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      Launched on 29th March 2018
      Latest update on 3rd April 2018

      FFXIV Eureka Guide by Caimie Tsukino


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      A Word from the Author

      Hi guys! As most of you may already know, I'm a keen crafter / crafting guide writer more than anything else. I'm not any kind of expert in Eureka as I'm still learning a lot about it. So if you find any error or room for improvement, please kindly let me know. Thanks!

      Yours truly,
      Caimie :cat:


      Table of Content
      Ch 1: An Informative Introduction without Spoilers
      Ch 2: The Objective - Anemos Weapon/Gear
      Ch 3: Protean Crystals and Anemos Crystals
      Ch 4: Anemos Lockboxes
      Ch 5: Do Not Solo!
      Ch 6: Changing Classes in Eureka
      Ch 7: Dying in Eureka
      Ch 8: Attuning to Aetherytes in Eureka
      Ch 9: Using Mounts in Eureka
      Ch 10: The Magia Board
      Ch 11: Quests from Krile at Level 3, 5, 13 and 17
      Ch 12: Notorious Monsters (NM) and the NM train
      Ch 13: The Hard Part is Just Leveling in Eureka
      Ch 14: Anemos Elemental (a.k.a "The Fairy")
      Ch 15: Pazuzu and Pazuzu Feathers
      Ch 16: Useful Resources


      Ch 1: An Informative Introduction without Spoilers

      Hey, it's Patch 4.25, and the new "Relic" of the Stormblood expansion has arrived! In A Realm Reborn (ARR), our strongest weapon was the "Relic/Zodiac weapon". In Heavensward (HW), it was the "Anima weapon". And now in Stormblood (SB), we have "Anemos weapon" (a.k.a. Eureka weapon). Honestly, the names were kind of messed up, since one of the stages for the Relic weapon in ARR was called "Animus", and then we had "Anima" in HW, and now "Anemos"... It's extremely confusing. Whoever named these should spank himself. Nevertheless, it is expected that Anemos weapon will be the Best-in-Slot (BiS) weapon in SB, so if you plan to go deep into SB, it would be nice to acquire it.

      In SB, we now not only have the Anemos weapon, we have Anemos gear too. Remember the i290 weapon and gear you earned by completing your level 70 class quest? Yep, those "Antiquated blablabla" are the items which will eventually become your strongest weapon/gear in the game.

      To unlock Eureka, you need to have at least 1 class at level 70. Your first quest begins in Rhalgr's Reach, and it'll lead you to Kugane, eventually to Pier #1 where the NPC Rodney is (x8.5, y14.2).

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      - Rodney (x8.5, y14.2) at Pier #1, Kugane.

      Talk to Rodney to enter Eureka (And to re-enter Eureka next time, simply talk to him again. He's sometimes surrounded by a lot of people, so it's a bit hard to click on him. If you have trouble, try zoom closer. It helps). When you enter Eureka, you can be in a party. But your whole party must be in Kugane. Only the register-person (party leader) must be at Pier 1 to speak to Rodney. The rest of the party can be at anywhere in Kugane, such as the market. Once you entered Eureka, the leader is randomized (which I think makes no sense and is stupid). So after entering Eureka, the original party leader may have to ask the new leader to pass back the leadership.

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      After entering Eureka, you are considered to be "In Duty", so you cannot use "tell" to speak to anyone outside the instance. You can, however, use "tell" to private message anyone in your instance. And despite your FC tab won't be working at all, you can still communicate with your FC on your chat log, as well as speaking to anyone on Linkshells.

      Each instance can hold up to 144 players. To check who's in your instance, simple open your Party Tab (a.k.a. Social Tab), and click on the right-most option (Adventure List). If you see everybody's timer is like 160-170-ish minutes left, then you know you entered a "fresh instance". This is usually not so ideal, as the people inside are not yet fully organized. Usually, entering an older instance has a slight advantage (you will see a good number of players with 60-70-ish minutes left), but it's not necessary. I have been to some new instances, where people organized themselves relatively quickly.

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      - This is an example of an older instance. You can see that I have scrolled down midway, and some people are already at 95 min. When I scrolled down to the very bottom, some people are at 60 min or lower. If even the last person on the list is like 160 min, then you know you're in a pretty new instance. Also, pay attention to the total number of people at the bottom right corner. If it's only half full, then it's probably a very new instance.

