So I was wondering what people's thoughts were on level 70 gear? It's obviously a bit premature atm, as there is an expected release of master books with savage next week, but thought I'd get the discussion rolling. In an ideal world I would like multi-class gear, but given Ironworks/Carbonweave were not released until 3.3, we probably can't expect anything similar before 4.3. Even if we're optimistic and say 4.2, that's a good 6 months away. Accessories thankfully are always cross-class so is an easy decision. If like 3.05, 4.05 brings some green two star accessories I'll be all over those. If not you're probably best off sticking to HQ ironworks, or HQ white accessories if you don't have the ironworks gear. What about left side though? Unless you go for HQ white gear you're into class specific gear. Again, assuming 4.05 follows 3.05 you'll be able to choose your flavour of scrips or crafted, so it's much a case of how much you fancy scrip farming/melding I suppose. A big factor will be whether you can make 2 star items with only HQ white gear, if not then your hands will be somewhat tied. Tools is a similar deal. If 4.05 gives new options you'll be able to craft both, if not then white HQ for secondary and scrips for primary are your only options. One thing worth considering is that scrips gear/tools will potentially be able to get upgraded to augmented versions again further down the line, that said, by that point the ironworks equivalent will probably be out and you'll want to opt for that instead. To summarise my rambling, I'll hopefully be going for new green 2** accessories if they are released and melding the crap out of them as they'll most likely get me some considerable mileage. Tools I am on the fence with tbh. Scrip farming seems like a royal pain at 1300 a tool (~10000 scrips total), but then melding 8 tools also seems like a royal pain. I suspect I'll go craft/melded for core crafts that I'll need (BSM, WVR, LTW, maybe CRP or GSM) and scrips for the others. For secondary tools it'll be green all the way, while I will meld eventually. Body I suspect I'll go with some HQ white unmelded gear atm and see how far that gets me with 2** crafts. If I can easily meld to where I need I'll do that, if I can't I'll have to start augmenting with scrips gear. Realistically I'll have 22 items to max meld before even looking at the class specific body sets, so I'll probably opt for scrip gear. So yeah, big rambling post that I've mostly made to collect my own thoughts but wondered if anyone else had any ideas on the matter? Once again, it's all a bit guesswork until 4.05 hits next week.