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      (Launched 17th Dec 2014)
      (Updated 4 Feb 2015)


      FFXIV Crafting & Gathering Gear Overmelding Guide by Caimie Tsukino


      Preface

      Despite my crafting & gathering guide both having chapters on overmelding end-game gear, it appears to me that a lot of people are still having trouble with planning their overmelds, including my own FC members. I have received a number of help requests both in the forum and in the game, and I am very happy to answer any question. But I think it might be more time-efficient to set up an overmeld guide here grouping both crafting & gathering gear, so that people can all DIY (do it yourself) just by reading this. Some of the information here may overlap with the 2 existing guides (my crafting guide & my gathering guide). But on top of that, I will also add in more examples of my own gear here to help people understand how to do this in the most economical way.


      Question:
      What is "Overmeld (or Forbidden Meld)"?

      Answer:
      Overmeld is to meld more materia onto a gear than the number of materia slots that the gear has.


      Each Successive Overmeld Has Reduced Success Rate

      [​IMG]

      [​IMG]

      Overmelding of gear is a notorious process that will burn all your hard-earned money within minutes. But it is a process that is necessary if you intend to proceed to end-game contents of crafting & gathering.


      General Rules of Overmelds

      Rule #1 - Most expensive always goes first:
      You cannot be lazy with this. Do not just follow what people do. Prices of materia fluctuate a lot. You need to check all the ones that you plan to use, and start melding from the most expensive.

      Rule #2 - Higher tier usually goes first:
      Materia of higher tier usually goes first because you don’t want to end up melding higher tier material in some late melds, which have a slightly lower success rate than lower tier on the same position. However, Rule #1 > Rule #2. If the lower tier is more expensive, meld the lower tier first.

      Rule #3 - Avoid using/overusing Tier IV when you can use Tier III or/and Tier II:
      It is silly to use Competence IV or Command IV when you can get away with 2 lower tier materia of the same type. A Command IV is nearly 20x the price of a Command III + Command I on my server. It’s a lot cheaper to overmeld with the latter method. Spending 20x more may be affordable if you’re only doing this once, but you will soon see that you need to do this many times. You’d be spending 20 million instead of just 1 million. But again, this estimation is based on my server’s materia prices. You should check your market board.



      Overmelding of Crafting Gear

      Overmelding of crafting gear is quite a pain in that you really want max the melding caps for most items. You either do it properly or not do it at all. Sometimes a little bit more craftsmanship/ control/ CP would actually change your crafting rotations quite a bit, so they do matter to the final outcome.

      Back in the old days, you really want to max out every single AF gear with melds. Nowadays, you could get away with some items if you foresee yourself replacing the item(s) with Artisan’s gear / offhands or Ehcatl Smithing Gloves soon.

      Furthermore, keep in mind that “Cross Class Skills > Overmelds”. If you have not acquired all your level 50 Cross Class Skills yet (with the exception of CUL & LTW 50, Reclaim is not needed until much later, and Waste Not II is useless), I’d recommend you focus more on leveling all your crafting classes instead of pushing on overmelds.


      Melding Caps for End-Game Crafting Gear
      [​IMG]


      Examples of How to Max the Caps of Crafting Gear

      Culinarian’s Apron:
      [​IMG]
      You must use at least 1x Competence IV here to max this gear. 2x Competence IV is a bit overkill though. Because Competence II & III are almost same price anyway, so that 1 extra craftsmanship coming from the 2nd Competence IV doesn’t save you money at the end. You could use 1x Command IV here together with 1x Command I to max the 5 control. But I prefer to use 1x Command III + 1x Command II. It just seems cheaper to me that way.
      [Check your market board to make sure the melds are in the sequence from most expensive to least! Prices of materia fluctuates a lot!]

      Culinarian’s Hat:
      [​IMG]
      You don’t have to max every hat you have since it’ll soon be replaced by the Artisan’s Spectacles. You may need to max 1 class though to assist you in acquiring the specs.

      Culinarian’s Mitts / Ehcatl Smithing Gloves:
      [​IMG]
      If you’ve been doing your daily Ixali beast quests, you will soon get your Ehcatl Smithing Gloves, which means you don’t need to meld all 8 pairs of gloves.

      Culinarian’s Trousers:
      [​IMG]

      Culinarian’s Gaiters:
      [​IMG]

      Dodore Belt (don’t meld the old Raptorskin Merchant’s Purse):
      [​IMG]
      This is one of the exceptions that I would actually agree on using a Command IV on the first meld. If I don't use a Command IV + Command I to max the 5 control here, but use a Command III + II instead, then there'll be a 3rd overmeld using either Competence II, Command II or Cunning III, and that could potentially be very expensive due 3rd overmeld's low success rate of around 11%. In contrast, by using a Command IV here, I can get away with using Command I on the 3rd overmeld as shown above.