      The stories goes on with Krile, the last survivor of the incident on the Isle of Val... on the Forbidden Land of Eureka Anemos (seriously, who the heck named these... just too many names). So the story was that Krile... yattee yatta yattee yatta... chitty chitty bang bang... and now you're placed into this vile place to investigate stuff, and having the objective in mind of upgrading your artifact weapon/gear (i290 AF weapon/gear, a.k.a. authentic weapon/gear for your class earned from your class quest). (I did such a good job describing the story without spoilers! :laugh:)


      Ch 2: The Objective - Anemos Weapon/Gear

      The primary objective of this whole Eureka thingy is to acquire Anemos weapon/gear. As of patch 4.25, Anemos weapon can go as high as ilevel 355, and Anemos gear can go as high as ilevel 350... For the weapon, it is the same ilevel as the weapons that you can get from Byakko Extreme (i355), gear from Sigmascape Normal (i350), and weapons/gear by crafting (i350). And Anemos is lower in ilevel comparing to Mendacity Tome-purchased weapon/gear (i360) and Sigmascape Savage Raid-acquired gear (i370).

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      - A display of all the Anemos Weapon stats for your perusal.

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      - An example of how an Anemos Weapon glows.

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      - Scholar and Summoner with their respective glowing i355 Anemos Weapons. Scholar on left is wearing the Emperor Hairpin dropped from The Emperor of Anemos (Level 4 Notorious Monster).

      So currently, Anemos Weapon is far from being BiS, and is more just about glamour (All Anemos weapons are glowing, and all Anemos weapon/gear are dyeable). However, it is expected to become BiS in SB's later patches. Also, all Anemos weapon/gear have 5 materia slots for Tier VI materia. With the exception of crafted gear, which can be pentamelded (an extremely wasteful and extravagant act), all other gear in game can at most slot in 2 materia only. So Anemos weapon, despite being i355, is similar to being i365 after melding 5 Tier VI materia. The same goes for the i350 Anemos gear as well, which are similar to being i360 after melding.

      To upgrade your i290 weapon/gear, you talk to Gerolt. He is usually surrounded by all the people, so it's a bit hard to spot him, but he's there at x18, y32.
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      When you click on Gerolt, and check how to upgrade your stuff, you will see the following information:
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      As you can see, what you need to perform these upgrade are mostly PROTEANS CRYSTALs and ANEMOS CRYSTALs.

      IMPORTANT NOTES ABOUT SECONDARY STATS CHANGES ON YOUR WEAPON/GEAR:
      It important to note that the secondary stats of an i290 Antiquated Weapon/Gear WILL BE CHANGED when you upgrade it to i335. After that, it does not change anymore all the way until i355. e.g. You want Crit on your Bard's Bow, and you saw Crit on your Antiquated Failnaught (i290). DO NOT think that it will be retained in your i355 final Anemos weapon! When the i290 bow is upgraded to i335 Failnaught, it will NOT have Crit on it anymore. And all the way until i355, it will remain WITHOUT Crit. At i355, you can meld 5 Tier VI Crit materia on it though.

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      - Examples of how the secondary stats of i290 Antiquated weapons change when they are upgraded to i355 Anemos weapons. Both Antiquated Failnaught and Antiquated Sudarshana Chakras have "Crit" when they are in their i290 state, but they lose their "Crit" when they are upgraded to i355 Failnaught Anemos and Sudarshana Chakras Anemos. This is kind of suck, as Bard and Monk are among some of the DPS classes that can be benefited by Crit the most.


      Ch 3: Protean Crystals and Anemos Crystals

      Protean Crystals are dropped from killing random mobs in Eureka. The rate of Protean Crystal drop by killing mobs at level 1-5 is around 15 crystals/hour, which is pathetic. Thus, we must use the alternative way of acquiring Proteans, which is by acquiring Anemos Crystals, and turning them in at Gerolt to trade for Proteans. Each Anemos Crystal can be exchanged into 2 - 5 Protean Crystals (by luck). Anemos Crystals are dropped from "Notorious Monsters" (NM), a.k.a. the "FATEs" in Eureka. Thus, the entire Eureka game is pretty much chasing down these NMs.

