Patch Notes Patch 3.1 Notes (Preliminary)

Discussion in 'Final Fantasy XIV News' started by Jinzuku, Nov 6, 2015.

  1. Jinzuku

    Jinzuku Vice Administrator

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    Patch 3.1 brings myriad additions and refinements for adventurers of every persuasion. Those seeking fortune in the skies above can journey into the Diadem on exploratory missions, while those yearning for battle can investigate the unseen perils of the Void Ark. Whether your place is in the field, with sword in hand, or in the Gold Saucer, pitting your minions against fellow enthusiasts in Lord of Verminion, there's something for everyone here in the realm of Eorzea.

    Similar to patch 3.0, patch 3.1 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:

    [3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
    [2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
    [2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.

    Playable Content
    Quests

    [3.0] New main scenario quests have been added.
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    upload_2015-11-6_17-48-47.png

    [2.0] The requirements for progressing through the main scenario quests “Dressed to Call,” “Passing Muster,” and “Prudence at This Junction” have been adjusted to item level 5.
    [2.0] The requirements for progressing through the main scenario quests “Hest of the Best” and “Pass the Smell Hest” have been adjusted.
    * These adjustments will not affect the storyline in any way.
    * Players that are currently progressing through either of the above quests will need to cancel and then re-accept the quest to be able to complete them under the new conditions

    [3.0] New Chronicles of a New Era quests have been added.
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    upload_2015-11-6_17-21-45.png

    [3.0] The conditions necessary to begin the quest "The anger of the Master Blade" have been changed.
    Before: Players must first complete the quest "The Diabolical Bismarck"
    After: Players must first complete the quest "Gods of Eld"

    Because of this change, the conditions for obtaining the achievement "Calling the war Triad" has changed.

    Before: Players must first complete the Chronicles of a New Era quest “Thok Around the Clock.”
    After: Players must first complete the Chronicles of a New Era quests “The Diabolical Bismarck” and “Thok Around the Clock.”

    [3.0] New side story quests have been added.
    Quest: Thordan's Reign
    Required Level: Disciple of War or Magic level 60
    Location: Mor Dhona (X:21 Y:8)
    NPC: Alys
    Players must first complete the main scenario quest "Heavensward."

    [3.0] New side quests have been added.
    Saint Mocianne's Arboretum
    Quest:
    An Overgrown Ambition
    Required Level: Disciple of War or Magic level 60
    Location: The Dravanian Hinterlands (X:12 Y:19)
    NPC: Tetchy treasure hunter
    Players must first complete the main scenario quest "Heavensward"

    Pharos Sirius (Hard)
    Quest:
    Things Are Getting Sirius
    Required Level: Disciple of War or Magic level 60
    Location: Limsa Lominsa Upper Decks (X:12 Y:12)
    NPC: Trachraet
    Players must first complete the main scenario quest “Heavensward” and the side quest “Why So Sirius.”

    [3.0] The sidequests required to unlock aether currents have been changed to prerequisite quests:
    upload_2015-11-6_17-22-14.png

    * Players that had accepted any of these side quests prior to the adjustment will still be able to unlock aether currents upon their completion. Please note that in this case, the aether current icon will not display under rewards, but will still be awarded to players accordingly.
    * Players that accept any of these side quests after the adjustments have been implemented will be able to obtain the aether current reward upon completion.
    * Players that have completed any of these side quests prior to the adjustment will be able to accept the newest version of each quest and will receive the aether current reward upon completion.
    [2.0] The year display has been removed from seasonal event journals.
    [3.0] A Vanu Vanu settlement and corresponding beast tribe quests have been added to the Sea of Clouds.
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    The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.

    Sea of Clouds ─ Nakki Island (X:6 Y:14)

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    The Vanu Vanu main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.

    Beast Tribe Main Quests

    upload_2015-11-6_17-22-51.png

    Vanu Vanu Daily Quests
    To unlock Vanu Vanu daily quests, players must first complete the beast tribe main quest “Three Beaks to the Wind.”

    Levequests
    [2.0][3.0] The destination marker display has been changed for Guild and Temple battlecraft patrol leves.
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    [3.0] To reduce congestion in the Sea of Clouds, the locations where monsters spawn for the battlecraft leves “Marl-ementary Procedure” and “Nobody Can Farm Marl, but Marl (L),” have been changed.

    Treasure Hunts
    [3.0] New item rewards have been added to the timeworn wyvern and dragonskin treasure maps.
    [2.0][3.0] The acquisition rate for items that can be obtained through the timeworn archaeoskin, wyvern, dragonskin and the unhidden leather maps have been adjusted.

    Grand Companies
    [2.0] New items have been added.
    Maelstrom
    upload_2015-11-6_17-16-37.png

    Order of the Twin Adders
    upload_2015-11-6_17-17-10.png

    Immortal Flames
    upload_2015-11-6_17-17-31.png

    [2.0] The number of items players would like to exchange for company seals can now be specified.
    * As a result of this change, items that are a part of a set will now be treated as a single unit.

    [2.0] The items in your inventory displayed in the Supply and Provisioning Missions window will now display as either normal quality or high quality.
    [2.0] Free Company names can now be changed.
    To change Free Company names, players must speak with the OIC administrator at Grand Company Headquarters.
    * Only the master of the Free Company can make changes to the name.
    * Once the Free Company name has been changed, it will not be possible to do so again for 30 days (Earth time).

    [2.0] The following symbol options for class and job icons have been added to Company Crests:
    Rogue / Ninja / Dark Knight / Astrologian / Machinist
    * In order to use job icons, players must first have attained the Rank 7 entitlement Crest Expansion.
    [2.0][3.0] New items that can be crafted for company projects have been added.
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    [2.0] The rested experience bonus and experience bonus items no longer apply when gaining experience from company projects.
    [2.0]The amount of time required to fully charge grades 1 through 3 of aetherial wheels has been shortened.
    [2.0] Retainer summoning bells have been added to company workshops.
    [2.0] Exploratory Voyages have been adjusted as follows:
    • New items have been added, obtainable through Exploratory Voyages.
    • Voyage EXP gained upon returning from a voyage has been increased.
    • The following features have been added to the flight control panel:
      • The previously summoned airship will be displayed at the flight control panel.
      • The status of airships on exploratory voyages can be viewed.
      • Navigational charts can be viewed during exploratory voyages.
      • When making airship repairs, the amount of repair materials in your possession can be viewed.
      • The repair screen can be viewed even when you have no repair materials or ceruleum tanks in your possession.
      • When deploying an airship, the cutscene is visible to all players in the workshop.
    * Cutscenes will not be seen by players doing company crafting or speaking with NPCs.


    Housing
    [2.0][3.0] New furnishings have been added.
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    [2.0] A new indoor furnishing allowing quest cutscenes to be viewed from within houses, The Unending Journey, has been added.
    * Cutscenes may not be viewed until the inn has been unlocked.

    [2.0][3.0] New items can be grown via gardening.
    [2.0] A new estate vendor NPC, the steward, has been added.
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    [2.0] The number of vendor NPCs allowed in an estate has been adjusted.
    Private Chambers: 1 → 2
    Small Plot: 2 → 3
    Medium Plot: 3 → 4
    Large Plot: 4 → 5

    [2.0] A new feature for personal housing, Estate Sharing, has been implemented.
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    With Estate Sharing, the owner of a house may designate up to three of their friends as "tenants" who have access to the house and its associated features. A player may only be a tenant of at most two houses.
    * A player may remove themselves from a house's tenant list.

    Tenant Authorizations
    The owner of a house may configure the following authorizations for their tenants:

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    Customization
    Adding / Removing / Dyeing Furnishings

    Gardening
    Planting / Harvesting / Crop Disposal

    Stable Tending
    Stabling Chocobos.

    Teleporting
    Tenants may use the miniature aetheryte placed on the owner's estate grounds.
    [2.0] To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished.
    Estates Subject to Demolishing
    Free company housing that has not been accessed by at least one member of the company within forty-five days.
    Private housing that has not been accessed by the owner within forty-five days.
    Purchased plots of land upon which an estate has not been built within forty-five days.
    * The count for days of inactivity will begin on the release of patch 3.1
    Steps Prior to Demolishing
    Thirty days of inactivity
    A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu

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    Thirty-five days of inactivity
    An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.

    Forty-two days of inactivity
    An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.

    Forty-five days of inactivity
    The estate will be automatically demolished.

    Halting Demolition
    Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.
    * A tenant entering a shared estate will not cancel the demolition process.

    After Demolition
    When an estate has been demolished, or the rights to an empty plot have been relinquished, said plot will be made available for purchase to all players on that World. The price will decrease every six hours from the time at which it is made available for purchase.

    Reclaiming Gil and Items
    When an estate has been demolished, gil and certain furnishings will be placed in the care of the Resident Caretaker for a fixed period of time.

    Redeemable from the Resident Caretaker
    - 80% of the price paid for the estate grounds.
    - Indoor and outdoor furnishings that are not destroyed upon removal.
    - Chocobos stabled on the estate grounds.
     * Players must speak with the housing enthusiast to retrieve their chocobos.

    Not Redeemable from the Resident Caretaker
    - The construction permit required to build an estate.
    - Furnishings destroyed upon removal.
    - Housing exteriors.
    - Private chambers.
    - Plants in the garden that have yet to be harvested.
    - Aetherial wheels that have yet to finish charging.
    - Gils ayant servi à aménager l’atelier de compagnie
    - Avancement des éléments de l’atelier (carnet d'artisanat de compagnie/ carte de la Mer de nuages/prototypes/disponibilité des missions d'exploration)
    - Aéronefs de compagnie* Players will have thirty-five days to redeem items from the resident caretaker before they are made irredeemable. Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner. Chocobos are not subject to the thirty-five day timer.