      Rose Gold Choker (don’t meld the old Electrum Choker),
      Mosshorn Earrings (don’t meld the old Red Coral Earrings),
      & Militia Wristlets
      [​IMG]
      The choker, earrings and wristlets have exactly the same melding caps. I actually now regret using Command IV here for my wristlets. I think the way of how I did the choker & Earrings here was a lot more economical. Command IV was just not necessary.

      Aetheryte Ring:
      [​IMG]
      DO NOT follow what I did up there! Once again, the use of Command IV here was a total waste. If I could do this again, I would have used:
      Command III (+3 control)
      Competence II (+4 craftsmanship)
      Cunning II (+2 CP)
      Command I (+1 control)
      Cunning I (+1 CP)
      (modify sequence according to your market board price)

      Or

      Command III (+3 control)
      Cunning III (+3 CP)
      Competence II (+4 craftsmanship)
      Command I (+1 control)
      (modify sequence according to your market board price)


      Militia Offhands:
      [​IMG]
      Since this offhand will eventually be replaced by the Artisan’s Offhand, there’s no point to go crazy here with Tier IV material. Just use Tier III would be sufficient. If you foresee yourself acquiring the Artisan Tool + Artisan Offhand soon, then just randomly do some Tier III according to price. If you don’t see yourself acquiring the Artisan Offhand soon, but you see yourself getting Supra Tool earlier than the Artisan Offhand, then go for an 11 craftsmanship build on the Militia Offhand so that you reach 415 craftsmanship to help with 3 star crafting.


      Artisan Offhands:
      [​IMG]
      Pretty much standardized that you will need at least 1x Command materia & 3x Competence materia. You don't have to use as many Tier IV as I did. You can do:

      Command IV
      Competence III/IV
      Competence III/IV
      Competence III
      (leave open or Cunning III)

      OR

      Command IV
      Command III/IV
      Competence III/IV
      Competence III
      Competence III

      Artisan’s Mitts / Culottes / Artisan’s Sandals:
      [​IMG]
      Get the Culottes & Sandals first, and acquire the Mitts LAST. The shared Ehcatl Smithing Gloves will give you that extra control you need for a long time for all your classes.


      Artisan's Apron:
      [​IMG]
      In Patch 2.5, they added the new Artisan's Apron. Now this is a very interesting piece of equipment. You cannot max out all the stats cap with overmelds. The apron has a melding cap of:
      18 craftsmanship
      6 control
      3 CP
      However, you cannot max them all with the 5 available melds. So you have to sacrifice either 2 control, 6 craftsmanship or 3 CP.

      Please see this thread for details:

      http://ffxivrealm.com/threads/melding-cap-for-the-newest-artisans-apron-in-patch-2-5.13253/



      Overmelding of Gathering Gear

      Unlike crafting gear, you DO NOT need to max all the caps of most gathering gear. Furthermore, the use of the new Dodore accessories & Rose Gold Choker of Gathering is purely a luxury. As you can see from the melding cap table below, these BiS (Best in Slot) accessories adds only +1 gathering each, not giving much impact to you overall ability to gather 2 star mats. Some of them do add a lot more GP, but even with the old accessories you can still reach 600 GP, and that’s very sufficient for most things. The old Raptorskin Ring is probably around 20K to 30K gil, while a Dodore Ring can be as expensive as 150K to 200K gil. Even with the old accessories, you can still gather 3 star mats as long as you possess the Supra Tool or Artisan Offhand, or just by eating gathering food. Whether you want the BiS items is purely your choice.

      The key thing in overmelding your original AF gathering gear, is keep in mind that you want to achieve >377 gathering, >332 perception, and >585 GP (preferably 600 GP).

      This is because:
      - You need 353 gathering & 332 perception to harvest HQ Umbral Rock / HQ Fragrant Log (1 star) to acquire Forager’s Tool / Hat.
      - You need 408 gathering & 389 perception to harvest HQ 2 star items.
      - Forager’s Tool gives extra 31 gathering & 18 perception. And Forager’s Hat gives 18 more perception than an unmelded AF hat, or 7 more perception than a fully-melded AF hat.
      - 377 gathering + 31 gathering = 408 gathering, allowing you to immediately access 2 star nodes when you acquire your Forager’s Tool.
      - When you have around 410 gathering, all you need is 10 more gathering, and you can already access 3 star nodes. You can just eat a food to do this, or acquire Supra Tool or Forager's Offhand later.
      - You don’t need the newest shared Forager’s Vest, Wristguards, Slops, Shoes or Offhand to access 3 star mats. They do help, but they’re not necessary to reach 420 gathering if you use food.