      IMPORTANT NOTE: DO NOT exchange all your Anemos Crystals into Proteans Crystals. You need 150 Anemos Crystals for your last step of each i350 Anemos gear, and you need 99 Anemos Crystals for your level 17 quest.

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      - Example of a Protean Crystal from mob drop. The rate of collection by this method is absolutely pathetic. It is a lot more efficient to collect Anemos Crystal from "Notorious Monsters" (NMs) to exchange for Proteans (See Ch 12: Notorious Monsters (NM) and the NM train below for details).

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      - Each Anemos Crystal (collected from NMs) can be exchanged into 2 - 5 Protean Crystals at Gerolt.


      Ch 4: Anemos Lockboxes

      Anemos Lockboxes are acquired by defeating Notorious Monsters (NMs). They can be opened at the Expedition Lockpick (x18.1, y31.7) within our "base" in Eureka, or the Picker of Locks (R'ghonati) outside of Eureka at Pier 1 (x8, y14.1). I usually prefer to use R'ghonati outside of Eureka, this way I can run back-and-forth to my Retainer Bell at the market to drop off loots. These boxes can contain all kinds of useless crap (like confetti) or cool rewards (like the T-rex dinosaur mount, minions or glamour gear), as well as materia, demimateria and Eureka Potions.

      P.S. For those who don't know, Clear Demimateria have no specific function other than dumping into a NPC vendor for cash. Clear Demimateria III is worth 5,000 gil each. They're useful for server transfers. Since each person can only take 10 million across servers. If you have more gil than that, you can buy Clear Demimateria and Allagan Pieces. These items' values do not depreciate across servers when you dump them into an NPC, and you can carry as many as you want to another server. Thus, you can transfer your cash safely this way.

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      - The Expedition Lockpick is located at (x18.1, y31.7).

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      - R'ghonati is located at Pier 1, Kugane (x8, y14.1).


      Ch 5: Do Not Solo!

      Eureka was NOT designed for anyone to play solo. The mobs have a crazy amount of health, and they do quite a lot of damage. If you're a DPS, it's extremely difficult to solo a mob. You will likely get killed. And if you're a tank or healer, you won't have enough DPS to kill off a mob before it kills you. So whether you're dealing with mobs or NMs, you gotta be in a party.


      Ch 6: Changing Classes in Eureka

      If you have more than 1 level 70 class, you can switch classes in Eureka any time, but ONLY if you're inside the main base. Some of the popular classes in Eureka include: PLD, WAR, healers and RDM. PLD is rock solid, and difficult to die. It also has hallowground in case of danger, and can use Clemency too. WAR is also tough to kill. Healers allow you to rez others or heal your party, and it's just kind of convenient to have one in party. RDM is particularly powerful in Eureka due to its ability to rez a whole party within seconds. RDM's healing ability allows it to help tanks. Its ranged attacks also make it less susceptible to deaths. Thus, it's one of the most popular DPS classes in Eureka.

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      - I saw this lately on the web. I dunno whose credit this goes to. But it's basically Eureka in a nutshell (with a bit of sarcasm and humor). My point of putting up this pic is because it illustrate the popular classes in Eureka - being tank/healer and Red Mages. The Red Mages raise a lot of people, thus you see the raising logos near them. The people down there are those who died and are shouting for raises.


      Ch 7: Dying in Eureka

      If you are level 1-5, dying in Eureka has no impact. You can respawn yourself at home in base without any cost.

      If you're level 6-10, and you died, but you are raised within the 10 min mark, you do not lose EXP. But if you respawn yourself, you will lose EXP (but you won't de-level).

      If you're level 11+, and you died, but you are raised within the 10 min mark, you do not lose EXP. But if you respawn yourself, you will lose EXP, and if you lose enough EXP, you will be de-leveled.

      Because of this, if you're level 6+, NEVER respawn yourself or leave duty when you're dead. Ask party member to help, or simply shout so someone can raise you. Try NOT to be alone in the wilds where nobody would wanna go, else it's hard to get help! To shout, and let people know where you are, use the command <pos> to help people locate you. e.g. /shout Help! Please give me a quick rez at <pos> ...... and then just wait there until someone rez you.


