Patch Notes Patch Notes 3.0 - Playable Content

Discussion in 'Final Fantasy XIV News' started by Jinzuku, Jun 17, 2015.

  1. Jinzuku

    Jinzuku Vice Administrator

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    I will be breaking down the Patch Notes into 4 sections due to size.

    Areas
    * Players must progress through the main scenario quests introduced in patch 3.0 to access new areas.
    * Players who log out in these new areas cannot log back in using a platform that has not registered Heavensward.

    [3.0] The city of Ishgard has been added.
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    - Foundation

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    - The Pillars

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    [3.0] New field areas have been added.
    - Coerthas Western Highlands

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    - The Dravanian Forelands

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    - The Churning Mists

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    - The Sea of Clouds

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    - The Dravanian Hinterlands

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    - ???

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    - ???

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    [3.0] New city and field aetherytes have been added.
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    Quests
    * Patch 3.0 introduces myriad quests in addition to the main scenario. As such, there may be cases where the patch notes only cite the initial quest in a series, or omit quests entirely to prevent spoilers. We encourage players to explore the ever-growing realm of Eorzea and discover what new stories and adventures await.

    [3.0] New main scenario quests have been added.
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    Quest Required Level and Location
    Coming to Ishgard Disciple of War or Magic level 50
    ???
    ???
    Players must first complete the main scenario quest "Before the Dawn."

    [3.0] Level 50 main scenario quests introduced prior to patch 3.0 will now grant experience points upon completion.
    [2.0] The number of experience points granted by main scenario quests up to level 49 has been increased.
    [2.0] Certain item and gil rewards for main scenario and job quests have been adjusted to accommodate returning players.
    [3.0] Chronicles of a New Era quests have been added.
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    [3.0] New side story quests have been added.
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    [3.0] New side quests have been added.
    These new side quests are available upon progressing through the 3.0 main scenario quests.

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    [2.0] The roulette required to complete the quest "Morbid Motivation" has been changed from Duty Roulette: Expert to Duty Roulette: High Level.
    [3.0] New job quests have been added.
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    - Paladin
    Quest Required Level and Location
    An Exemplary Example Paladin level 50
    Ul'dah - Steps of Thal (X:10 Y:11)
    NPC: Jenlyns
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Keeping the Oath"

    - Warrior
    Quest Required Level and Location
    Better Axe Around Warrior level 50
    Eastern La Noscea (X:30 Y:22)
    NPC: Curious Gorge
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "How to Quit You"

    - Monk
    Quest Required Level and Location
    The Legend Continues Monk level 50
    Ul'dah - Steps of Thal (X:10 Y:13)
    NPC: Erik
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Five Easy Pieces"

    - Dragoon
    Quest Required Level and Location
    Sky's the Limit Dragoon level 50
    Coerthas Central Highlands (X:25 Y:28)
    NPC: Alberic
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Into the Dragon's Maw"

    - Ninja
    Quest Required Level and Location
    Strangers in a Strange Land Ninja level 50
    Eastern La Noscea (X:20 Y:26)
    NPC: Oboro
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Master and Student"

    - Bard
    Quest Required Level and Location
    On the Road Again Bard level 50
    South Shroud (X:21 Y:21)
    NPC: Jehantel
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Requiem for the Fallen"

    - Black Mage
    Quest Required Level and Location
    Black Books Black Mage level 50
    Ul'dah - Steps of Thal (X:12 Y:13)
    NPC: Lalai
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Always Bet on Black"

    - Summoner
    Quest Required Level and Location
    A Fitting Tomestone Summoner level 50
    Old Gridania (X:10 Y:6)
    NPC: Y'mhitra
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Primal Burdens"

    - White Mage
    Quest Required Level and Location
    Taint Misbehaving White Mage level 50
    South Shroud (X:18 Y:27)
    NPC: Raya-O-Senna
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Heart of the Forest"

    - Scholar
    Quest Required Level and Location
    The Beast Within Scholar level 50
    Limsa Lominsa Upper Decks (X:11 Y:6)
    NPC: Alka Zolka
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "The Beast Within"