    [2.0] Adjustable lighting has been implemented, allowing house lighting to be set to one of five levels.
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    After entering an Estate, lighting controls can be accessed via the Housing interface under Social in the main menu.

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    [2.0] New settings have been added to change the appearance of retainers employed as merchants on estate grounds:
    Weapon display.
    Standing pose.

    [2.0] New behaviors have been added to stabled chocobos.
    [2.0] New items are available from resident caretakers NPCs in each housing area in exchange for company credits.
    Item: Mission Ceruleum
    Category: Miscellany
    Credits: 80

    [2.0] The field can now be accessed from the subdivision entrance.
    [2.0] Players who own housing in a subdivision can now go directly to that subdivision by selecting "Travel to ward with private estate." or "Travel to ward with free company estate."

    The Manderville Gold Saucer
    [2.0] Lord of Verminion has been added to the Gold Saucer.
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    Lord of Verminion is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have the minions destroy all of the opponent's “arcana stones” placed on the battlefield. Players can participate in matches against other players or against the CPU.

    Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. Lord of Verminion is a strategy-based mini-game conducted in real-time, which means the player will need to plan their minions' positions during combat.

    Entry Requirements
    Lord of Verminion will be available upon unlocking the Gold Saucer.
    * Players who have already unlocked the Gold Saucer as of Patch 3.1 will automatically have access to Lord of Verminion.

    Location
    Players can access Lord of Verminion in a new area called Minion Square, located inside Chocobo Square. Players can enter Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).

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    Getting Started
    Three minions or more are required to play Lord of Verminion. Before the match begins, players will select which minions to summon using the special minion hotbar. To edit the minion hotbar, select the Verminion tab in the Gold Saucer window under Character in the main menu.

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    * The minion hotbar can also be edited from the Minion Guide under Character in the main menu.
    Minion Stats
    Each minion has its own stats and special action. Players can view a selected minion's stats when editing the minion hotbar.

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    Minion Type
    Minions are separated into four types—monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are listed in the picture below.

    Monsters are strong against critters
    Critters are strong against poppets
    Poppets are strong against monsters
    * Gadget-type minions are neither strong nor weak against any type.

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    Minion Cost
    Each minion has a summoning "cost.” Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.

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    Minion Parameters
    The table below lists the parameters each minion has and their effects:

    upload_2015-11-6_17-25-10.png

    Rank Points (RP)
    LoVM uses a system based on Rank Points (RP) to determine your strength as a player. These points will increase or decrease in accordance with how well you do in battle. For every battle you participate in, you will be paired against players with a similar number of RP to you. Total accumulated RP can be viewed on the Verminion tab of the Gold Saucer window under Character in the main menu.
    * You can choose to not play for Rank Points by selecting the Non-RP mode.

    Registering for Battles
    LoVM can be accessed from Chocobo Square (X:7 Y:6) and there you will be able to register for various battles through the LoVM tables.

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    Verminion Challenge
    The rules and basic controls for LoVM can be learned by playing through the Verminion Challenges. Boss battles and a variety of other types of battles can be enjoyed using this feature.

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    Battles
    - Player Battle (RP)
     Players can play against one another by selecting the Player Battle (RP) mode. For these battles, you will be paired against someone with a similar number of RP to you.
    - Player Battle (Non-RP).
     For Non-RP Player battles you will be able to battle anyone of your choosing. By forming a party with the player you would like to go up against, you will be given the option of selecting them as your opponent.
    * RP will not be affected by the outcome of these battles.
    - Master Battle
     This single-player battle mode is divided into three levels of difficulty. Players are welcome to try playing through all three of these levels.

    Tournament
    This option is for tournaments and can only be accessed when a tournament is being held. For more details, please refer to the “Lord of Verminion Tournaments” section below.

    * When initially accessing LoVM, only “Stage 1: Tutorial” of “Verminion Challenge” will be available. Other stages and modes will unlock as you continue clearing the various Verminion challenges.
    * When registering for a battle, you will be unable to access Duty Finder or apply for Chocobo Races.
    Battles

    Briefing
    Battles are divided into two stages: briefing and engage. After registration for a battle is complete, the briefing phase begins and will last for 20 seconds.

    During these 20 seconds, you will be able to select the first set of minions you want to summon to the playing field. Minions can be chosen via the Minion Hotbar or Battle List and will go into the minion summoning queue once selected.

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    Your summoning gauge is capped at 60 during this phase, so you will be unable to queue up minions if the total cost exceeds this number. Players can check minion summoning costs by referring to the cost gauge, located on top of the Minion Hotbar.
    * If you would like to remove a minion from the summoning queue, simply select the minion you wish to dismiss. Any costs incurred will disappear with it.

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    Engage
    After the 20-second briefing period is up, the minions that both you and your opponent put in the summoning queue will spawn simultaneously and the battle will begin. During this phase you are afforded up to a total cost of 240 for summoning. Even when that limit has been reached, you will still be allowed to put up to three additional minions in the queue.

    The total cost for minions that have already been summoned is represented by the green gauge and those still in the summoning queue are represented by the orange gauge.

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    Battle Shortcuts
    The following are shortcuts that can only be used during LoVM battles:

    Keyboard & Mouse/ Gamepad Mode
    upload_2015-11-6_17-25-48.png

    * While in battle, it is possible to pull up the Battle List by hitting the Minion Guide keybind.

    Gamepad Only
    upload_2015-11-6_17-26-32.png

    * By left clicking with the mouse on the selected minion, you can select all nearby minions of the same type.

    Map Jump Points
    This function is only available on gamepads(*)By holding down the jump point button, moving the jump point, and then releasing the button, the camera will instantly move to the desired area.

    Gamepad Controls
    upload_2015-11-6_17-26-57.png

    * By left clicking with the mouse on any location on the minimap, you can move the camera instantly to that location.

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    Structures
    Four structures exist on the playing field: Arcana Stones, Gates, Shields, and Search Eyes. Each of these structures possesses special properties, and both combatants have access to them.

    Arcana Stones
    Both combatants have three of these on the playing field. Each stone has a set amount of HP, and they will shatter if the total reaches zero. Shattering all three of your opponent's Arcana stones is the key to victory.

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    Gates
    Gates are used to summon minions, and both combatants have three gates. Minions inside the gates will restore HP. Minions cannot be moved outside of destroyed gates, nor can they enter them.

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    Shields
    Shields add defensive strength to Arcana Stones. The stones will shatter more easily if the shields are destroyed.

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    Search Eyes
    Search eyes reveal your opponent's minions on the playing field and minimap. If the Search Eye is destroyed, then you will only be able to see enemy units that are near your own minions.

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    Destruction and Structural Regeneration
    Each structure will only be temporarily destroyed when they reach zero HP. Their functions will restore once a certain amount of time has passed. A gauge will display the time required until reactivation starts. Positioning your minions near a destroyed structure will hasten the reactivation process.
    * Arcana Stones will not reactivate.

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    Minion's Strengths
    Each variety of minion is capable of inflicting greater damage against certain structures. Information about your minions' strengths can be found by going to the edit minion hotbar or battle list. The information can also be viewed from the window that appears when you hover the cursor over the minion hotbar.

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    Special Actions
    Each minion has a special action. There are various actions that deal damage, apply status effects, or even set traps.

    Using Special Actions
    Each minion accumulates special action points over the course of the battle. The number of accumulated points is displayed in the circle beneath each minion. When four minions of the same type have filled their special action points and are in close proximity to each other, if one of these minions is selected, the special action button will flash. Pressing the special action button in this state will activate the special action.

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    * Minions capable of using a special action can be viewed in the Minion Party List, described below.

    Traps
    Certain minions' special actions lay traps. Ten seconds after being set, traps can be triggered with the "Trigger Trap" button.

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    * Only one trap may be placed at a time.

    Game UI

    Arcana Stones and Health Bars
    The condition of each Arcana Stone is displayed by the crystal-like icons found at the top of the screen. The total remaining HP of both your and your opponent's Arcana Stones is also displayed in the form of HP bars, allowing you to assess the progress of the battle at a glance.

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    Minion Party List
    Displays all summoned minions. This list can be configured to show friendly or enemy minions. When one or more minions are selected, the selection status of minions can be seen in the party list. Minions capable of using their special action are highlighted in the party list.

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    Minion Hotbar
    Used to select minions to summon. The minions previously selected through the edit hotbar are displayed here during the match.

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    Select Gate
    Select which gate minions are to be summoned from.

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    Special Actions/Traps
    The button to activate special actions or traps can be selected when a minion capable of using a special action or triggering a trap is selected.

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    * The button to trigger a trap will become activate 10 seconds after setting a trap.

    Main Commands
    Used to display help text or retreat from the match.
    Battle List
    Displays the attributes of all minions you have collected. Minions may also be summoned directly from the battle list.
    Withdraw
    Withdraw the selected minion.

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    Summoning Queue
    Summoning minions in quick succession during a match will incur a penalty in the form of a recast timer. The length of this recast timer is determined by the cost of the previously summoned unit. A maximum of 10 minions can be placed into the summoning queue. A minion will spawn each time the recast timer resets, in the order in which it was selected. Minions can also be removed from the queue if necessary.

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    Adjusting the UI
    By clicking the padlock icon next to the minion hotbar, you can lock or unlock UI elements displayed during battle. When unlocked, a transparent frame will appear over UI elements that can be moved. Click and drag the top of these frames to adjust their position. Right-clicking the top of these frames will display a subcommand menu that can be used to change the size of UI elements.