      Assuming that your gathering stats is high enough (so that you can gathering 1 star mats at 95% success rate unbuffed), 585 - 600 GP allows you to use the Solid Reason/ Ageless Words Rotation on 1 star mats, giving you a much higher chance of getting HQ mats (visit Ch6 of my gathering guide if you don’t know what this means).

      More than 600 GP is not beneficial unless you have up to 626 GP, which when you eat an NQ Dzemael Gratin, it adds another 24 GP, giving you 650 GP. 650 GP allows the use of the Solid Reason/ Ageless Words Rotation plus the use of a Sharp Vision / Field Mastery for 1 star items. Thus, guaranteeing all hits to land at 100%, and guaranteeing at least 1 HQ attempt per gathering run, because you will always be able to use Deep Vigor/ Brunt Force each time. 650 GP has no impact to the gathering of 2 star & 3 star mats, as you will need to use Sharp Vision II or III / Field Mastery II or III on top of your Unearthed II / Leaf Turn II, meaning you won’t have enough GP to use Solid Reason/ Ageless Words anyway.


      Finding a "Builder of the Realm" to help you meld

      You don't have to be a crafter to meld your gear. Getting an all-50 crafter ("Builder of the Realm") to meld for you would be the most convenient thing to do. They can just switch classes and meld all your gear. So you don't have to look for more people for different gear.

      Overmeld of gathering gear is a pretty long process due to many failures that will occur. So you should tell the crafter in advance that this will be a long process of overmeld, and tip her/him for his time. Generally, overmelds should be done next to a market board, as everyone will underestimate the amount of materia (& cash) needed to complete the process. You may find yourself constantly walking back to the board to buy more materia during the overmeld process.

      Remember to carry the appropriate "Carbonized Matter" for the melding process. Make sure you don't confuse it with "Dark Matter" which is for repairing gear. Higher grade of carbonized matter can be used to meld same grade of materia or lower grade of materia. So the easiest thing to do is to buy/gather a stack of 99 Grade 3 Carbonized Matter (don't need that many grade 4s, because no one has too many Tier IV materia to use anyway).

      IMPORTANT NOTE FOR PS3/4 PLAYERS:
      For PC players, just right-click on a crafter, and select "Request Meld". For PS3/4 player, select the crafter and then press "SQUARE" on your controller to find the "Request Meld" option.

      Always PLAN AHEAD before the melds. Try to calculate how many more materia of what tier are needed to achieve your desired stats. Then plan a way to meld all those materia according to price, starting from the most expensive. The WORST thing to do, is to randomly meld anything, just hoping to push stats slightly higher. That will lead you into a situation where you melded/overmelded 2 or 3 cheap materia of Tier I or II, and then you suddenly realize you need to add a different kind of materia, but the materia is Tier III. e.g. if you try to boost gathering & perception first by melding ALL gear with gathering and perception materia first. Then when you try to take care of the GP part, you may find you actually need to meld 2x Grasp III somewhere after the Guerdon I (gathering) or Guile II (perception) were settled. Then, you're just burning money by failing all those Grasp III's on a late overmeld.


      Melding Caps for Miner/Botanist End-Game Gear
      [​IMG]


      Examples of How to Max the Caps/ Near-Max the Caps of Gathering Gear

      Miner’s Shirt / Botanist’s Doublet:
      [​IMG]
      There’s no need to max out all 11 gathering on the chest piece. The Miner’s Shirt on left is overdone. The Botanist’s Doublet on the right is a bit underdone. I believe the best way is to use 2x Guerdon III to add 10 gathering.

      Hamlet Digger’s Helmet / Hamlet Cutter’s Hat:
      [​IMG]
      Since it’ll be very easily replaced by the Forager’s Hat, I recommend only melding 4 gathering. You don't even need that +5 perc I have up there.

      Miner’s Gloves / Botanist’s Gloves:
      [​IMG]
      The 8 gathering on gloves should be maxed out using Tier III and/or Tier II Guerdon materia. The 4 perception should be maxed too.

      Miner’s Slops / Botanist’s Slops:
      [​IMG]
      The Miner’s Slops on left is overdone. There’s no point in using an expensive Grasp IV here. One could use a Grasp III like the Botanist’s Slops on the right, or one could use 2x Grasp II to max out all 4 GP. There’s also no point in maxing all 6 gather here. We could use Guerdon III just as the two pants here were done, leaving 1 gather out.