    [3.0] New class quests have been added.
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    - Carpenter
    Quest Required Level and Location
    Lance of a Lifetime Carpenter level 50
    New Gridania (X:10 Y:12)
    NPC: Beatin
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Saving Captain Gairhard"

    - Black Smith
    Quest Required Level and Location
    Forging Northwards Black Smith level 50
    Limsa Lominsa Upper Decks (X:10 Y:14)
    NPC: Brithael
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Waiting in the Winglet"

    - Armorer
    Quest Required Level and Location
    Forging Northwards Armorer level 50
    Limsa Lominsa Upper Decks (X:10 Y:15)
    NPC: H'naanza
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Rivalry and Respect"

    - Gold Smith
    Quest Required Level and Location
    Form to the Formless Gold Smith level 50
    Ul'dah - Steps of Thal (X:10 Y:13)
    NPC: Serendipity
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Jaded"

    - Leather Worker
    Quest Required Level and Location
    Turndown Service Leather Worker level 50
    Old Gridania (X:12 Y:7)
    NPC: Geva
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Accept No Imitations"

    - Weaver
    Quest Required Level and Location
    The Social Knitwork Weaver level 50
    Ul'dah - Steps of Thal (X:14 Y:13)
    NPC: Redolent Rose
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "A Miner Reborn"

    - Alchemist
    Quest Required Level and Location
    Without a Trace Alchemist level 50
    Ul'dah - Steps of Thal (X:9 Y:13)
    NPC: Severian
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Momentary Miracle"

    - Culinarian
    Quest Required Level and Location
    Wait on Me Culinarian level 50
    Limsa Lominsa Upper Decks (X:10 Y:8)
    NPC: Lyngsath
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Revenge of the Chefsbane"

    - Miner
    Quest Required Level and Location
    Breaking New Ground Miner level 50
    Ul'dah - Steps of Thal (X:10 Y:14)
    NPC: Adalberta
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Canyon of Regret"

    - Botanist
    Quest Required Level and Location
    Call from the Clouds Botanist level 50
    Old Gridania (X:6 Y:7)
    NPC: Fufucha
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "Seeds of Hope"

    - Fisher
    Quest Required Level and Location
    Plenty More Fish in the Sea Fisher level 50
    Limsa Lominsa Lower Decks (X:7 Y:14)
    NPC: Sisipu
    Players must first complete the main scenario quest "Before the Dawn" and have also completed the quest "So Long, and Thanks for All the Fish"

    [2.0] Beast tribe daily quests have been adjusted as follows:
    The maximum number of daily allowances has been increased from 6 to 12.
    The Allagan tomestones rewarded upon completing beast tribe daily quests has been adjusted.
    Quests that rewarded Allagan tomestones of soldiery will now reward Allagan tomestones of poetics.
    Quests that previously rewarded Allagan tomestones of poetics will reward additional tomestones.


    Guildleves
    [3.0] Players can now undertake "Temple Leves," a new form of guildleves, in new areas.
    As with the regular guildleves, players can select from battlecraft leves, fieldcraft leves, and tradecraft leves. Furthermore, players may undertake large-scale levequests which require ten leve allowances. While much more difficult than normal levequests, they offer far greater experience points and rewards.

    Unlike levequests in the original 2.0 areas, rather than being transported back to the levemete, players will be transported to a nearby hamlet upon the completion of temple leves.

    * The difficulty of temple leves can only be increased to +1. In the event your character is two or more levels higher than that of the levequest, you will suffer a penalty to rewards.
    * Reattempting a large-scale temple leve will require an additional 10 allowances.

    When undertaking battlecraft leves, players may come across treasure coffers which sometimes contain amber-encased vilekin. These rare items can be exchanged with the following NPC:

    Foundation (X:10 Y:10)
    NPC: Amber Trader

    [​IMG]

    [2.0] Guildleves have been adjusted as follows:
    When selecting levequests, placing the cursor on class icons will now display class names in the Levequests interface.

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    Certain gamepad controls have been adjusted to improve usability of the Levequests interface.


    FATEs
    [3.0] New FATEs have been added.
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    [2.0] In accordance with the increased level cap, the difficulty of the FATE "Steel Reign" has been adjusted.