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    Victories
    Victory is achieved when all of an opponent's Arcana Stones have been destroyed. A match can also be won if an opponent retreats in the middle of battle. Your opponent's rank points will affect the number of rank points you receive, but will have no effect on MGP rewards.
    * If a winner is not decided within the time limit, the player with the most remaining arcana stones will be declared the winner.
    * The amount of rank points or MGP received may vary depending on the type of match selected.
    Lord of Verminion Tournaments
    The Manderville Gold Saucer will periodically host Lord of Verminion Tournaments. Compete against minion enthusiasts from across the realm for a chance to win large sums of MGP.

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    Participating in Tournaments
    Players can sign up to participate in ongoing tournaments by speaking with the Tournament Recordkeeper NPC at the Chocobo Square in the Manderville Gold Saucer (X7: Y:7).
    * Players must first complete stage two of the Verminion Challenge before participating in tournaments.

    Tournament Rules
    Tournaments consist of multiple matches against other players, with victories earning you tournament points. Players are allowed to play up to 30 matches per tournament.

    Tournament Rankings
    Players can view the standings for ongoing tournaments at any time by either examining the Tournament Ranking Board at the Minion Square in the Manderville Gold Saucer (X7: Y:7), or by accessing one of the Lord of Verminion tables and selecting Tournament, then Rankings. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings. Rewards can be redeemed by speaking with the Tournament Recordkeeper.

    [2.0] New minigames have been added to the Chocobo Square.
    The Finer Miner
    Swing the pickaxe to locate the hidden ore.

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    Out on a Limb
    Swing the hatchet to locate the hidden timber.

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    [2.0] New items can be obtained in exchange for MGP.
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    [2.0] The following shops have been added:
    The Minion Trader, at the Minion Square (X:7 Y:7), offers minions in exchange for gil and MGP.

    The Modern Aesthetics saleswoman, at the Entrance Square (X:5 Y:6), offers hair catalogs which include the hairstyle design contest winners in exchange for MGP.

    [2.0] The MGP awarded for Jumbo Cactpots and GATEs has been increased.
    [2.0][3.0] The following adjustments have been made to Triple Triad:
    New cards have been added.

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    • New NPC opponents for Triple Triad have been added. * Not all NPCs will have an icon above their head.
    • Certain existing cards are now obtained through different means.
    • Cards previously obtainable only through dungeons and trials can now be obtained from dueling certain NPCs.
    • The chance of obtaining cards from dueling certain NPCs has been increased.
    • Triple Triad mythrite packs have been added. * Triple Triad platinum packs are now grade-five.
    • Tataru is no longer available as an opponent for Triple Triad.

    [2.0] New challenge log entries have been added.
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    upload_2015-11-6_17-28-2.png


    [3.0] The following adjustments have been made to the Heavensward sightseeing log:
    New entries have been added.
    Entry locations are displayed differently.

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    [3.0] The following mounts can now fly:
    Ahriman / Bomb Palanquin / Logistics System / Kirin / Magitek Armor / Gilded Magitek Armor / Draught Chocobo / Ceremony Chocobo / Amber Draught Chocobo

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    * The wild draught chocobo, ceremony chocobo, and amber draught chocobo can accommodate two riders whilst flying.
    [2.0] It is now possible to ride mounts other than the personal chocobo while your companion is summoned.
    * Riding a mount will not dismiss your companion.

    [2.0] New aesthetician hairstyles have been added.
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    [2.0][3.0] New emotes have been added.
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    [2.0] Two new poses, accessed via the /changepose command, are now available when sitting on the floor.
    [3.0] An aethernet has been added to Idyllshire.
    * In accordance with this change, the goodly adventurer no longer transfers players to different locations.

    [3.0] Players may ride mounts in Idyllshire.
    * Mounts cannot fly in Idyllshire.




    Battle System
    [2.0][3.0] The following actions have been adjusted:
    upload_2015-11-6_17-28-48.png

    [2.0] To accommodate various connection speeds and latencies, the ninja abilities Ten, Chi, and Jin have been adjusted.
    [2.0][3.0] The recast time of abilities that do not trigger global cooldown cannot be reduced below 0.5 seconds through cooldown-reducing abilities.
    [2.0] The casting time of the ranged DPS PVP Adrenaline Rush ability, Terminal Velocity, has been reduced.
    [2.0] The visual effect displayed while affected by Darkside can now be disabled.
    This setting can be configured under Battle Effects Settings in the Character tab of the Control Settings panel in the Character Configuration interface.

    [2.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
    Dungeons and trials accessible solo via the Duty Finder:
    The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party

    Dungeons and trials requiring a full party to register via the Duty Finder:

    The Limit Break Gauge will fill more slowly than before for parties with three or more members of the same role. Class/job roles are as follows:

    Tank: Gladiator/Marauder/Paladin/Warrior/Dark Knight
    Melee DPS: Pugilist/Lancer/Rogue/Monk/Dragoon/Ninja
    Ranged DPS: Archer/Thaumaturge/Arcanist/Bard/Black Mage/Summoner/Machinist
    Healer: Conjurer/White Mage/Scholar/Astrologian

    [2.0]Limit Break descriptions will now provide information regarding their area of effect.
    [​IMG]

    [2.0] Adjustments have been made to reduce the probability of targets being determined as outside of the area of effect of abilities used in certain situations.
    [2.0] The appearance of action indicators has been adjusted to more accurately display the area of effect for attacks.
    [3.0] New dungeons have been added.
    Saint Mocianne's Arboretum

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    Level Requirement: Disciple of War or Magic level 60
    Item Level Requirement: Average item level 170 or above
    Party Size: Four players
    Time Limit: 90 minutes

    Entry Requirements
    Quest:
    An Overgrown Ambition
    Required Level: Disciple of War or Magic level 60
    Location: Dravanian Hinterlands (X:12 Y:19)
    NPC: Tetchy Treasure Hunter
    Players must first complete the main scenario quest "Heavensward"

    Pharos Sirius (Hard)

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    Level Requirement: Disciple of War or Magic level 60
    Item Level Requirement: Average item level 170 or above
    Party Size: Four players
    Time Limit: 90 minutes

    Entry Requirements
    Quest:
    Things Are Getting Sirius
    Required Level: Disciple of War or Magic level 60
    Location: Limsa Lominsa - Upper Decks (X:12 Y:12)
    NPC: Trachraet
    Players must complete the main scenario quest "Heavensward" and have cleared the original Pharos Sirius.

    [3.0] New trials have been added.
    The Minstrel's Ballad: Thordan's Reign

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    Level Requirement: Disciple of War or Magic level 60
    Item Level Requirement: Average item level 190 or above
    Party Size: Eight players
    Time Limit: 60 minutes

    Entry Requirements
    Quest:
    Thordan's Reign
    Required Level: Disciple of War or Magic level 60
    Location: Mor Dhona (X:21 Y:8)
    NPC: Alys
    Players must complete the quest "Heavensward."

    [3.0] The quests "The Limitless Blue (Extreme)" and "Thok ast Thok (Extreme)" have been adjusted as follows:
    Players may now queue solo via the Duty Finder.
    A minimum item level has been applied to these duties.

    upload_2015-11-6_17-32-41.png

    [3.0] The Echo will now take effect in the following duties:
    Requirement
    Players are incapacitated after having battled enemies for a certain period of time.

    Echo Effect
    Increased HP, damage dealt, and healing potency.

    The effect will be granted in five stackable stages.

    Thok ast Thok (Hard) / The Limitless Blue (Hard)

    Each stack of the echo will raise attributes by 10% up to a maximum of 50%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.

    Thok ast Thok (Extreme) / The Limitless Blue (Extreme)

    Each stack of the echo will raise attributes by 5% up to a maximum of 25%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo
    [2.0] Items that dropped directly from boss enemies will now drop from treasure boxes in the following duties:
    The Bowl of Embers (Extreme) / The Howling Eye (Extreme) / The Navel (Extreme) / Thornmarch (Extreme) / The Whorleater (Extreme) / The Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme)

    [3.0] The alliance raid dungeon The Void Ark has been added.
    [​IMG]

    Level Requirement: Disciple of War or Magic level 60
    Item Level Requirement: Average item level 175 or above
    Party Size: 24 players (three parties of eight)
    Time Limit: 120 minutes

    Entry Requirements
    Quest:
    To Rule the Skies Disciple of War or Magic level 60
    Prerequisites: The Sea of Clouds (X:25 Y:5)
    NPC: Utata
    Players must first complete the quest "Sky Pirates."

    Party Role Requirements
    Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS. Parties formed prior to registration must also meet these role requirements. However, these role requirements are not required when registering as an alliance.

    Rewards
    You can receive only one reward item per week for completing duties in the Void Ark. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. If time expires and a reward item is obtained automatically, this will also count toward the weekly limit.
    * Reward eligibility is reset every Tuesday at 8:00 (GMT).

    Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
    * Players cannot open a treasure chest belonging to another party.

    Completion Reward
    Upon completing the Void Ark, players can also earn a separate reward once per week. This reward can be exchanged with Bertana in Idyllshire (X:5 Y:5) for items used to enhance equipment purchased with Allagan tomestones of esoterics.
    * Reward eligibility is reset every Tuesday at 8:00 (GMT).
    [2.0] The following items will now appear in the treasure chest of each party in an alliance when undertaking Syrcus Tower or the World of Darkness:
    Wind-up Onion Knight / Puff of Darkness

    [2.0] The following items will now appear in the treasure chest that appears after defeating the Cloud of Darkness:
    Encrypted Tomestone / Carboncoat / Carbontwine

    [3.0] The weekly restriction on rewards in Alexander: Gordias has been removed.
    * This change does not apply to Alexander: Gordias (Savage).

