For those who have done crafting and gathering, you'll know that for crafting you get crafting points ("CP") and for gathering you get ("GP"). For crafting, CP is an amazing system. Your CP resets to full for each single item you craft, thus each item is a sort of mini-game in terms of maximizing the use of your CP for the best possible result (and best XP yield). Getting +CP gear is incredibly important and even small amounts (e.g. +1 CP) can be a gigantic increase in your crafting potential. For gathering, GP seems... broken. Your GP does not reset to full ever. Instead, it regens slowly while not gathering, and it regens a small amount (+5 I believe) for each successful gather during a gathering attempt. Why is this a problem? Well, for one, it seems that +GP gear is more or less pointless. As opposed to CP, where even an extra +1 or +2 CP can be a HUGE deal, adding extra GP doesn't seem to matter because once you've spent some, it's just going to regen at the same rate and you're just as good at 400 GP as you would be with 800 GP. And on the other hand, some of the abilities for gathering seem to cost way too much GP. "King's Yield" for example, which gives you double yield on a particular gathering point (i.e. each gather gives you 2 mats instead of 1), costs 400 GP, meaning you'll have to go around several circuits just to use it once. The reward of 4-5 extra mats doesn't seem to match up with the immense 400 cost. Am I missing something about GP? Is it working as intended?