    Treasure Hunt
    [3.0] Three types of timeworn maps have been added.
    [2.0] The type of Allagan tomestones rewarded from timeworn leather, goatskin, toadskin, boarskin, and peisteskin maps has been adjusted.
    Timeworn maps that rewarded Allagan tomestones of soldiery will now reward Allagan tomestones of poetics.

    [2.0] Timeworn maps and leather buried treasure maps that rewarded Allagan tomestones of poetics will now reward additional tomestones.

    Grand and Free Companies
    [2.0] Grand Companies have received the following adjustments:
    Players can now exchange company seals for dark knight, machinist, and astrologian arms.
    Additional items will now be accepted for supply and provisioning missions.
    The number of company seals received for expert delivery missions has been reduced.
    Gear from the following trials and duties will now be accepted for expert delivery missions.
    Soldiery Gear / Poetics Gear / The Second Coil of Bahamut / The Final Coil of Bahamut / The World of Darkness / The Whorleater (Extreme) / The Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme)
    The Totals tab has been removed from the Grand Company Delivery Missions interface.

    [2.0] Players can now exchange company credits for items by speaking with the OIC Quartermasters at each Grand Company Headquarters, and the resident caretaker in any housing district.
    [2.0][3.0] Company Workshops have been implemented.
    Workshops can be used to craft company projects such as aetherial wheels, housing materials, and airships for your free company. Airships built by your free company can then be deployed on exploratory voyages.

    [​IMG]

    - Company Workshops
    In order to craft company projects, players must first purchase a company workshop. The option to purchase a company workshop is available at the entrance to private chambers.

    [​IMG]

    * A company workshop can only be purchased by the free company leader or members with the authorization to build or remove a workshop.

    - Company Crafting
    Company projects may require the cooperation of free company members depending on the amount of materials required. The materials required for any given project can be confirmed by opening the company crafting log via the fabrication station.

    [​IMG]
    - Schematic Board
    The schematic board is used to draft new projects. After gathering the required items, select the plan you wish to create. A new plan will then be added to the company crafting log automatically.

    [​IMG]
    - Company Airships
    Company workshops can also be utilized to craft and register airships using requisite components and flight credits.

    [​IMG]

    [2.0][3.0] Exploratory Voyages have been implemented.
    [​IMG]

    - Undertaking Exploratory Voyages
    Registered airships can be deployed to explore uncharted lands in the Sea of Clouds. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage.

    [​IMG]
    - Charting a Voyage
    As you continue to deploy airships on voyages, you will eventually discover new areas to survey.

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    - Airship Performance
    The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.

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    Rank
    When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.

    Parameters
    The parameters of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Parameters of an airship can be altered by changing its components.

    - Airship Components
    Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.

    [​IMG]
    Rank
    The rank required to use airship components.

    Component Costs and Airframe Capacity
    When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.

    - Ceruleum Tanks
    Airships require ceruleum tanks to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts.

    * Your free company must own a house before purchasing a workshop or undertaking exploratory voyages. The size of the house has no effect on crafting or exploration.
    [2.0] New company actions have been added.
    upload_2015-6-17_8-15-7.png

    * All free company actions have a duration of twenty-four hours (Earth time).
    * The cost of free company actions will vary based on your free company's standing with the Grand Companies.
    * Grade three actions can only be acquired using an aetherial wheel.
    [2.0] The effects of free company actions have been adjusted as follows:
    Brave New World
    Before:
    Increases the attributes of all Disciple of War or Magic members under level 10 by 15%.
    After:
    Increases the attributes of all Disciple of War or Magic members under level 25 by 10%.
    Brave New World II
    Before:
    Increases the attributes of all Disciple of War or Magic members under level 10 by 15%.
    After:
    Increases the attributes of all Disciple of War or Magic members under level 49 by 5%.


    Housing
    [2.0][3.0] New furnishings have been added.
    [​IMG]

    [2.0][3.0] Grade 2 and 3 aetherial wheels have been added.
    [2.0] Players can now play Triple Triad inside housing with the Triple Triad board furnishing.
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    * Setting the Triple Triad board as indoor furnishing will allow players to play Triple Triad anywhere within the house excluding private chambers. A separate Triple Triad board is required to play within private chambers.
    * Please note that regional rules will not apply to matches held within housing. Furthermore, matches held within housing will not count toward Triple Triad tournaments.