    [3.0] Exploratory missions have been added, as well as a the Diadem, a new group of islands for airship exploration.
    [​IMG]

    Exploratory missions allow individual adventurers and free companies to journey to faraway locations via airship.

    Entry Requirement: Disciple of War or Magic level 60*
    Item Level Requirement: Average item level 179 or above
    Party Size: Entering via company workshops: 2~24 (three parties of eight)*
    Entering via Ishgard's airship landing: 1~8
    Time Limit: 90 minutes
    Prerequisites: Players must complete the main scenario quest "Heavensward"

    * Disciples of the Land are not required to be level 60.
    * Please note that while players may enter the Diadem as an alliance, upon entering, the group will not be treated as an alliance, but as three separate parties.

    Entry Requirements
    Players must first complete the main scenario quest "Heavensward." To undertake exploratory missions with a free company, players can access them via the company workshop. To undertake exploratory missions without a free company, players must first speak with the NPC Aurvael in the Pillars (X:14 Y:10).

    The Diadem
    Players can explore the Diadem for hidden treasure coffers by slaying creatures and gathering rare items. While exploring the Diadem, players will find unique pieces of gear whose appearance and parameters are random. Up to nine parties (72 players) can explore in a single instance.

    Participating
    Players can undertake exploratory missions via free company workshops or from the airship landing in Ishgard.

    Free Company Exploratory Missions
    When undertaking exploratory missions using a free company airship, players must form a party of at least two people. Players can also form an alliance of up to twenty-four players. There are no role requirements for entering the Diadem as an alliance. Each party or alliance member must have a tank of mission ceruleum in their possession, which can be purchased in exchange for company credits. One tank is required for each mission.

    * When entering as a single party, the party leader must be a member of the free company whose airship will be used.
    * All participating players must be inside the free company workshop when undertaking exploratory missions.
    * When entering as an alliance, the leader of each party must be a member of the free company whose airship will be used. Furthermore, an airship for each party of the alliance is required.
    * Upon undertaking an exploratory mission, the airship used must wait twenty minutes from the time you began before it can be used for exploratory voyages.

    Ishgardian Exploratory Missions
    Players can also journey to the Diadem via Ishgardian airships. Players can undertake Isghardian exploratory missions solo or in a party of up to eight people. Each player of the party must have a mission ceruleum voucher in their possession, which can be purchased from the NPC Jaquoinie in the Pillars (X:14 Y:10) for gil. One voucher is required for each mission. There are no role requirements when entering as a full party. However, parties with less than eight players must adhere to the standard composition of 2 tanks, 2 healers, and 4 DPS.

    * Players cannot dismiss or add party members while undertaking exploratory missions.

    [​IMG]
    [​IMG]

    Entry Limitations
    Before undertaking an exploratory mission, whether via company workshops or the airship landing in Ishgard, at least two hours must have elapsed since last entering the Diadem. This timer is shared between all difficulty levels.

    Lot rules
    When undertaking exploratory missions via a free company workshop, or with a full party via Ishgard, parties may set loot rules to Normal, Greed Only, or Loot Master. When undertaking exploratory missions via Ishgard with less than eight players, the loot rules will be set to Greed Only.

    Difficulty
    There are three difficulty levels for exploratory missions. Players can select their desired difficulty prior to undertaking a mission. The strength of enemies and rewards obtained will vary based on this setting. Please note that in order to select the hardest difficulty, you must first chart a route by deploying your airship on an exploratory voyage to specific islands.

    [​IMG]

    Changing Class and Jobs
    After entering the Diadem, players can freely change between classes and jobs when out of combat.

    Rewards

    Treasure Coffers
    Players may sometimes find gear inside treasure coffers after defeating enemies. This gear is unique in that its appearance and parameters are assigned at random.

    * Only treasure coffers discovered by your party will appear on the field.
    * In the event there are eight unopened treasure coffers on the field and a ninth is discovered, the first treasure coffer will disappear.
    * If the contents of eight treasure coffers are in the loot list and a ninth treasure coffer is discovered, the contents of the first treasure coffer will be distributed to the party automatically.

    [​IMG]
    Brass Sky Pirate Spoils
    Unwanted gear obtained from treasure coffers can be exchanged for brass sky pirate spoils by speaking with Spoils Trader in the Pillars (X:14 Y:10). These brass sky pirate spoils can then be used to purchase goods from the Spoils Collector.

    Steel Sky Pirate Spoils
    Disciples of the Land can gather steel sky pirate spoils in the Diadem. These can be redeemed for a variety of goods by speaking with the Spoils Collector in the Pillars (X:14 Y:10).
    * Spoils traders and collectors can also be found inside the Diadem and residential areas.

    Other Rewards
    By completing a certain number of the objectives listed for a given mission, players will receive other rewards including Allagan tomestones.

    [​IMG]

    Flying Mounts
    By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return.

    [​IMG]

    Enemies
    The icon next to enemy names is an indication of their relative strength.

    [​IMG]

    Field Objects
    As you explore the Diadem, you may encounter constructs with various effects. Proper use of these constructs is essential to a successful mission.

    [​IMG]

    Shops and NPCs
    Within the Diadem are small settlements with merchants who offer the following services:
    • Gear repair
    • Exchange of unwanted gear for brass sky pirate spoils
    • Sale of goods for brass and steel sky pirate spoils
    • Weather forecasts for islands in the Diadem

    [​IMG]
    Spiritbonding
    Gear will gain spiritbonding at an increased rate in the Diadem in comparison to other duties.
    * The increased spiritbond gain does not apply to crafting or gathering.

    Finishing Exploratory Missions
    When time has expired, or you choose to end the exploratory mission early, you can view a list of completed objectives.

    [​IMG]

    [3.0] Experience points earned in the following dungeons has been increased:
    The Dusk Vigil / Sohm Al / The Aery / The Vault / The Great Gubal Library

    [2.0] The parameters of enemies and mechanics in the following dungeons and trials have been adjusted:
    Copperbell Mines / Sastasha / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Howling Eye / The Dragon's Neck / The Chrysalis

    [3.0] Enemies in the following dungeons will now yield experience points when playing as a class or job at level 50 or above:
    The Wanderer's Palace / Castrum Meridianum / The Praetorium / Amdapor Keep / Pharos Sirius / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Lost City of Amdapor / Halatali (Hard) / Brayflox's Longstop (Hard) / Hullbreaker Isle / The Tam-Tara Deepcroft (Hard) / The Stone Vigil (Hard) / Snowcloak / Sastasha (Hard) / The Sunken Temple of Qarn (Hard) / The Keeper of the Lake / The Wanderer's Palace (Hard) / Amdapor Keep (Hard)

    [2.0] The number of PvP experience points earned from Frontline has been increased as follows:
    First place has been increased from 400 to 600
    Second place has been increased from 300 to 450.
    Third place has been increased from 200 to 300.

    [3.0] To accommodate differences in player gear and overall dungeon difficulty, item level sync has been added to the following duties:
    Duty: The Great Gubal Library
    Item Level Sync: Item level 150

    [2.0][3.0] Pets will no longer enter combat when receiving damage from environmental hazards in certain duties.
    [2.0][3.0] Certain enfeebling effects can now be applied to objects in certain duties.
    [3.0] Dungeons and trials added in patch 3.1 have been added to the Duty Finder.
    [2.0] Duty Roulette: High Level has been renamed to Duty Roulette: Level 50 Dungeons.
    [3.0] Duty Roulette: Level 60 Dungeons has been added to the Duty Finder, and will include the following dungeons:
    Neverreap / The Fractal Continuum

    [2.0] The duties listed within the Duty Finder have been reorganized as follows:
    upload_2015-11-6_17-37-27.png

    [2.0] The amount of PVP experience points gained from Duty Roulette: Frontline has been increased from 400 to 600.
    [2.0] The matching algorithm for Duty Roulette has been adjusted to reduce wait times.
    [2.0] If other party members choose to leave a duty while the Add Member feature is activated, the feature will be suspended automatically.
    [2.0] Upon completing a duty using the Undersized Party option, the log will now display how much time has elapsed since the duty commenced.
    [​IMG]

    [2.0] The display text for obtaining loot from instances has been adjusted in order to improve visibility.
    [​IMG]

    [2.0] When entering a duty already in progress, the display will be changed from the current progression in the duty to the time elapsed since the commencement of duty.
    [​IMG]

    [3.0] The number of Allagan tomestones obtained from the following dungeons has been adjusted:
    upload_2015-11-6_17-38-1.png

    [3.0] Players can now exchange Allagan tomestones of law for the following items:
    upload_2015-11-6_17-38-25.png

    * These items can be purchased from the NPC Hismena in Idyllshire (X:5 Y:5).
    [2.0] Players can now exchange Allagan tomestones of Poetics for the following items:
    upload_2015-11-6_17-38-55.png

    * The above items can be exchanged with Auriana in Revenant's Toll (X:22 Y:6)
    [2.0] The number of Allagan tomestones of Poetics required for the following items has been reduced:
    upload_2015-11-6_17-39-23.png

    [2.0] Zodiac Weapons have been adjusted as follows:
    The items needed to complete each of the Zodiac Weapons side quests listed below will now be awarded to players every time they clear the required dungeon.

    A Ponze of Flesh / Labor of Love / Method in His Malice / A Treasured Mother

    The rate at which weapons gain soul attunement and soul resonance has been increased for certain duties.
    Soul attunement and soul resonance levels will now increase even if players complete duties with an undersized party.