      Ch 8: Attuning to Aetherytes in Eureka

      There are a total of 3 Aetherytes in Eureka. One is in your base (Port Surgate). One is at the right side of the map (Windtorn Cabin). One is at the top left of the map (Abandoned Laboratory). You cannot attune to the aethrytes outside your base until you're level 9. When you're level 9, you can attune to BOTH the Cabin and Laboratory aetherytes. There's NO teleporting if you're standing in the wilds in Eureka. You can only teleport from Aetherytes to Aetherytes.


      Ch 9: Using Mounts in Eureka

      At level 17, after completing your level 17 quest from Krile, you will be able to use mounts in Eureka. If you're in a party, and a lvl 17+ party member is riding a double-mount, you can click on him, and take advantage of his/her ride too.


      Ch 10: The Magia Board

      The Magia Board basically adds an extra dimension of play for this little Eureka game by giving you an edge on attack, defense, or both. This little board allows you to add "Magicites" to it, so that you gain points on particular elements. You can add or change magicite points allocations at the Magia Melder (x18.9, y31.7) at the base.

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      - This is the Magia Board.

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      - Allocating Magicite points at the Magia Melder device (x18.9, y31.7).

      Your Magia Board of elemental aspects can be turned by clicking the middle of it any time anywhere. If you continuously turn it, it won't consume anything. But if you settle down on a position after turning, it consumes 1 Magi Aether (MA). You have 5x MA, so you can turn it up to 5 times while you're out in the wilds. To replenish the MA, simply go back to the base and touch the Magia Melder device.


      Ch 11: Quests from Krile at level 3, 5, 13 and 17

      At level 3, 5, 13 and 17, you will receive a new quest from Krile. Taking these quests allow you to acquire extra Magicites for your Magia Board, as well as allowing you to use mounts at level 17.

      After you have taken up a quest from Krile, it will NOT show up on your quest list. Krile basically asks you to search for "Confluence" somewhere in the wilds by giving you a brief description of where it might be. And then nothing will happen until you find that Confluence.

      The Confluence locations are listed below:
      For level 3 quest: 13.8, 20.2
      For level 5 quest: 24.3, 23.1
      For level 13 quest: 20.6, 13.9
      For level 17 quest: 32.7, 18.9, next go to 25.5, 16.1 with 99 anemos crystals.

      After finding a Confluence, the quest sign will appear on Krile again, and you can continue with it, and obtain the next Magicite for your Magia Board.


      Ch 12: Notorious Monsters (NM) and the NM train

      Fighting NMs is pretty much the one thing you do in Eureka. It's practically "the game", since it's the major source of your EXP, Anemos Crystals, Protean Crystals and Lockboxes. Different NMs are spawned by different criteria... usually involved killing a certain number of a particular mob at a particular weather or time of day. I personally don't care very much about most of the details, since I just tag along with the people (with the exception of Pazuzu, explained in Ch 15). But if you want to know the details, here's the Reddit link you're looking for:

      How to spawn Notorious Monsters in Eureka

      When you enter Eureka, you hear people shout all the times with things like:
      "Lv 14 RDM lfg"
      "Lv 12 DRG lfg for NM train"
      "NM train group lfm" etc. etc.

      "lfg" means "looking for group"... this is shout by a single player who wants to be invited into a group.
      "lfm" means "looking for members"... this is shout by a party leader who wants to recruit more members for his/her group.
      "NM train" is a bunch of people (made up of multiple parties) who gathered together to kill certain mobs to help spawn the NMs. It is usually organized by someone who knows when to spawn what.

      When an NM dies, it will give you EXP, Anemos Crystals, Lockboxes and Mendacity Tomes (and occasionally glamour gear or minions). But this is only if your level matches or is higher than that of the NM. If your level is much lower than the NM, you will receive NO crystals and lockboxes, but will still gain a good amount of EXP, even though the EXP will be scaled down to your level. e.g. Pazuzu (level 20 NM) gives about 25K EXP to a level 18 player, but it will only give about 4-5K EXP to a level 11 player. Despite the EXP from NMs being scaled down if you're a low level player, this EXP is still far more superior than the EXP earned by killing mobs. Thus, regardless of what level you are, you should still prioritize killing NM over anything else.