    [2.0] Crafting facility furnishings can now be used by crafting classes up to level 50.
    [2.0] The order of items that appear in the Indoor/Outdoor Furnishings window has been adjusted.

    The Manderville Gold Saucer
    [2.0] The display of racing times and experience received in the chocobo race results window has been adjusted.
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    [2.0][3.0] New Triple Triad cards have been added.
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    [2.0][3.0] New NPC opponents for Triple Triad have been added.
    [3.0] Players can now engage in Triple Triad matches in new areas.
    [2.0] The method for calculating Triple Triad tournament points has been adjusted.
    [2.0] When selecting a deck for a Triple Triad match, the cursor will now default to the last deck selected.
    [3.0] Players will be temporarily unable to challenge Tataru to Triple Triad matches after reaching a certain point in the main scenario.
    * Tataru will be available to challenge again after completing the main scenario.

    [2.0] Players can now purchase up to three mini cactpot tickets per day.
    * The first ticket requires 100 MGP, the second ticket requires 200 MGP, and the third requires 300 MGP. The possible rewards for subsequent tickets will not change.
    * The count for tickets purchased will reset daily at 8:00 a.m. (PDT) / 15:00 (GMT).

    [2.0] Au Ra dancers have been added to the GATE "The Time of My Life".
    [2.0] The dancers that perform in the GATE "The Time of My Life" will now appear in several variations.
    [2.0] New items have been added to Greg's inventory at the main counter in the Gold Saucer (X:5 Y:6).
    [2.0] New prizes are available for purchase using MGP.
    [​IMG]


    [3.0] New pages have been added to the sightseeing log.
    [​IMG]
    These new pages in the sightseeing log will be unlocked as you explore the new areas in Heavensward. Unlike previous entries in the sightseeing log, players will be granted experience points upon discovering these new locations.

    [​IMG]

    * In order to unlock the new pages of the sightseeing log, players must complete the quest "A Sight to Behold" Completion of previous sightseeing log entries is not required.

    [3.0] Players can now select the Au Ra race.
    Upon registering FINAL FANTASY XIV: Heavensward to your service account, the Au Ra will be a selectable race when creating new characters, editing your character's appearance using fantasia, or hiring a retainer.

    [​IMG]

    [2.0] New aesthetician hairstyles have been added.
    [​IMG]

    [3.0] Skywatcher NPCs have been added to the new areas.
    [2.0] Players can now view a weather forecast for new areas.
    [​IMG]

    [3.0] Flying mounts have been implemented.
    [​IMG]

    [​IMG]

    - Flying Mounts
    Players will receive a flying mount by progressing through the main scenario. However, they will be unable to fly until attuning to the aether currents in each area. You can review your progress via the Aether Currents window found under Travel in the main menu. While many aether currents can be found in the field, others can only be accessed through main scenario and side quests. Players will be given an aether compass to aid in their search for aether currents.

    * Should you lose your compass, speak with Gibrillont at the Forgotten Knight to obtain another.

    [​IMG]

    An icon on the map will indicate in which areas you can use flying mounts.

    [​IMG]
    - Taking Flight
    After attuning to all the aether currents in an area, press the jump key while riding a flying mount to fly.

    Keyboard: Spacebar
    Gamepad/Controller: Y (△) Button

    * By default flying mounts will take off after jumping once. To change this, proceed to the General tab under Control Settings in the Character Configuration menu. The two options available are "Auto: Take off on jump" and "Manual: Take off on double jump".

    Controls While Flying
    Flying controls are very similar to those when on the ground, with small differences depending on your movement settings.

    Standard Type (Character-based)
    Movement in the direction your character is facing, regardless of turning the camera.
    * For more advanced controls, players have the option to enable angular ascent and descent using keybinds.

    Legacy Type (Camera-based)
    Movement in the direction the camera is facing. When auto-run is not enabled, tilting the camera up or down will cause you to ascend or descend.

    Quick Descent
    Pressing the Draw/Sheathe Weapon button will cause your mount to descend straight down to the ground below you. Your character will dismount if already on the ground.