    [2.0][3.0] The following changes have been made to Hunts:
    The Centurio Seals cap has been increased from 500 to 1000.
    The number of Centurio Seals granted upon defeating elite marks in non-3.0 areas has been increased as follows:

    A Rank: Increased from 15 to 20
    S Rank: Increased from 35 to 50

    The HP for A rank elite marks in 3.0 areas has been increased.
    Centurio Seals can now be exchanged for the following item:

    Item: Clan Mark Log
    Category: Miscellany
    Number of Centurio Seals: 500

    * This item can be purchased from Ardolain in the Foundation at Ishgard (X:13 Y:11).
    Clan mark logs obtained from hunts can be exchanged with Bertana in Idyllshire (X:5 Y:5) for the following items:
    Illuminati Gobtwine / Carboncoat / Wyvern Horn

    The number of Allied Seals required for exchanging certain items has been adjusted.

    upload_2015-11-6_17-40-41.png




    Items
    [2.0][3.0] New items have been added.
    [​IMG]
    [2.0][3.0] New recipes have been added.
    [​IMG]

    [2.0] The item level of default race gear has been increased from 1 to 5.
    [2.0] The potency and recast times for the following medicines have been adjusted:
    [2.0]The following item for concealing the appearance of a pugilist's arm is available for purchase from Tataroga in Mor Dhona at Revenant's Toll (X:22 Y:6).
    The Emperor's New Fist

    [2.0] The following items can now be dyed:
    Dream Hat / Reindeer Antlers / Dream Tunic / Reindeer Suit / Dream Boots / Sweet Dream Cap / Sweet Dream Tunic / Sweet Dream Boots / Starlight Sugarloaf Hat / Starlight Tunic / Starlight Tights / Starlight Boots / False Mustache
    [2.0] The prerequisites for obtaining the following Disciple of Land / Disciple of Hand tools have been adjusted:
    Ullikummi Supra / Vulcan Supra / Kurdalegon Supra / Urcaguary Supra / Pinga Supra / Clotho Supra / Paracelsus Supra / Chantico Supra / Mammon Supra / Rauni Supra / Halcyon Rod Supra / Ullikummi Lucis / Vulcan Lucis / Kurdalegon Lucis / Urcaguary Lucis / Pinga Lucis / Clotho Lucis / Paracelsus Lucis / Chantico Lucis / Mammon Lucis / Rauni Lucis / Halcyon Rod Lucis

    [2.0] The following items can now be stored in the armoire:
    Goobbue Earring / Witch's Hat / Witch's Coatee / Witch's Gloves / Witch's Thighboots

    [2.0] The following changes have been made to the armoire:
    Items from seasonal events can now be stored in the armoire immediately after being obtained.

    The category for the following items has been changed from "seasonal event garb" to "special item – other":

    Blazefire Saber / Vega Knuckles / l'Cie Bardiche / Bladed Lance / Star Seeker / Binding Rod / Mog's Staff / Grimoire Wing / Bohemian's Coat / Bohemian's Gloves / Bohemian's Trousers / Bohemian's Boots / Guardian Corps Coat / Guardian Corps Gauntlets / Guardian Corps Skirt / Guardian Corps Boots / Thug's Mug / King Slime Crown

    [2.0] The tradable version of the following dyes has been added:
    Pure White Dye / Jet Black Dye / Metallic Silver Dye / Metallic Gold Dye / Pastel Pink Dye / Pastel Green Dye / Pastel Blue Dye / Pastel Purple Dye / Metallic Red Dye / Metallic Green Dye / Metallic Blue Dye
    * The new, tradable version will have a different name.

    [2.0] The following items have been added to the inventory of Calamity Salvagers in all city-states:
    upload_2015-11-6_17-41-42.png

    [3.0] New crafting components have been added to Rowena's House of Splendors.
    [3.0] The number of red gatherers' scrips obtained from Rowena's House of Splendors has been increased.
    [3.0] The number of items received when trading with the Splendors Vendor in Idyllshire (X:6 Y:4) have increased:
    upload_2015-11-6_17-42-6.png

    [3.0] The number of red crafters' scrips required for the following high-quality items available for exchange from the Splendors Vendor in Idyllshire (X:6 Y:4) has been reduced:
    upload_2015-11-6_17-42-30.png

    [2.0][3.0] A warning message will now display when exchanging currency other than gil for items that cannot be equipped by the player's current job.
    [2.0][3.0] The icon for certain weaver primary tools has been adjusted.

    [2.0][3.0]The following additions and adjustments have been made to master recipe books:
    The difficulty of acquiring master recipe books available prior to 3.0 has been alleviated.

    [2.0] The categories for the Special Recipes section of the Crafting Log have been adjusted.
    Housing (1) / Housing (2)
    Housing (2) will contain recipes for furnishings and Housing (1) will contain housing-related recipes for items which are not furnishings.

    Master (2)
    Master (2) will include master recipes released after 3.0.

    [3.0] Recipes requiring a specialist crafter will be greyed out when the corresponding soul crystal is not equipped.
    * Speak to Alderan in the Pillars (X:14 Y:10) to receive a soul of the crafter.

    [​IMG]

    [2.0][3.0] A number of recipes are now available for Quick Synthesis. The requirements for unlocking Quick Synthesis will be written in the Crafter's Log.
    * It will be possible to use quick synthesis for recipes which have no completion record, even if the player has never crafted it.

    [2.0][3.0] The following quests, duties, and exchanges will now display the master recipe book or tome of folklore required for their completion:
    Class Quests / Supply and Provisioning Missions / Temple Leves / Tradecraft Leves / Splendors Exchange

    [​IMG]

    [2.0] A search function for recipes has been added to the crafting log.
    Searching by item name
    Players will now be able to search for recipes by typing the item name in the search bar. Up to 9 items can be saved in the search history.

    [​IMG]

    Searching for recipe by materials
    Players will also be able to do a search for recipes by ingredient by selecting materials and using the 'Search for Item by Crafting Method' subcommand.

    [​IMG]

    [2.0] Master recipes have been divided into two categories based on the book they are acquired from.
    [​IMG]

    [2.0] An item search function has been added to the Gathering Log.
    Searching by item name
    Players will now be able to search for a gathering item by typing the name in the search bar. Up to 9 items can be saved in the search history.

    [​IMG]

