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      So you think you can craft?
      Try to do the following quick test to see if you are at master level yet!


      Quick Test on your Crafting Decision-Making

      Question 1:

      You are at the Byregot phase, just clicked Steady Hand & Great Strides. You are about to use Innovation, Ingenuity II & Byregot, but a Good condition popped up, what do you do?

      (A) Ignore it. Do Innovation, Ingenuity II & Byregot.

      (B) Byregot right away.
      Answer (open)
      The correct answer is (B). Good condition > Innovation + Ingen II.



      Question 2:

      You are at the Byregot phase, just clicked Steady Hand. You are about to use Great Strides, Innovation, Ingenuity II and Byregot, but a Good condition popped up, what do you do?

      (A) Ignore it. Do Great Strides, Innovation, Ingenuity II & Byregot.

      (B) Byregot right away.

      (C) Take a Trick of the Trade.
      Answer (open)
      (B) is wrong. (A) is ok, but (C) is the best answer. Great Strides doubles the quality gain, so it is stronger than Good condition. So (B) is wrong. Now you may say, even if you gain 20 CP in Option (C), it won’t benefit the Byregot anyway, because there’s no more touches. True. But remember, right after a Good condition is always a normal condition. By taking the Trick, you give yourself 1 extra turn on baiting for another Good condition. And this time it can either land before Innovation, Ingen II or the Byregot. If you do (A), then another Good can only possibly land before Ingen II or Byregot. Also, notice that even after taking that one Trick, your Byregot is still covered by the Steady Hand. So fidelity is not an issue here.



      Question 3:

      You started off a synthesis with Comfort Zone, Inner Quiet, Steady Hand II, Waste Not, and is just about to do touch 4 times when a Good condition popped up. What do you do?

      (A) Ignore it. Do your 4x touches.

      (B) Take a Trick of the Trade, and touch 3x instead.
      Answer (open)
      Both are actually valid answers depending on the situation, with (B) being slightly better if you need more CP. Within a Waste Not, it’s ok to take 1 Trick of Trade as it leaves 5 durab hanging, which is the same as having an extra 10 durab. So even though you only touched 3 times here, you will still have 5 extra durab for another touch later. Thus durab is not an issue here. The question is whether you want that extra CP to do other things. If CP limitation is an issue, the touches will probably be Hasty Touches here, and you should take that Trick of Trade. If CP is not an issue, all 4 touches should be Basic Touches, and the Good condition might as well be applied to one of the touches to make it even stronger.



      Question 4:

      You started off a synthesis with Comfort Zone, Inner Quiet, Steady Hand II, and is just about to use Waste Not when a Good condition popped up. What do you do?

      (A) Ignore it. Do a Waste Not, so that all 4 touches within the Waste Not are all covered by Steady Hand II.

      (B) Take a Trick of the Trade, and then do Waste Not (so only 3 touches will be covered by Steady Hand II).
      Answer (open)
      Once again, this really depends on whether CP is an issue. If you need more CP, all the touches will be Hasty Touches, and you should take that Trick of Trade. You will still have 3 steps covered by the Steady Hand II, so you can still touch 3x, leaving 5 durab hanging. Your 4th touch can come later using that extra 5 durab, after another Steady Hand II. However, if you have plenty of CP anyway, and was going to do 4x Basic Touches, then just ignore the Good, click on Waste Not, and then apply the touches.



      Question 5:

      You started off a synthesis with Comfort Zone, Inner Quiet, Steady Hand II, Waste Not, Trick of the Trade, 3x Hasty Touch. Then you want a second Waste Not phase, so you do Steady Hand II, Waste Not, and is about to touch 4x with Hasty when a Good condition popped up. What do you do?

      (A) Ignore it. Do your 4x Hasty Touches.

      (B) Take a Trick of the Trade.
      Answer (open)
      Unless you are really desperate for CP, (A) is actually a better option. Remember the 5 durab hanging trick only applies to the first Waste Not. When you do it a second time, it neutralizes the 5 durab from the 1st Waste Not. Thus, you would lose durab.