      Just like regular FATEs in FFXIV, your rating in the NM FATE is shared among the whole party. If a party is currently achieving a Gold Rating (due to the contribution on killing an NM by the whole party), then as long as a party member gets 1 single hit on the NM to "register" himself/herself, he/she will get full credit by being in the party. For this reason, you should always be in a party. And also, bigger parties are more beneficial than smaller parties.

      Keep in mind, even if you are DEAD when an NM is killed, as long as you hit it once and "registered", and as long as you're within range of the FATE, you will receive full party credit. DO NOT try to respawn yourself in your base, or you may lose EXP and miss out the rewards of the NM FATE.

      Since mobs give very little EXPs comparing to NMs, most low level players will just tag along the NM train and go AFK (away from keyboard) watching youtube or getting a coffee, while the others work on the mobs. As long as you're not AFK-ing longer than 9 min, you won't get kicked out of duty. Also, because some NMs do die pretty fast, you need to keep a close eye on when they're spawned. Thus, despite the fact that you can go AFK, you do need to check the game every 1 to 2 min to make sure you don't miss the NMs.

      When fighting NMs, it is recommended that you turn off the graphics for other people's physics/effects. This can be done by utilizing the macros listed in the last chapter of this guide (See Ch 16). Turning off other people's effects allows you to actually see the NM and his AoE attack zones without being blinded by all the bright light. The change of settings can be easily reversed using another macro also listed in the last chapter.

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      - When you joined a NM battle, make sure you remember to click that Level Sync button, else you won't get anything!

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      - Notorious Monster (NM) - Number (level 6).

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      - Turning off the physics/graphic effects of other people reduces the blinding bright light all around the NM, and allows you to actually see the AoE attack red zones of the NMs, so that you can dodge it. Please see the last chapter for the macros.

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      - When you completed a NM battle, and if the NM's level is not higher than your level by too much, you will be rewarded with Anemos Crystals, Anemos Lockboxes, EXP and Mendacity Tomes. If the NM's level is too high, you can STILL get some nice EXP.

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      - The "NM train". Following the train tightly is advantages because it lower the chance of you being killed along the way. And if you're killed, someone will likely rez you within seconds.

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      - People who are significantly lower in levels (like myself in the pic) contribute very little to mob killing to spawn the NM because the mobs are too strong. Thus, we just stand there cheering with our glowsticks, and wait for the higher level guys to spawn the NMs for us. Then we zerg-fest on the NM to take advantage of it.

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      - More silly cheering from me and a few lalafels.


      Ch 13: The Hard Part is Just Leveling in Eureka

      Very soon, you will find that fighting NMs is piece of cake if you just follow the NM train in your instance. Tons of Anemos Crystals will be dropped, and you won't have to worry about Proteans. The most time-consuming part is just leveling. Once you have leveled a single class to a certain level in Eureka, ALL your other level 70 classes will automatically gain that level in Eureka too. Thus, you only need to go through this leveling process ONCE. Once you have reached level 20 (current max level), the amount of Crystals you gain from fighting NMs will be maximized, and they can be acquired very quickly. Therefore, comparing to Atma farming in ARR (for Relic weapon), Eureka in Stormblood is actually much, much easier!

      Zepla made a very good point in her recent Eureka video on Youtube (If you don't know who Zepla is, google please. Her videos are hilarious. I'm big fan of her!). Zepla said one of the biggest difference between Atma farming and Eureka is that Atma farming was completely RNG-based... You wait for hours for a freaking FATE to pop, then whoosh, you get nothing. You can repeat this process 20 times and still got nothing... to a point which you start going insane, and wanna kill somebody. Here, in Eureka, your income of Anemos Crystals is NOT RNG-based. Your EXP is NOT RNG-based. Acquisition of Pazuzu feather (see Ch 15 below) is NOT RNG-based. On this sense, Eureka isn't bad at all. For Atma, after you're done with one weapon, if you want another weapon for another class, you have to start from scratch with the FATEs, and repeat the nightmare. Here, in Eureka, after you got your first Anemos weapon, it is extremely easy to get another one. At level 20, your Anemos Crystals income rate is extremely high, so it will take you only a couple hours' grind to get enough crystals for another Anemos weapon.