    [3.0] When using Matron's Favor or Trader's Favor, players will always be able to locate a hidden gathering point at least once under the effect's duration.
    [3.0]The color of the text denoting the status of Collectable Synthesis or Collector's Glove when using the Crafter's Log or while gathering has been changed to improve visibility.
    [2.0][3.0] The following items can now be sold, desynthesized, or submitted for expert delivery missions.
    Onikiri / Senju / Kintoki / Iwa-toshi / Raijodo / Ohojo / Kumokirimaru / Kunitomo / Masakaki / Kujo / Gogyo Sokoku / Gogyo Sosei / Tenkan Chishi / Yasha Greatshield / Yasha Hachigane of Fending / Yasha Hachigane of Maiming / Yasha Hachigane of Striking / Yasha Hachigane of Aiming / Yasha Hachigane of Scouting / Yasha Hachigane of Healing / Yasha Hachigane of Casting / Yasha Hara-ate of Fending / Yasha Togi of Maiming / Yasha Togi of Striking / Yasha Dogi of Aiming / Yasha Togi of Scouting / Yasha Dogi of Healing / Yasha Dogi of Casting / Yasha Kote of Fending / Yasha Tekko of Maiming / Yasha Tekko of Striking / Yasha Yugake of Aiming / Yasha Tekko of Scouting / Yasha Tekko of Healing / Yasha Tekko of Casting / Yasha Kawa-obi of Fending / Yasha Kawa-obi of Maiming / Yasha Kawa-obi of Striking / Yasha Kawa-obi of Aiming / Yasha Kawa-obi of Scouting / Yasha Kawa-obi of Healing / Yasha Kawa-obi of Casting / Yasha Haidate of Fending / Yasha Haidate of Maiming / Yasha Haidate of Striking / Yasha Haidate of Aiming / Yasha Haidate of Scouting / Yasha Hakama of Healing / Yasha Hakama of Casting / Yasha Sune-ate of Fending / Yasha Sune-ate of Maiming / Yasha Sune-ate of Striking / Yasha Sune-ate of Aiming / Yasha Sune-ate of Scouting / Yasha Kyahan of Healing / Yasha Kyahan of Casting / Yasha Earring of Fending / Yasha Earring of Slaying / Yasha Earring of Aiming / Yasha Earring of Healing / Yasha Earring of Casting / Yasha Necklace of Fending / Yasha Necklace of Slaying / Yasha Necklace of Aiming / Yasha Necklace of Healing / Yasha Necklace of Casting / Yasha Bracelets of Fending / Yasha Bracelets of Slaying / Yasha Bracelets of Aiming / Yasha Bracelets of Healing / Yasha Bracelets of Casting / Yasha Ring of Fending / Yasha Ring of Slaying / Yasha Ring of Aiming / Yasha Ring of Healing / Yasha Ring of Casting / Onikiri Kai / Senju Kai / Kintoki Kai / Iwa-toshi Kai / Raijodo Kai / Ohojo Kai / Kumokirimaru Kai / Kunitomo Kai / Masakaki Kai / Kujo Kai / Gogyo Sokoku Kai / Gogyo Sosei Kai / Tenkan Chishi Kai / Asuran Greatshield / Asuran Hachigane of Fending / Asuran Hachigane of Maiming / Asuran Hachigane of Striking / Asuran Hachigane of Aiming / Asuran Hachigane of Scouting / Asuran Hachigane of Healing / Asuran Hachigane of Casting / Asuran Hara-ate of Fending / Asuran Togi of Maiming / Asuran Togi of Striking / Asuran Dogi of Aiming / Asuran Togi of Scouting / Asuran Dogi of Healing / Asuran Dogi of Casting / Asuran Kote of Fending / Asuran Tekko of Maiming / Asuran Tekko of Striking / Asuran Yugake of Aiming / Asuran Tekko of Scouting / Asuran Tekko of Healing / Asuran Tekko of Casting / Asuran Kawa-obi of Fending / Asuran Kawa-obi of Maiming / Asuran Kawa-obi of Striking / Asuran Kawa-obi of Aiming / Asuran Kawa-obi of Scouting / Asuran Kawa-obi of Healing / Asuran Kawa-obi of Casting / Asuran Haidate of Fending / Asuran Haidate of Maiming / Asuran Haidate of Striking / Asuran Haidate of Aiming / Asuran Haidate of Scouting / Asuran Hakama of Healing / Asuran Hakama of Casting / Asuran Sune-ate of Fending / Asuran Sune-ate of Maiming / Asuran Sune-ate of Striking / Asuran Sune-ate of Aiming / Asuran Sune-ate of Scouting / Asuran Kyahan of Healing / Asuran Kyahan of Casting / Asuran Earring of Fending / Asuran Earring of Slaying / Asuran Earring of Aiming / Asuran Earring of Healing / Asuran Earring of Casting / Asuran Necklace of Fending / Asuran Necklace of Slaying / Asuran Necklace of Aiming / Asuran Necklace of Healing / Asuran Necklace of Casting / Asuran Bracelets of Fending / Asuran Bracelets of Slaying / Asuran Bracelets of Aiming / Asuran Bracelets of Healing / Asuran Bracelets of Casting / Asuran Ring of Fending / Asuran Ring of Slaying / Asuran Ring of Aiming / Asuran Ring of Healing / Asuran Ring of Casting / Blade of the Behemoth King / Fangs of the Rising Dragon / Battleaxe of the Behemoth King / Spear of the Behemoth Queen / Longbow of the Last Unicorn / Claws of the Falling Dragon / Greatsword of the Behemoth King / Musketoon of the Last Unicorn / Cane of the White Griffin / Rod of the Black Griffin / Grimoire of the Black Griffin / Codex of the White Griffin / Astrometer of the White Griffin / Shield of the Behemoth King / Helm of the Behemoth King / Armor of the Behemoth King / Gauntlets of the Behemoth King / Belt of the Behemoth King / Cuisses of the Behemoth King / Sabatons of the Behemoth King / Helm of the Behemoth Queen / Armor of the Behemoth Queen / Gauntlets of the Behemoth Queen / Belt of the Behemoth Queen / Cuisses of the Behemoth Queen / Sabatons of the Behemoth Queen / Helm of the Rising Dragon / Jacket of the Rising Dragon / Gloves of the Rising Dragon / Belt of the Rising Dragon / Gaskins of the Rising Dragon / Gaiters of the Rising Dragon / Horn of the Last Unicorn / Robe of the Last Unicorn / Armguards of the Last Unicorn / Belt of the Last Unicorn / Longkilt of the Last Unicorn / Leg Guards of the Last Unicorn / Helm of the Falling Dragon / Jacket of the Falling Dragon / Gloves of the Falling Dragon / Belt of the Falling Dragon / Gaskins of the Falling Dragon / Gaiters of the Falling Dragon / Hood of the White Griffin / Robe of the White Griffin / Gloves of the White Griffin / Belt of the White Griffin / Chausses of the White Griffin / Boots of the White Griffin / Hood of the Black Griffin / Robe of the Black Griffin / Gloves of the Black Griffin / Belt of the Black Griffin / Chausses of the Black Griffin / Boots of the Black Griffin / Battleliege Choker of Fending / Battleliege Bracelet of Fending / Battleliege Earrings of Fending / Battleliege Ring of Fending / Battleliege Choker of Slaying / Battleliege Bracelet of Slaying / Battleliege Earrings of Slaying / Battleliege Ring of Slaying / Battleliege Choker of Aiming / Battleliege Bracelet of Aiming / Battleliege Earrings of Aiming / Battleliege Ring of Aiming / Battleliege Choker of Healing / Battleliege Bracelet of Healing / Battleliege Earrings of Healing / Battleliege Ring of Healing / Battleliege Choker of Casting / Battleliege Bracelet of Casting / Battleliege Earrings of Casting / Battleliege Ring of Casting

    [2.0][3.0] The following adjustments have been made to item desynthesis:
    The skill value required to desynthesize certain items has been alleviated.
    The success rate for desynthesis and the skill progression rate has been increased for low to mid-levels.
    Desynthesizing a rare item is now more likely to increase the player's desynthesis skill.

    [2.0][3.0]New minions have been added.
    [​IMG]

    [​IMG]
    [3.0] New mounts have been added.
    [​IMG]

    [​IMG]
    [3.0] New chocobo barding has been added.
    [​IMG]



    System
    [2.0] A new idling camera feature has been added for players to take pictures of their characters and scenery from various angles.
    The idling camera works as a fixed-point camera which cycles randomly through the vantage points of other characters and NPCs in the vicinity of the player character.

    [​IMG]

    How to Use the Idling Camera
    To turn on the idling camera, use the keybind or text command '/idlingcamera' or '/icam.' To cancel, press the A or X button, or the escape key.

    * Depth of field will be enabled when using the idling camera feature.

    [2.0] A new group pose feature has been added that allows player characters to synchronize a pose with their party members.
    When doing a group pose, all parties involved (player character, party members, alliance members, chocobos, minions) will face the camera and repeat the last general or expression emote used.

    [​IMG]

    How to Use Group Pose
    To use the group pose feature, use the keybind or text command '/grouppose' or '/gpose.' To cancel, press the A or X button or the escape key.
    * It is also possible to reset the emote used for the group pose by using the /sit emote to stand up and sit down.

    * Depth of field will be enabled when using the group pose feature.

    [2.0][3.0] The following achievements and titles have been added:
    [2.0][3.0] As of Patch 3.1, the following duties count towards high-level full party duty achievements.
    the Bowl of Embers (Extreme) / the Howling Eye (Extreme) / the Navel (Extreme) / Thornmarch (Extreme) / the Whorleater (Extreme) / the Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme) / Thok ast Thok (Extreme) / the Limitless Blue (Extreme) / the Minstrel's Ballad: Thordan's Reign / The Binding Coil of Bahamut (excluding turn 3) / The Second Coil of Bahamut / The Second Coil of Bahamut (Savage) / The Final Coil of Bahamut / Alexander: Gordias / Alexander: Gordias (Savage)

    [2.0][3.0] The following additions and adjustments have been made to retainer ventures:
    New retainer exploration venture levels have been added:
    Field Exploration XIX / Highland Exploration XIX / Woodland Exploration XIX / Waterside Exploration XIX

    New items have been added to Mining and Botany ventures.
    New items have been added to quick exploration ventures.
    * Items with an item level 91 or above will be obtainable by retainers level 51 or above.
    * The acquisition rate for certain items has been adjusted in accordance with the addition of new items.
    Rare dyes that were obtained from quick exploration have been made tradable.
    * Dyes obtained prior to Patch 3.1 will remain untradable.
    The experience points rewarded to a retainer above level 51 for quick exploration ventures has been adjusted. The variance in potential experience points gained based on the level of the item obtained has been reduced. The changes will have no effect on leveling retainers through Quick Exploration.
    The experience points parameter of your retainer will still be displayed in the attributes window even when reaching its level cap prior to level 60.

    [2.0] Players will now be able to use glamours for equipment that occupies multiple slots.
    Example
    Applying the glamour of an item that occupies both the body and head slot.

    [​IMG]
    * Depending on the equipment used for the glamour, the graphics of specific parts of the equipment may not be displayed.

    [2.0] The following changes have been made to the gear preview subcommand:
    The Try On subcommand can now display multiple pieces of equipment equipped at the same time.
    A button has been added to the Try On subcommand which allows the player to save or delete an outfit appearance.
    When toggled ON, it will save the appearance of all pieces tried on in succession in the preview window.

    [​IMG]

    When using the Try On subcommand to preview a shield, players can now view the shield with the draw/sheathe weapon action.

    [2.0][3.0] The following additions and adjustments have been made to the Character window in the main menu:
    An Acquired Titles button has been added to the Profile tab under Character in the main menu. This window displays the achievements and categories that the titles were obtained from.

    [​IMG]

    The Beast Tribe Relations section under Reputation in the Character menu has been divided into dropdown menus for "A Realm Reborn" and "Heavensward."

    [​IMG]

    [2.0] A Lord of Verminion tab has been added to Gold Saucer under Character in the main menu. The tab will display information about player rating, tournament date and time, and tournament results.
    [​IMG]

    [2.0][3.0] The following additions and adjustments have been made to the Recommendations window found under Duty in the main menu:
    The number of categories displayed in the pull-down menu has increased from 5 to 10.
    Level 1, Level 2, and Level 3 clan mark bill targets in 3.0 areas have been added.
    * Elite clan mark bill targets will not appear in the Recommendations menu.

    [2.0][3.0] The Timers window in the main menu has been split into two tabs: Individual and Estate.
    Individual Tab
    • Exploratory Missions have been added to the Individual tab of the Timers window.
    Estate Tab
    • Company Projects
    • Return time for exploratory voyages
    • Number of days left until estate demolition (schedule of estate demolition).
    • Deadline for retrieval of furnishings and gil after an estate is demolished.

    [3.0] The Flying Mount Roulette has been added, enabling players to summon a flying mount at random from among the ones they own.
    [2.0] Players can now select which dye to use if they possess two types of dyes sharing the same color in the dye window.
    Example:
    If you possess both general-purpose pure white dye and pure white dye, you can select which item to consume when dying an item.