      Question 6:

      You started off a synthesis with Comfort Zone, then before you click Inner Quiet, a rare Excellent condition came up, what do you do?

      (A) Make the best use of Excellent condition, and do a Basic or even Standard Touch because its efficiency will be quadrupled.

      (B) Ignore the Excellent, use Inner Quiet.
      Answer (open)
      The correct answer is (B). Touching on the Excellent before you used Inner Quiet would mean you lose an Inner Quiet stack, which is potentially a big problem for the Byregot later.



      Question 7:

      You planned 128 CP for the Byregot phase (which includes Steady Hand, Great Strides, Innovation, Ingenuity II & Byregot). You know you need 40 durab to complete the Byregot phase and finish the item with 3x Careful Syn II. At 60 durab, you had 172 CP. You initiated a Steady Hand II, and is about to touch 2 times before the Byregot phase. 172 – 128 = 44 CP, and after that Steady Hand II, you had 19 CP left. What should you do?

      (A) Use a Hasty Touch, leaving 19 CP for one more Basic Touch before entering the Byregot phase.

      (B) Use a Basic Touch, leaving 1 CP left, and then use a Hasty Touch on the 2nd touch before entering the Byregot phase.
      Answer (open)
      The correct answer is (B). Hasty Touch is always risky, so doing it first will risk the first touch. Doing a Basic Touch first would mean the 1st touch is 100% secure. Yet after the first touch, you may get lucky with a Good condition, which means you can take a Trick for 20 CP, then push out another Basic Touch (your Steady Hand II is long enough here anyway to cover everything). Thus, if you get lucky, you may have 2x Basic Touches at 100% fidelity if you choose Option (B).



      Question 8:

      Same situation as above, but at 60 durab, you had 191 CP left. You initiated a Steady Hand II, and is about to touch 2 times before the Byregot phase. 191 – 128 = 63 CP, and after that Steady Hand II, you had 38 CP left. What should you do?

      (A) Use 2x Basic Touches.

      (B) Use a Hasty Touch first, then use a Standard Touch.
      Answer (open)
      Both are valid answers. With (A) going for fidelity and (B) for risky higher power. I would prefer (A) if I know the IQ stack I get is sufficient to HQ my item. But if I really need more quality, I could do a risky Hasty first to gain slightly more power on the second touch.



      Question 9:

      Same situation as Question 8, and you have decided to choose Option (A) of 2x Basic Touches. But after the 1st Basic Touch, a Good condition popped up. What should you do?

      (A) Ignore it. Do the 2nd Basic Touch.

      (B) Take a Trick of the Trade. And then with the extra CP, use Standard Touch.
      Answer (open)
      The correct answer is (A). You already planned 128 CP for the Byregot. Any extra CP you gain here cannot be applied in the Byregot phase. So the extra CP you gain here will have to be all spent here since this is the last touch before the Byregot. Getting 20 extra CP allows you to use Standard Touch, which is 125% efficiency. However, if you do not take the Trick, and just Basic Touch on the Good condition instead, then your Basic Touch (originally 100% efficiency) will become 1.5x more powerful. This is stronger than a Standard Touch.



      Question 10:

      Usually, does it matter whether you use Steady Hand first or Great Strides first?

      (A) Yes, it usually matters.

      (B) No, it usually doesn’t matter.

      Answer (open)
      Sometimes it doesn’t, but usually it does. So correct answer is (A).
      Here is one example of when it does matter:
      In a Byregot phase of
      “Steady Hand,
      Great Strides,
      Innov,
      Ingen II,
      Byregot”,
      if Great Strides goes first, you won’t be able to fit everything else within the Great Strides before the Byregot.
      Here’s another example of when it does matter:
      “Great Strides,
      Steady Hand,
      Advanced Touch,
      Great Strides,
      Advanced Touch,
      Great Strides,
      Byregot”.
      If you don’t start with Great Strides first, then the Byregot will not be covered by Steady Hand at the end.
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