      Other points to take notice of includes:
      - Do not waste your time killing enemies that someone else has claimed, you will get very little experience. However, you can use these enemies to keep your chain going.
      - Do not waste your time killing enemies lower then your level, you will get very little experience, and they do not chain up.
      - Drop everything you're doing to go fight the NMs that are spawn on the map, they give ample EXP... much more efficient than fighting mobs.
      - When you're level 14+, don't waste time fighting lvl 1-3 NMs. The EXP gain and Anemos Crystals from them are too little comparing with high level NMs. If it's convenient, sure, go kill them low level NMs too. Otherwise, it's more important that you make sure you don't miss out the higher level NMs.


      Ch 14: Anemos Elemental (a.k.a "The Fairy")

      To make your level faster, you can take advantage of the Anemos Elemental, a.k.a "The Fairy". She's a green little fellow that looks like the Anima fairy in Heavensward. Nobody can predict where this fairy will go next. But sometimes you hear people shouting its location, and you can take advantage of it if you're nearby. She flies randomly across the map, and constantly casts "Breath of the Wild Ones" which gives you the buffs of "Elemental Blessing" and "Elemental EXP Up". These buffs lasts for 1 hour, and will persist even if you died. "Elemental Blessing" (Green Fairy Icon) increases your damage and restores your HP over time. This buff can be "clicked" off by clicking its icon at the top of your screen. "Elemental EXP Up" (Blue Icon) gives you bonus EXP when you're fighting mobs ONLY (not with NMs). This buff cannot be "clicked off". The only reason to click off a buff is because if its timer is going to run out soon. And yet you met the fairy again by chance. You will find that you cannot refresh your buffs even if you received a new "Breath of the Wild One". Thus, you can click off the old one, and receive a new one.

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      - The Fairy casting "Breath of the Wild One", buffing all players within its range.

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      - The blue icon (top of screen, 2nd from the right) is "EXP Up" (It cannot be clicked off).

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      - The green fairy icon is the damage buff / HP restore over time (It can be clicked off).


      Ch 15: Pazuzu and Pazuzu Feathers

      The last step of your i355 Anemos weapon acquisition requires (1) your +2 weapon and (2) 3 Pazuzu Feathers. Pazuzu Feathers are, obviously, acquired from Pazuzu (level 20), the current strongest NM in Eureka. He is spawned at x7.4, y21.7. You need to be at least level 19 to obtain feathers from him.

      The 4 criteria for Pazuzu to spawn are:
      (1) At least 20-40 Shadow Wraiths killed.
      (2) The weather is currently Gale.
      (3) There are no other NMs currently present on the map.
      (4) Pazuzu has not been killed in the past hour.

      Shadow Wraiths only appears during night time (7:10pm - 6:00am Eorzean time) at the entrance of the Pazuzu spawn location. Thus, to predict when Pazuzu can be spawned, you need the Eureka NM Tracker and the weather forecast tool from Garland Tools Database. Ideally, you want night time to happen approximately 10 - 30 min before Gale arrives. This way, you will have sufficient time to gather up parties, and persuade them to go kill wraiths together. But even if night time happens during a Gale, Pazuzu can still be spawned, as long as sufficient wraiths are killed before the Gale ends, and as long as no other NMs are present on the map.

      Shadow Wraiths (level 25) are VERY strong, and a single wraith can easily destroy a tank even if he/she is using defensive cooldowns. It is important for tanks to switch to "Fire" on the Magicite board to increase their defense. It is also important for tanks to STUN the wraiths when it's casting something (which are all pretty deadly). Each tank should be accompanied by at least 1 healer, and a good number of DPS's so that the wraith can be killed reasonably quickly. At the moment, level 20 tanks cannot handle two wraiths yet.

      Pazuzu is for sure a deadly foe. Once it's spawned, everyone should switch their defense on the Magia Board to "Wind" to avoid getting killed too easily. Pazuzu has some very deadly skills, and you should pay attention to what he's casting. Healers should use "Focus Target" on Pazuzu, so they can see what Pazuzu is casting even when they're targeting the tank for healing.

