I wanted to make this thread to share my experience and to see if you people perhaps getting the same results. Sadly I can´t use a parser on PS3, but I mainly check the enmity bars in group window. First of all, I guess I found out the real DPS order and importance of stats: In generel Dragoon can be 2. best DPS together with Bard, Monk would have the most DPS. Surprisingly Black Mages almost never get higher DPS on enmity bar than those 3 mentioned classes, I think they nerfed Black Mage a bit. Bard is often to be seen with the highest enmity bar after tank and heal, this is because they often attack as first and don´t have movement DPS delays, since they are a ranged class. So Dragoon can only keep up or even do more DPS than Archer, if he doesn´t lose too much DPS due to movement. This is why Dragoon has skills like Doom Spike, which is highly ranged with a great area of effect damage potency - to compensate the loss of close range damage. I checked all possible rotations and came to this conclusion: *Heavy Thrust included to every rotation Leg Sweep*: When it´s cooled down, shifting between skills 1. True Thrust > Vorpal Thrust > Full Thrust > Leg Sweep* Decent DPS, the rotation if backstabbing isn´t possible 2. Impulse Drive(backstabbing) > Disembowel > Chaos Thrust > Leg Sweep* > True Thrust > Vorpal Thrust > Full Thrust Great DPS, the rotation if backstabbing is partly possible 3. Impulse Drive(backstabbing) > Disembowel > Chaos Thrust > Leg Sweep* Impulse Drive(backstabbing) > Disembowel > Leg Sweep* when already doted by Chaos Thrust Doom Spike when target is in wrong/unefficient position Highest DPS, the rotation if backstabbing is possible mostly Didn´t see any other senseful DPS combination, the jumps would decrease your DPS since their animation is long and sometimes delaying - they are only usefull for distance backtracking(Spineshatter Dive), distance attack while not beeing able to move to target(Jump) and AoE shifting(Dragonfire Dive). What do you experienced or think about?