    [​IMG]

    [2.0] The color of the display for non-targetable objects has been adjusted for the party list, focus target bar, and the enemy list.
    [​IMG]

    [2.0][3.0] The following changes and additions have been made to the map.
    A Hold button has been added which locks the map in position.
    When the map is locked, it will not close when Esc key or A/X buttons are pressed. When using the gamepad, the map will still display when command submenus are opened and closed.

    [​IMG]

    The quest icons for the initial dark knight, machinist, and astrologian quests will now display on the map.
    The names of aethernet locations will display when mousing over them.
    Markers for NPCs such as the lift attendant who move players between zones will now display on the map.
    [​IMG]

    The order of the areas displayed on the toggle map list has been adjusted.

    [2.0] The following changes have been made to the minimap.
    When the markers for party members and map links are outside of the minimap's display area, the direction the marker is in will now display.
    The color of the map link markers has been changed to improve visibility.

    [​IMG]

    [2.0][3.0] The following changes and adjustments have been made to the Party Finder.
    New categories and objectives have been added.

    Dungeons
    The Dusk Vigil / Sohm Al / The Aery / The Vault / The Great Gubal Library / The Aetherochemical Research Facility / Neverreap / The Fractal Continuum / Saint Mocianne's Arboretum / Pharos Sirius (Hard)

    Trials
    Thok ast Thok (Hard) / the Limitless Blue (Hard) / the Singularity Reactor / the Limitless Blue (Extreme) / Thok ast Thok (Extreme) / The Minstrel's Ballad: Thordan's Reign

    Raids
    The Void Ark / Alexander - The Fist of the Father / Alexander - The Cuff of the Father / Alexander - The Arm of the Father / Alexander - The Burden of the Father / Alexander - The Fist of the Father (Savage) / Alexander - The Cuff of the Father (Savage) / Alexander - The Arm of the Father (Savage) / Alexander - The Burden of the Father (Savage)

    FATE
    Coerthas Western Highlands / The Dravanian Forelands / The Churning Mists / The Sea of Clouds / The Dravanian Hinterlands / Azys Lla

    The Hunt
    * You may only select Refer to Comment.

    Exploratory Missions
    The Diadem (Easy) / The Diadem / The Diadem (Hard)

    The default number of roles has been changed from 4 to 8.
    A button to reset the roles you are seeking has been added.

    [2.0] The following messages will no longer display during cutscenes.
    Messages displayed upon the completion of a retainer venture.
    Messages displayed when an item sells on the market board.
    * The messages will still display in the log window.

    [2.0] If you have disabled active help windows, a message indicating that an active help entry has been added will be appear in the log window and also display on the screen.
    [2.0][3.0] Players can use the following actions while riding a mount.
    Triangulate / Truth of Forests / Prospect / Truth of Mountains / Snagging / Collector's Glove / Collectable Synthesis

    [2.0] Players can now use the Target Forward and Target Back general actions while riding mounts.
    [2.0] Players can now use waymarks while riding mounts.
    [2.0][3.0]The Copy Item Name subcommand has been added to the items in the Crafting Log, Gathering Log, Supply & Provisioning Mission, Echatl Nine Delivery Quests, and Rowena's House of Splendors menus.
    [2.0] The mouse behavior when entering numerical values, such as when selling items on the market board, has been adjusted.
    [2.0]Improvements have been made to the target display during ground targeting mode. When dragging the target with the mouse, it will now remain solid instead of blinking.
    [2.0] The behavior of the rear camera when riding chocobo porters and two-person mounts has been adjusted.
    [2.0] The change in text size that occurs when changing the size of HUD elements and windows has been adjusted.
    [2.0] New options are available in the Character Configuration interface.

    Control Settings
    Character tab
    Inventory Settings
    Dim unequippable gear in the Armoury Chest when in Equip mode.

    UI Settings
    HUD tab
    Character Information
    Number of Duties Displayed

    Hotbar Settings
    Display tab
    Hotbar Display Settings
    Include pet hotbar when cycling
    Pet Hotbar Display Settings
    When the pet hotbar is available...
    Automatically replace cross hotbar 1 with pet hotbar when mounted.

    Cross tab
    General Settings
    Use pet hotbar.
    Use mount hotbar.

    [2.0] New options are available in the System Configuration interface.
    Sound Settings
    Sound Settings
    Play sounds when window is not active.
    BGM, Voice, Ambient Sounds, Sound Effects, System Sounds

    Graphics Settings
    General
    Glare (DirectX 11 only)

    Gamepad Settings
    Gamepad Settings
    Enable virtual mouse.
    * This setting is now available on the Windows and Mac versions, in addition to the PlayStation®4.

    [2.0] New options are available in the Keybind interface.
    Movement
    Switch to Idling Camera
    Pose as Group

    Shortcuts
    Gear Sets

    System
    Mute Master Volume

    [2.0] In the log filter, retainers will be categorized under 'pets/companions' instead of 'others'.
    [2.0] New text commands have been added.

    upload_2015-11-6_17-46-35.png

    * When using the /itemsearch (/isearch) command, it is possible that no results will display even if you possess the item. This may occur if you have not summoned your retainer since patch 2.16, or if you have recently changed platforms. If the item you are searching for is not appearing, search again after summoning your retainers.
    [2.0] The gear set list will open when using the text command /gearset (/gs) without designating a set number.
    [2.0] New phrases have been added to the auto-translation dictionary.
    upload_2015-11-6_17-47-9.png

    [2.0] In an effort to curb RMT activities, the number of friend requests players can send per day (Earth time) will be limited to 5.
    * The friend request counter will be reset daily at midnight (Earth time).

    [2.0][3.0] New music has been added.
    [2.0] If any characters become unavailable due to a change in subscription or any other reason, information such as their appearance and level will not display.
    [2.0] The opening cinematic is now skippable when starting the game for the first time.
    [2.0] A page explaining one-time passwords has been added to the PlayStation®3 and PlayStation®4 launchers.
    [2.0] The PlayStation®4 DUALSHOCK®4 controller can now be used on the Windows version.
    * When connected to the Windows version, the PlayStation®4 controller will have identical functionality to other gamepads. Functions such as the touchpad will be disabled.

    [2.0] The following adjustments have been made to the Mac version:
    The client is now compatible with Mac OS X 10.11 El Capitan.
    The default graphic settings in the System Configuration interface have been adjusted.
    Adjustments have been made affect the performance of systems using the NVIDIA GeForce GTX 775M, GT 755M, and GT 750M graphics cards.
     

    Attached Files:

    Last edited: Nov 6, 2015
    MasterBox and Caimie Tsukino like this.
  2. Elivercury

    Elivercury Crystal Brave

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    Congratulations on finishing work!

    I kinda have to laugh at them adding dualshock 4 support - without the touchpad at that. This has been a thing people have been using for over a year now and the touchpad being used as a mouse is a real reason to use it over any other controller.
     

    Jinzuku likes this.
  3. racooperii

    racooperii Warrior of Light

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    So a nee mini game in the Gold Saucer is the old Gathering Mini Game of 1.0. I do hope it gives prizes and ...god damnit I have to have the Penguin minion.

    Seriously how cute is that thing! I know I'm falling prey to the distraction tactics they're implementing but....he's so cute!
     

  4. Elivercury

    Elivercury Crystal Brave

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    It's not
    just you, the penguin minion is possibly the cutest thing to exist in the game to date. How do you get it MGP? My fiance is going to be ALL OVER that.
     

  5. GeekMatt

    GeekMatt Moderator

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    With @PrincessNewb
     

    Attached Files:

    kotorinbo, Jinzuku and PrincessNewb like this.
  6. Elivercury

    Elivercury Crystal Brave

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    Yeah my fiance lost her s**t also.
     

  7. racooperii

    racooperii Warrior of Light

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    The second one reminds me of a Dr.Seus character.
     

  8. PrincessNewb

    PrincessNewb Crystal Brave

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    *___* /grabby hands
     

    GeekMatt likes this.
  9. Caimie Tsukino

    Caimie Tsukino Realm Scribe

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    [​IMG]
    Jinzuku!! Look!! We can now use BARE KNUCKLES in battle!!!!!
    And we can have pink mustache!!!

    [​IMG]
    So they FORCED the RNG this time! which is good! You won't get NOTHING from a favor! You will get SOMETHING at least! IMO still not enough, but better than before.

    [​IMG]
    So instead of paying all our money to gatherers, now crafters will pay to raiders as well!
    It doesn't fix the economy! We crafters are still the only people spending money, but we cant' gain anything back from gatherers and raiders yet! LOL! End-game crafting = LOSING money!!!

    It took me literally 3 days last week to run all 3 Crystal towers for an Encrypted Tomestone (because nobody's queuing it!). Now they're making the tomestone available from just poetics.... so we have even less reasons to do CT! There goes CT!!! Forever queue!

    [​IMG]
    2 star crafting now LESS GATED, which is very good. But still, we'll be either pouring money to raiders/gatherers, or we'll be doing the favors ourselves... And they're not making favors any easier at the moment.
     

    Last edited: Nov 7, 2015
    Jinzuku and Crimson Requiem like this.
  10. racooperii

    racooperii Warrior of Light

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    They did things yet fixed nothing. Classic SE
     

    Crimson Requiem likes this.
  11. Caimie Tsukino

    Caimie Tsukino Realm Scribe

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    Oh, they did A LOT of things... many things that are "potentially interesting", but mostly "useless" or acts as a distraction (like LoV, new hair style, new searching system, pink mustache, bare knuckles for monks... oh right, they haven't been able to come up with a decent weapon for monk yet... so they "pampered" us with bare knuckles for now, since we did request this earlier... and... did you hear how they had a hot debate on how those cat ears on that robe of the new character would fit a miqote??? I mean... is that something that needed a discussion on??? Is that a game-breaking thing at all??? New camera angles for taking screenshots? Really? New indoor furnishing that allow watching cutscenes? Oh!!! How thoughtful!).

