Patch 3.35 brings a number of additions and refinements to the realm, including the Deep Dungeon - Palace of the Dead, the start of the Feast Season Two, and more! As with other patches released after 3.0, patch 3.35 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes: [3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward. [2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward. [2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward. Playable Content Quests [2.0][3.0] New side story quests have been added. Palace of the Dead [3.0] The NPC Mender of Sticks has been added to Bahrr Lehs in the Churning Mists (X:15.8 Y:28.5). * Players must first complete the beast tribe quest "Tricks and Stones." [2.0] New poses have been added to the Doze (/doze) emote. Players can cycle through these new poses by dozing off near or on a bed and then using the /changepose subcommand. Battle System [2.0][3.0] The following adjustments have been made to PvP actions: [2.0][3.0] The potency of the Adrenaline Rush action, Raw Destruction, has been decreased. [3.0] The following adjustments and additions have been made to the Feast: Season Two of the Feast will begin. Season Two of the Feast will start with patch 3.35, and is scheduled to end with the maintenance for patch 3.45. When the season has ended, the top combatants for solo rankings and party rankings will receive special rewards such as furnishings and gear. Players will also receive special accessories based on their tier: bronze, silver, gold, platinum, or diamond. * The number of rewards distributed may differ between data centers in the event players or parties have the same ranking.Live Streams * Rankings will be available for viewing the day following the start of Season Two. Matching algorithms have been adjusted to ensure players are matched with others of the same or an adjacent tier. The Feast will now prioritize matching those who fall anywhere between No Rank and Silver tier with other players that are in these three tiers. The Feast will now prioritize matching those who fall anywhere between Gold and Diamond tier with other players that are in these three tiers. The longer you wait, the higher your chances are of being matched to a player in an adjacent tier. The degree to which PvP ratings may decrease at the conclusion of a rated match has been adjusted. [3.0] The following adjustments and additions have been made to the Fields of Glory (Shatter): The victory requirement when matched with 72 players (three teams of 24) has been reduced from 1800 points to 1600 points. To balance the DPS for all jobs, the magic resistance for activated icebound tomeliths has been increased. Battlefield maps have been adjusted to make elevation more visible. [3.0] The drop rates for White Lanner Whistle, Rose Lanner Whistle, and Round Lanner Whistle have been increased. These items may also be purchased from Bertana in Idyllshire (X:5.9 Y:5.2). [2.0][3.0] Deep Dungeon - Palace of the Dead has been added. The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor. For those stout-hearted adventurers who have decided to take the plunge: be sure to ready your aetherpool armor and arms because in this spectral labyrinth, it may be your only hope of making it out in one piece. Players who choose to leave and return later can continue playing from where they last saved. We challenge all who enter to make it to the last floor! Level Requirement: Disciple of War or Magic Item Level Requirement: - Item Level Sync: - Party Size: Up to four Players Time Limit: 60 minutes Players will be granted access to the first 50 floors in patch 3.35. Please note, however, that players who have not purchased FINAL FANTASY XIV: Heavensward may only play up to floor 40, and players currently on the free trial may only play up to floor 10. Entry Requirements Quest Required: The House That Death Built Level: Disciple of War or Magic level 17 Location: New Gridania (X:12.0 Y:13.1) NPC: Nojiro Marujiro Players must first complete the main scenario quest "Into a Copper Hell." Rules The Palace of the Dead employs a set of rules unique to the deep dungeon. Character Growth Players will start at level 1 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing. (See Below) * Players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead. Dungeon EXP All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored. * Attribute points will not be accounted for in the Palace of the Dead. Actions There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests. * Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions. Aetherpool Gear Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that aetherpool armor will take the appearance of your current gear upon entering the instance. * Normal gear has no effect on your character's attributes inside the Palace of the Dead. Strengthening Aetherpool Gear Aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +30. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. Gear Durability and Spiritbonding Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. * This also applies to any gear equipped upon entering the instance. Pomander Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members. * Normal items such as potions can still be used independently of this shared inventory. Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use. Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration. Recording Progress Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Please note that progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data. See below for more details regarding the management of save data. * Save data will not be updated in the event you log out or lose connection before defeating the boss and recording your progress. Entering the Palace of the Dead Players can enter the Palace of the Dead by speaking with the Wood Wailer expeditionary in the South Shroud at Quarrymill (X:25.2 Y:20.6). When entering as a party, only the party leader can start the instance. Fixed Party Players may enter with a group of up to four players, with no restrictions to classes, jobs, or roles. Entering as a Fixed Party After speaking with the Wood Wailer expeditionary, select "Enter the Palace of the Dead," then choose an unused save slot. Next, select "Enter with a fixed party." All future forays into the Palace of the Dead must be done with the party members and party composition chosen upon registering. Party Composition When creating a fixed party, players are free to choose any combination of jobs and classes they desire. Save Data Your character's level, aetherpool arm and armor strength, inventory, and floor progression will be recorded. Resuming Play Players in a fixed party must have uniform save data. Moreover, this save data can only be used with the party members and party composition chosen when first entering the Palace of the Dead. Matched Party Similar to the Duty Finder, players may choose to be randomly matched with other players on the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically. Entering as a Matched Party After speaking with the Wood Wailer expeditionary, select "Enter the Palace of the Dead," then choose an unused save slot. Next, select "Enter with a matched party." All future forays into the Palace of the Dead must be done with the class or job chosen when first registering. Party Composition Players in matched parties are free to choose any composition of jobs and classes they desire. It is not necessary to register with the same players each time. However, you must use the class or job you selected when first registering as a matched party. Save Data Your character's level, aetherpool arm and armor strength, and floor progression data will be saved. Resuming Play Players will be matched with party members who have the same floor progression saved. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool weapons and gear strength must be above the requisite for the given floor. Players can join a party in progress by first checking the "Join Party in Progress" box in the Duty Finder menu, then speaking with the Wood Wailer expeditionary. * Character level may be adjusted when joining a party in progress. Progression Moving to the Lower Floors Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated. Resurrection In addition to resurrection items and actions, players can use a Cairn of Return to raise all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated. Traps and Floor Effects As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress: Status Effects Some floors may inflict detrimental or beneficial statuses on players. Prohibited Magic or Special Actions Some floors may prohibit certain actions. Floor Effect: Gloom Some floors may have strengthened enemies. Navigation Map A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Cairn of Return and the Cairn of Passage will appear in their location on the map. * Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position. * The default navigational map will not be displayed in the Palace of the Dead. Icon Description Cairn of Passage is inactive Cairn of Passage is nearing activation Cairn of Passage is activated Cairn of Return is inactive Cairn of Return is nearing activation Cairn of Return is activated Treasure Coffers There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks. Gold Coffers Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit. Silver Coffers Silver Coffers will strengthen aetherpool arms and armor. However, opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. In addition, even if players' weapons and gear are not at maximum level, there is a possibility that the strengthening effects will not take hold even after opening the coffer. Weapons (including shields), and gear will be strengthened individually, and depending on the player. Bronze Coffers Bronze Coffers may yield normal items such as potions or Gelmorran potsherds which can be exchanged for special items. Leaving the Palace of the Dead If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance. * Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO'd. Management of Save Data Players can manage their save data by talking with the Wood Wailer expeditionary located in the South Shroud at Quarrymill (X:25.2 Y:20.6). Resetting Progress Players can reset their level and progression to floor 1. However, aetherpool arm and armor strength will carry over to the new file. This means players can reset and return to floor 1 to continue strengthening their weapons and gear if they have found that previous progression became too difficult. * Reset save data cannot be recovered. Disbanding a Fixed Party Players can convert fixed party saved data to matched party saved data. Aetherpool arm and armor strength will be carried over, but pomander information will be reset. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. * If any members of a fixed party are unable to enter the Deep Dungeon after the deletion of save data or usage of the World transfer service, they must select "Disband your fixed party." to carry over their save data. Rewards The following rewards will be given based on the player's level and progress. If your job or class is level 60 upon entering: Allagan tomestones and gil will be rewarded based on progress If your job or class is between levels 50 and 60 upon entering: Experience points, gil, and Allagan tomestones of poetics will be rewarded based on progress. * The Armory bonus will be applied to these rewards. If job or class is under level 50 upon entering: Experience points and gil will be rewarded based on progress. If your job or class is under level 20 when entering and there is a novice and mentor in the party, the party/mentor experience bonus will apply. * The Armory bonus will be applied to these rewards. If you have reached floor 50: A Gelmorran potsherd will be awarded. This item can be traded to the NPC E-Una-Kotor in the South Shroud at Quarrymill (X:25 Y:20.6). Furthermore, if you have strengthened your aetherpool arm and aetherpool armor to +30 in addition to reaching floor 50 of the Palace of the Dead, you can receive an aetherpool arm from the NPC E-Una-Kotor which can be used outside of the instance. * The weapon's visual effect will not display in any gear previewing windows. Items [2.0][3.0] Additional items have been added. 2.0] New recipes have been added. Culinarian [2.0] The recipes for the following items have been adjusted: * In accordance with these changes, items received from desynthesis have also been adjusted. [2.0] A new mount has been added. [2.0] New minions have been added. System [2.0][3.0] A new subcategory, Ranked PvP, has been added to the Battle category in the Achievements list. [2.0][3.0] New achievements and titles have been added. * Achievements relating to the Feast will be displayed on the Achievements list after obtaining them. [2.0][3.0] New music has been added. Resolved Issues The following issues have been addressed. An issue in the Aquapolis wherein players and pets were rendered incapacitated by standing at certain locations when the area is sealed off. An issue wherein the additional effect of Slug Shot did not function properly while under the effect of Rapid Fire under certain conditions. An issue in Hullbreaker Island (Hard) wherein objects that appear during boss battles did not display properly. An issue in the Feast wherein jobs of the opposing team were not listed properly in the Match Progress Display window. An issue wherein certain beneficial effects from pets did not affect their owners. An issue wherein players were unable to successfully decline being revived when experiencing drops in frame rate, even when pressing and holding the decline button. An issue with the Raid Finder wherein the Duty Status window would incorrectly show that a party has been matched. An issue wherein the color of the icon for the Cloud Mallow mount action Seed was incorrect. An issue wherein the graphics of gear did not display correctly when wearing certain combinations of gear. An issue when using the Unending Journey wherein text was not displayed correctly. An issue wherein players who left an instance while under the effect of the action Chum would retain the effect of this action when loading back into an open world area. An issue wherein the client would forcibly close when using the action Teleport. An issue wherein characters would no longer display when zooming the camera in on certain parts of a character model. An issue wherein direct chat would not function under certain conditions. An issue wherein the HUD Layout menu could not be opened under certain conditions. Known Issues An issue on floor 40 of the Palace of the Dead wherein the boss's action indicator does not accurately represent the range of its attacks. An issue in the Palace of the Dead wherein fly text do not display correctly when using the item Pomander of Witching. An issue in the Palace of the Dead wherein graphics for the enemy Immortal Flame do not display correctly. An issue in the Palace of the Dead wherein graphics for the enemy Palace Marolith do not display correctly. An issue in the Palace of the Dead wherein treasure coffers do not display correctly. An issue in the Palace of the Dead wherein the position of players, the Cairn of Passage, and the Cairn of Return do not display properly on the area map. An issue in the Palace of the Dead wherein the camera does not function properly at certain locations.