    Basic Controls

    Keyboard Gamepad
    Move Forward W Left Analog Stick (Up)
    Move Back S Left Analog Stick (Down)
    Move/Turn Left A Left Analog Stick (Left)
    Move/Turn right D Left Analog Stick (Right)
    Ascend Spacebar Y (△) Button
    Descend Ctrl+Spacebar A (X) Button
    Quick Descent Z LB(L1) + RB(R1) Buttons

    Landing
    While flying, descend toward the ground. You will return to regular ground travel when you make contact with the ground.
    * You will not be able to land in locations where characters cannot normally travel.

    Auto-Fly With Legacy Controls
    Activating auto-fly will automatically enable standard-type controls by default. This option can be disabled by deselecting "Activate standard-type auto-fly" under Movement Settings on the General tab of Control Settings in the Character Configuration menu.

    Flying With Pets
    Taking off with a pet summoned will temporarily disable it until landing and dismounting from your mount.

    * By completing the quest "I Believe I Can Fly" players' chocobo companions, legacy chocobos, and fat chocobos will be able to fly.
     

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  2. Fybrile

    Fybrile Administrator

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    STILL no additional housing...
     

  3. racooperii

    racooperii Warrior of Light

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    Lets hope they open it up in Ishgard eventually.
     

  4. Fybrile

    Fybrile Administrator

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    f**k Ishgard. Just add servers. Still at a few hundred plots for a few thousand players.
     

    daztora likes this.
  5. racooperii

    racooperii Warrior of Light

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    Well they could probably add more if they open housing in Ishgard, and maybe add 2-3 more wards all around for a total of 10-11 Wards in every area, a total of 40-44 Wards at about 50 a piece....yeah still not enough, but not everyone wants a house though.
     

  6. Fybrile

    Fybrile Administrator

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    Conversely, just about every FC does, as well as for every player that doesn't want a house, another player wants a second one on their alt. 2-3 more wards would simply not be enough.
     

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  7. Brash Torque

    Brash Torque Loremaster

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    Hmm, so new job quests immediately at 50 then? Wonder if it would be better to do those first before rushing off to Ishgard?
     

    Fybrile likes this.
  8. GeekMatt

    GeekMatt Moderator

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    My plan is to start with some main scenario. That should get me some experience, allow me to explore a bit, and unlock dungeons and possibly some new features. I'll pick up the new jobs along the way, level PLD to 60 (having a max job will open some doors to me) and then go back to AST levelling, casually running level 60 stuff with the FC now and again.
     

  9. Jinzuku

    Jinzuku Vice Administrator

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    My plan is to do the same, play and finish the main story with my Monk. After that I haven't decided whether I will level up my existing jobs from 50 to 60 or try the new jobs.

    This time I will be a bit smarter with the side quests and not do them all with my main. Save some for my other jobs.
     

  10. Hermes

    Hermes Scion

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    Fat chocobo is gonna fly?!?!? GTFO!!!!

    I'm bummed no new housing... f**k.
     

  11. I'm not surprised that there isn't any new housing. I'm just patiently waiting for the 4.38 gigs of data to finish downloading. :shifty:" 30 minutes. Seems like a long time for 4.4 gigs. >_<" Can't even imagine doing this on a slow connection.

    Probably won't see any new housing until next year if that and I'm not even sure there will be new housing area by next year. I'll continue to be sceptical until I see it. XD

    My plan of attack is to Pick up SMN quest, AST quest Crafting quest, gathering quest, and then tackle the main story on my Main Job at my leisure. There is going to be a lot to do and it's going to be exciting. It will probably feel challenging like when I first started the game because we have to relearn everything and find out things on our own since there won't be any guides or resources for some time to walk us through some of the new content.

    See you guys on the otherside!
     

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  12. Jinzuku

    Jinzuku Vice Administrator

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    This was announced back on Yoshi-P's birthday. Also part of the last Live Letter he showed it in action. It is glorious!
     

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  13. Brash Torque

    Brash Torque Loremaster

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    I feel sorry for the fatty. He already looks like he is gonna keel over just from running.
     

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  14. racooperii

    racooperii Warrior of Light

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    The exercize will be good for him...dont be an inabler!
     

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