      List of Pazuzu attacks:

      Camisado: Tank Buster. If you're not the main tank, just stand BEHIND Pazuzu, and you won't get hit.

      Boon Void: Randomly targets a player and sends off an AoE attack. As long as you're not the target, you just need to stay BEHIND Pazuzu (and be away from the target), and you won't get hit.

      Dread Wind: 360 degree AoE attack around Pazuzu. At the beginning of the fight, he uses 1x Dread Wind. Later, when he does Dread Wind, it comes in 2x. And at late stage of the fight, each time he casts Dread Wind, it'll go off 3x. It is highly recommended to get away from Pazuzu when you see him casting Dread Wind. Use Sprint if necessary.

      Gale Cannon: Long-range rectangle attack extending from the front of the boss to far far away. Get away from Pazuzu's front to avoid it.

      Cloud of Locusts: AoE centered around the boss (Get out of melee range). After Cloud of Locusts, Pazuzu will usually cast either Gale Cannon or Plague of Locust.

      Plague of Locusts: A mid-ranged to far-ranged attack (very large donut AoE) centered around the boss. Move into melee range, or be really, really far away to avoid it. It is VERY DEADLY, and it's the one skill that gets most people killed. Use Sprint if necessary. This skill is usually cast right after Cloud of Locusts. Cloud of Locusts gets everyone out of melee range, and then when everyone is at mid-range or far range, Plague of Locusts then kills everyone. Therefore, if you're a melee, and you got out of melee range to dodge Cloud of Locusts, run straight back in to stack on the boss to dodge Plague of Locusts. If you're a ranged DPS or healer, and saw Pazuzu cast Cloud of Locust, you MUST start sprinting further away or closer to prepare to dodge Plague of Locusts. If you stay at mid-range or far-range which you can hit the boss, then you WILL get hit and die.

      Dark Aero: Spawns green clouds that randomly shoot out AoE after awhile. Get away from the clouds to avoid having too many AoEs around.

      Tartarean Storm: Spawns tornadoes that will hurt and knockback if you run into it.

      A Gold Rating from the Pazuzu fight will guarantee you 3x Pazuzu Feathers. The 3 feathers can be used to upgrade your +2 weapon (i345) to Anemos Weapon (i355) at Gerolt.

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      - Caimie vs Pazuzu!!! :cat:

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      - Main tanking Pazuzu is heaps of fun!!! Just make sure you know the mechanics well, and have a competent healer with you!

      [​IMG]
      - A Gold Rating from the Pazuzu fight guarantees 3x Pazuzu Feathers.

      [​IMG]

      [​IMG]
      [​IMG]
      [​IMG]
      - Use the 3 Pazuzu Feathers to upgrade your +2 weapon to Anemos Weapon.



      Ch 16: Useful Resources

      Map of Eureka
      [​IMG]
      Eureka NM Tracker:
      https://ffxiv-eureka.com/K5fyBk

      FFXIV Weather Tracker:
      http://garlandtools.org/db/#skywatcher/all

      Eorzean Time vs Real Life time:
      ........ 24 Ez hours = 72 min in real life (1 hr 12 min)
      ........ 12 Ez hours = 36 min in real life
      ........ 6 Ez hours = 18 min in real life
      ........ 1 Ez hour = 3 min in real life
      ........ 20 Ez min = 1 min in real life
      ........ 10 Ez min = 30 sec in real life
      ........ 5 Ez min = 15 sec in real life

      Anemos Elemental Spawn Locations Map
      [​IMG]

      Useful Macros from Reddit:

      This macro turns off other people's shiny action graphics, so that you can actually see the boss:
      NM Mode
      /bfx party off
      /bfx other off
      /soundeffectsparty 50
      /soundeffectsother 20

      This macro restores the normal setting:
      Normal Mode
      /bfx party all
      /bfx other all
      /soundeffectsparty 100
      /soundeffectsother 100

      OR

      Normal Mode
      /bfx party simple
      /bfx other simple
      /soundeffectsparty 100
      /soundeffectsother 100


      This macro basically does the same thing as clicking the level sync button when you enters a NM FATE:
      /levelsync on

      Turns the magia board left:
      /magialeft

      Turns the magia board right:
      /magiaright
      Choochoobo likes this.
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