reduction in AP compared to pre-3.2. Overall, tanks don't hit as hard as they use to. What this means is that tank DPS will count considerably less towards a party's overall damage and those DPS checks will be more heavily dependant on the quality of the DPSers in your party, but that doesn't mean you shouldn't still work on dealing damage because like it or not it's something that was built into the design of all 3 tanks and it will impact how well your party does. Also with the changes in 3.2 making it more convenient for us to stance dance, it's a safe bet that SE expects us to continue to push the boundaries of our own DPS.