    Yet, they did very little that address existing problems - sometimes a half-axx job (referring to: favors potentially got nothing due to RNG to at least guaranteed 1 ooid now/ 2 star crafting overgatedness to now slightly less gated), sometimes not even doing anything (the economy of having crafters pouring out money to gatherers and now raiders but not the other way around).

    PLD didn't get buffed on DPS --> continues to suffer. This was a surprise to me! I lost my bet!

    So basically, so many things that I liked, or treasured in this game, they managed to ruin it!

    My love #1: Crafting, which was balanced, profitable, functional, useful for raiders, and most importantly, FUN on its own way... now, at end-game, is only a BURDEN that makes you keep pouring out money (for favor mats, overmelds etc), or do 50 hours of gathering a week, plus some weekly capping of red scrips (Crafters need to do BOTH gatherers' and crafters' red scrips to craft... so people who are just capping eso can shut up. Crafters are doing 3 times your work.). Wait... oh right, I'm a crafter! So why am I gathering 50 hours a week? Huh? :what: The only good income of an end-game crafter now, is from selling crafting mats to crafters (ourselves!) and selling level 51 to level 55 gear to crafters, gatherers and raiders who are still leveling! That's right, we have to rip off the leveling juniors to sustain our burden! Wow! No wonder people needs to buy gil... Meanwhile, gatherers are becoming ridiculously rich with nothing to spend on... The Heavensward Specialist System is still seemingly useless. We're still using ALL our ARR level 50 skills for HW 2 star crafting. I mean, seriously? That's a BIGGGGG failure. I can understand the Specialist System not being needed in 3.0, but if it's still not needed in 3.1, then why introduced this in the first place? Without the Specialist System, there's basically NOTHING they added in Heavensward crafting!!!! We're still living in ARR crafting world! Before HW, I was predicting how there would be at least 10 more new Cross Class Skills, which would have been extremely exciting. After HW, we got 2 new skills - Muscle Memory and Maker's Mark. Both are undeniably good. But really? Just 2??!!! Plus, they have pretty much the same function, and they're are MUTUALLY EXCLUSIVE, meaning you can only use either one! Ok, we got those Name of [element] as well, but they're not that useful for HW 1 star and 2 star now. Yeah, Precise Touch is great, Precise Touch is wonderful, but it's not even a Cross Class Skill or Specialist Skill...

    My love #2: PLD, which was a preferred maintank with unbeatable defense abilities are now regarded as "useless" in Savage unless putting on ALL STR accessories to try pump DPS like WAR or DKN (which obviously cannot, but is a last resort to avoid being rejected). They didn't even try to resolve that Shield Oath/ Sword Oath issue to allow more effective switching.

    My love #3: BRD, which so greatly pissed off Fybrile in HW, has lost my love as well. I can still play BRD just fine in things like Ravana Ex, but it's not "the fun way" that I loved the class anymore, which was to run and shoot simultaneously. At first, I thought Wanderer's Minuet would be a very optional thing that allows turning it on and off during a fight. But at the end, we just have to keep it on at least over 80% of the fight, to make use of Empyreal Arrow, Iron Jaw and Sidewinder, because these 3 skills make up the majority of a BRD's DPS. And it feels SOOOOO SLUGGISH!!!!!! It feels like... having eaten 25 pounds of lard-soaked fries! That's how BRD feels like right now!!!

    They managed to make 2 out of 4 main classes of mine not as fun anymore (seriously? what the hell?). If I didn't have 4 mains (I have MNK and WHM, which are doing great), I wouldn't even have a main that I could enjoy.

    And I still cannot forgive them for the 2-dungeon Exp Roulette. Seriously, that's an unforgivable sin! You can't make people do that! You already did it in 3.0, you have to stop now!!! Yet they did it again in 3.1...
     

    Last edited: Nov 7, 2015
    racooperii likes this.
  12. racooperii

    racooperii Warrior of Light

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    I think the EX Roulette thing is just stupid, people are complaining now about only having 2 dungeons to mindlessly trapse through just simply isn't enough.

    I would have been better if it was Neverreap, Fractal, New Dungeon 1 and New Dungeon 2 in the EX roulette. Is half of it annoying and over done? Yes, but at least I have a chance for 2 different ones.

    Hell I'd say get rid of roulettes, just add on a generic Tome bonus for a one time daily log in for the dugneon of your choice and give a bonus for picking a dungeon that requires players to que into it. I'm pretty certain we'd have plenty of activity across the board and wouldn't HAVE to simply run the same f*cking dungeons until we've expended all the fun and simply unsusbscribe until the next patch like @praysolace did.

    The devs really make the word Patch feel like thats exactly what it is, its a Patch, a bandaid over a festering wound. If they have such a small dev team, why are they wasting time with Crappy Afro's and silly mini-games when the bulk of their game is in serious jeopardy? Raiders aren't happy because SE messed up at least 3 different classes(Specifically BLM, BRD and PLD from what I hear), Gatherers aren't happy cause of the horendous Favor system and Crafters are pissed because they've been opted out because SE is HANDING OUT EVERYTHING!

    So far HW feels like a big ole step backwards and this patch does nothing but wiggle a toe and call it forward movement.
     

    Elivercury and Caimie Tsukino like this.
  13. Jinzuku

    Jinzuku Vice Administrator

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    This is something I am very excited about. This will be something I will be glamouring on all my Monk's weapons
     

    racooperii likes this.
  14. Caimie Tsukino

    Caimie Tsukino Realm Scribe

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    Seriously!

    I actually really did enjoy HW in the first 2 months (July & August)! The game had great potentials. There were many new dimensions added, including flying, new crafting/gathering systems, new classes, new race, new combat skills, new stories, new dungeons etc. But the initial "flaws" got bigger and bigger without being fixed, and when it reaches Oct/Nov/Dec... things are just collapsing.
     

    racooperii likes this.
  15. racooperii

    racooperii Warrior of Light

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    I think Initially everyone was enchanted by HW, flying was a great feeling when you finally got it unlocked, and we had all these shiney "new things " to play with.

    But now we've had enough time with the game that the shiney newness is gone and we're no longer blinded to the glaring issues with the game. Classes have been more or less ruined, stagnant endgame, the devaluation of crafting (which doesn't mean you can't make money just that it's services aren't as heavily in demand.)

    You hit the nail on the head that the game economy of XIV is backwards. Crafting should make you money, LOTS of money, but in XIV crafting costs a lot of money to level and even gear up...that you may not make it all back unless other crafters are buying from you. It's a terribly designed economy thanks to SE giving items away when in reality they Don't Need To!

    I look back at EQ where you almost survived off of crafters during your leveling process, no market board but players would make Bazaars and shout out their Want to Buy or Want to Sell. It was vibrant and full of activity. Meanwhile XIV is full of players yet manages to feel barren.

    3.1 just isn't enough and people will destroy that content within days and back to the Same Old Tome Grind for at least 2 more months before the New Relic comes out. And I'm actually excited for it...that strikes me as sad to want to see a mindless grind like that show up again, but it's far more interesting than what the alternative will be.
     

    Caimie Tsukino likes this.
  16. Jinzuku

    Jinzuku Vice Administrator

    Server:
    Phoenix
    3,161
    2,024
    54

    Caimie Tsukino likes this.
  17. Caimie Tsukino

    Caimie Tsukino Realm Scribe

    Server:
    Zalera
    2,793
    3,286
    64
    I am seeing a lot of new recipes... including battle gear. I just dunno what ilevel they are. They require Dawnborne Aethersand, so my guess is, they should be >ilevel 160. Possibly i170? If they're i180+, that will render the previously released i180 obsolete since those i180 are ridiculously gated. I do hope their ilevel are higher though! The higher the better!!!

    They have finally adjusted the amount of HP and MP we can get from potions. Alleeeeeluia!
     

  18. Caimie Tsukino

    Caimie Tsukino Realm Scribe

    Server:
    Zalera
    2,793
    3,286
    64
    OHH they're ilevel 185!!!!!!!
     

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  19. Jinzuku

    Jinzuku Vice Administrator

    Server:
    Phoenix
    3,161
    2,024
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    My favourite parts from the patch notes:
    • [2.0] The number of items players would like to exchange for company seals can now be specified.
    • [2.0] Free Company names can now be changed.
    • [2.0] Retainer summoning bells have been added to company workshops.
    • [2.0] It is now possible to ride mounts other than the personal chocobo while your companion is summoned.
    • [3.0] Players may ride mounts in Idyllshire.
    • [2.0]The following item for concealing the appearance of a pugilist's arm is available for purchase from Tataroga in Mor Dhona at Revenant's Toll (X:22 Y:6).
    • Items from seasonal events can now be stored in the armoire immediately after being obtained.
    • [2.0] A search function for recipes has been added to the crafting log.
    • [3.0] The Flying Mount Roulette has been added, enabling players to summon a flying mount at random from among the ones they own.
     

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  20. racooperii

    racooperii Warrior of Light

    Server:
    Brynhildr
    3,903
    2,594
    48
    I still don't get why they increased Law drops and decreased Eso drops for Fractal and Neverreap . A large portion of the player base has more than enough Law.

    And Eso is capped weekly anyways, so who cares if you get 40 from those and the new ones. Because I sure as s**t would choose the new ones anyways.
     

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