      Miner’s Workboots / Botanist’s Workboots:
      [​IMG]
      Once again, the Miner’s Workboots on left is overdone, wasting 2 expensive Tier IV materia. The Botanist’s Workboots on right is already very sufficient. You could add 1 more GP with Grasp I if necessary. The potential +1 gather on both of these boots can be ignored.

      Raptorskin Survival Belt:

      If you’re going to meld the old Raptorskin belt (which is totally fine!), do:
      Guerdon I (+3 gather)
      Guile I (+3 perc, but can only +2 here on this belt)
      Grasp II (+2 GP)
      Grasp II (+2 GP) [or Grasp I + Grasp I]
      (depends if you need this many GP)
      [Check price on MB, and start with most expensive to least!]

      Raptorskin Choker (same way as the Electrum Earrings below):

      Grasp III (+3 GP)
      Grasp III (+3 GP)
      Guerdon I (+3 gather)
      Guile I (+3 perc)
      [Check price on MB, and start with most expensive to least!]

      Electrum Earrings:
      [​IMG]
      [Check price on MB, and start with most expensive to least!]

      Raptorskin Ring:

      Guerdon I (+3 gather)
      Guile I (+3 perc)
      Grasp II (+2 GP)
      Grasp I (+1 GP)
      Grasp I (+1 GP)
      [Check price on MB, and start with most expensive to least!]

      OR

      Guerdon I (+3 gather)
      Guile I (+3 perc)
      Grasp II (+2 GP)
      Grasp II (+2 GP)
      [Check price on MB, and start with most expensive to least!]


      Militia Bracelets:
      [​IMG]
      God damn ffxivguild.com said the cap of these bracelets to be 10 GP. So I planned to add 2 more GP with this melding plan above. Only until I was ready for the last meld, when I found out that no more GP could be added. Never believe in ffxivguild.com! They really suck! All their guides are wrong with certain critical information. The best way to max the 8 GP cap here is to use 2x Grasp III + 1x Grasp II. I could have saved over 800K if I hadn’t used 2x Grasp IV here. I used a Guerdon II before the Guile III here because Guerdon II was more expensive than Guile III, and Guile III was cheaper than Guile II.

      Amendment:
      I was notified that the Militia Bracelets can actually add up to 10 GP. I investigated the issue, and found that indeed, now I am able to add 2 more GP to my bracelets. I do not know why I couldn't do this before. I apologize for the error. Thus, the melding method I have here in the above picture is actually valid. Although, spending that much money on a Tier IV Grasp Materia just to gain that extra 2 GP on the 5th meld from the bracelets is probably not worth the gil.

      [​IMG]


      Dodore Survival Belt:
      [​IMG]
      I used a Guerdon III here instead of a Guerdon II because Guerdon III was cheaper.


      Dodore Choker:
      [​IMG]
      [Check price on MB! Start with most expensive!]


      Rose Gold Earrings of Gathering:

      Use exactly the same way as the Militia Bracelets or Dodore Choker.
      Grasp III (+3 GP)
      Grasp III (+3 GP)
      Guerdon II (+4 gather)
      Guile II (+4 perc)
      Grasp II (+2 GP)
      (depends if you need this many GP)
      [Check price on MB, and start with most expensive to least! Use Tier III if you see them cheaper than Tier II!]

      Or

      Grasp IV (+4 GP)
      Grasp III (+3 GP)
      Guerdon II (+4 gather)
      Guile II (+4 perc)
      Grasp I (+1 GP)
      (depends if you need this many GP)
      [Check price on MB, and start with most expensive to least! Use Tier III if you see them cheaper than Tier II!]

      Dodore Ring:
      [​IMG]
      I put Guile I on the last meld here because Guile I happened to be cheaper than Grasp I that day. As I always say, check MB before you do this. Price fluctuates a lot!


      Militia Sledgehammer / Militia Scythe:

      Guerdon III (+5 gather)
      Guerdon III (+5 gather)
      Guile III (+5 perc)
      (leave slot open)
      (leave slot open)

      There’s no point to go crazy on the Militia Offhands as they will eventually be replaced by the Forager’s Offhands. Avoid using Tier IV materia.


      Forager’s Sledgehammer / Scythe:
      [​IMG]
      Meld as many Tier IV as you can here! Go crazy on this! Add at least 11 gather & at least 5 perc! Don’t waste this awesome offhand!


      Forager’s Vest, Wristguards, Slops, Shoes:
      [​IMG]
      These are the most luxurious BiS (Best in Slot) gear for a gatherer. If you acquired these, please max the caps so you don’t waste them.
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