I decided to create this thread to help the beginner crafters. These were the most basic "crafting tricks" that I picked up when I was a nobody, and with very minimal cross class skills. But I don't think many crafting guides mention these. So I think it'd be helpful to bring them up before they're completely forgotten. Especially when the Ixali Crafting Beast Quests are on the trend at the moment, there are probably some people who are new to crafting and need a little bit more help. This mini-guide intends to help those brand new crafters who don't even have multiple lvl 15 cross class skills yet, and those who cannot even make their own HQ crafting gear yet. Understanding Crafting Conditions First, you need to know that there are 4 types of "Crafting Conditions": 1) Normal 2) Good 3) Excellent 4) Poor Conditions have nothing to do with synthesis (i.e. progress), and has everything to do with touches (i.e. quality). - Good conditions pop up at about 20 to 25% chance. A touch under Good condition will give 1.5x quality increase. - Excellent conditions pop up at about 5 to 10% chance. A touch under Excellent condition will give 4x quality increase. - Poor always pops up right after an Excellent. Followed by a Normal. Poor gives 0.5x quality. - You can never get a Good right after a Good. How to "bait" for favorable conditions by mixing Synthesis, Touch and using Observe Ideally, you want as many touches as possible to land on a Good or Excellent condition. The way to maximize your chance can be performed by the following or similar baiting methods: (1) Pop your Inner Quiet & Steady Hand, and let the "baiting" begins! (2) If the condition is Normal, use Basic Synthesis to increase progress instead of quality. If the condition is Good or Excellent, your "baiting" is successful. Use Basic Touch instead. (3) Repeat the above until your progress is just 1 step away from completion. Now you're "forced" to increase quality. However, if durability is close to the limit, but you still have CP to spare, you can now use "Observe" for 14CP to continue baiting for favorable conditions before you use Basic Touch. (4) When you don't have extra CP to spare, you are ultimately forced to use Basic Touch to increase quality. (5) Use the final step to use Basic Synthesis to complete your synthesis. Observe (gained from any class at level 13) - Do nothing for 1 turn at the cost of 14 CP without consuming durability. Most people have no idea what this is for. This is a low level skill to "bait" for favorable conditions when durability is the limiting factor while CP is not. This skill is useless once you have acquired more Basic Crafting Skills & Cross Class Skills. Inner Quiet (IQ) Inner Quiet grants a bonus control (20% of base control) every time when quality is increased. Control is the stats that determines the strength of your touches. Thus stronger control will help with quality. Lets say, you originally have 130 control (I'm just making up numbers). Each "Basic Touch" gives rise to, lets say, 70 quality. Without Inner Quiet, you will forever gain +70 quality each time you use Basic Touch. But with Inner Quiet, each time after a touch, you gain extra 20% of your base control (in this case, 20% is 26), and so the next time you touch again, it'll be more than just 70 quality. It ends up with something like this: -> Click Inner Quiet (IQ stack = 1) -> Basic Touch -> +70 quality (IQ stack 2, control+26, reached 156) -> Basic Touch -> +80 quality (IQ stack 3, control+26, reached 182) -> Basic Touch -> +90 quality (IQ stack 4, control+26, reached 208) -> Basic Touch -> +100 quality (IQ stack 5, control+26, reached 234) ...etc. As you can see, under the influence of Inner Quiet, each Basic Touch will give 10 more quality than the previous. It's a linear increase. So every IQ stack, the additional bonus control is still calculated base on your base control number. However, when you level up, gear up or use food to increase your base control, that 20% bonus will also increase. Inner Quiet should always be your 1ST BUTTON TO PRESS! (...unless your initial CP is so low that you don't even have enough for 2 Basic Touches after an Inner Quiet, then you may consider skipping Inner Quiet.) (Or unless you have level 50 Alchemist skill "Comfort Zone", then Comfort Zone becomes your 1st button.) Inner Quiet (gained from any class at level 11) - Remember that this is the 1st button to press before you do anything else! Crafting Food If you are always just lacking that little bit of CP, Control or Craftsmanship, please do yourself a favor, and eat some crafting food. Really, they're DIRT CHEAP, and can be easily obtained from ANY city's market vendor - one of the many NPC merchants who stands at the market place (I am not referring to the Market Board). Food also gives extra 3% exp bonus. So why not? Mint Lassi, Salt Cod and Frumenty can be bought ~15 gil each at any city mark vendor. They add extra Craftsmanship, Control and CP respectively, at a cost much cheaper than buying or making a new gear. Epilogue As demonstrated above, even BEFORE you have multiple level 15 cross class skills to fiddle with, there are still "brains" involved in crafting. The "tricks" in this mini-guide certainly do NOT apply when you have gained more cross class crafting skills & stats. But it shows that there are some very basic ways to HQ things before you even have any cross class powers. Just as I said in my advanced crafting guide, "The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats". I'm not saying one should limit one's stats. But don't blindly go for stronger stats without even thinking about how to utilize that power. Always make the most out of what is available at your current levels!