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      *Updated 23 Mar 2015
      (This "Part 2" guide is a continuation of the original Advanced Crafting Guide: http://ffxivrealm.com/guides/ff14-advanced-crafting-guide-by-caimie-tsukino.6/ which has reached word limit)


      Ch26: Ehcatl Sealants

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      In Patch 2.4, Ehcatl Sealants have been added to the game. We need a ridiculous amount of these sealants to make the new crafting offhands & meldable Artisan’s gear (& gathering offhands/gear too). And this is 1 of the major reasons why we need to do Ixali quests every day.

      Since we have 8 crafting offhands & 4 new artisan’s gear, 8x6 + 4x3 = 48+12 = 60 sealants needed. Each sealant = 8 oaknots. Thus 60 sealants = 60x8 = 480 oaknots. Since Patch 2.5, we can get 9 oaknots per day, so it's approximately 1 sealant per day. To be exact, we need 480/9 = 54 days to get enough oaknots for all the sealants we need. That’s nearly 2 months (and we’re not including the new gathering offhands yet)!


      Ch27: Hints/Tips for End-Game Crafted Items from 1 Star to 4 Star

      In this section, I will list out clues on how to craft ALL starred items. I will try my best NOT to just give away my rotations here, or that will just completely ruin your fun! Instead, I’ll give each of these items an overview, and just try to give some suggestions/tips on how to make them. Then it’s up to you to solve the puzzles. For the most difficult ones, I do have some rotations here listed under spoiler tags. Just remember that there are many different ways to craft things. My rotations are not necessarily the best for you, so you may need to modify them to suit yourselves.

      Also, if you need help in predicting the outcome of a synthesis, try using this simulator:
      http://www.ffxivcrafter.com/crafting.php
      It helps a lot in predicting whether you can complete your remaining progress as well as quality outcome.


      1 Star 40 Durability Items
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      e.g. Twinthread, Rose Gold Nugget, Darksteel Nugget, Spruce Lumber etc.
      (Durability: 40, Difficulty: 97, Quality: 2646)

      This is your 1st real challenge after you have achieved All-50 & gotten the “Builder of the Realm” title. I understand that any single fresh lvl 50 can do this with the help of HQ mats. But HQ mats for these items are relatively rare. Plus, since these items are so widely used post-lvl 50, it’s quite important that you are able to make HQ ones from pure NQ mats. Then when you gather, you can use King’s Yield II instead of Unearthed II, allowing you to get up to 25 ores/logs per round instead of just 15 or 18. This difference in numbers may not sound like a lot to you. But you need to understand you may eventually need to make hundreds of these nuggets (for sales to sustain your high income to make up your high expense, to provide mats for higher lvls of crafting, & also to help obtain your Artisan Tools). You may run through stacks & stacks (1 stack = 99) of ores/logs. So small differences in numbers per gathering round really do add up. So master the way to make these items from NQ mats.

      It is very obvious that the key to HQ-ing this is by powering your Byregot. Try to come up with a rotation that can fully power your Byregot with as many touches as you can squeeze out, and then 1-shot it with a Careful Syn II.

      If you're really lacking stats, especially CP, you can try to use Hasty Touches to buy more CP. However, this is problematic, as Hasty Touches are very risky. There is a way to make nuggets from pure NQ mats at nearly 100% fidelity, and you DO NOT need to use a single Hasty Touch. All you need is 324 Craftsmanship, ~340 control & 349 CP (This is very low stats requirement. You don't need Artisan Offhand for this.). All you need is only Inner Quiet Stack 6 to HQ this item from pure NQ mats. Unless your stats is really low, otherwise, you don't need to push IQ to 8 to 9 by over-using Hasty Touches.

      I really, really strongly recommend you to polish your rotation here so that you get ~100% fidelity every time from pure NQ mats. The same rotation you developed here will be directly used for 2 star 40 durab, and can also be tweaked into other rotations for 1 star 80 durab items, 2 star 80 durab items, and even 2.5 star HQ turn-in items for acquisition of Artisan Mainhand tools. You really need to learn how to make these nuggets without a single Hasty Touch... please.

      Have trouble? Hint here:
      Spoiler Alert! (open)
      Don’t overly bang your head on using Waste Not. Try another similar skill... a skill that I mention in my crafting guide that may be better than Waste Not for 40 durab items. Think of a way to maximize the power of your Byregot. All you need really is just Inner Quiet 6. Use Control food to help (or CP food. See below.). FC control bonus buff will also be very helpful if you’re still weak. "In Control" (cost about 2K FC credits) adds 5 control, and "In Control II" (cost about 6K FC credits) adds 10 control. These bonuses can be significant to a fresh all-50. Don't forget to use Comfort Zone. You should have very few CP left when you complete the item.

      (Apart from Control food, you can potentially use CP food too. But if you use CP food here, you'll need to modify your rotation later for 2 star 40 durab items, because you probably need to eat craftsmanship food to make 2 star 40 durab items. If you use CP food for 2 star, you will need 20 durab to complete the item instead of 10 durab like you have here with 1 star.).

      Still have more trouble? More hints here:
      Spoiler Alert! (open)
      When you are lacking stats, you can try to use Hasty T's, and use CP to buy more durability to increase Inner Quiet for a stronger Byregot. Alternatively, you can first use a few Hasty T's to save enough CP for an Advanced Touch before the Byregot. This will also help with quality. But Hasty T's are, after all, risky. When you have enough stats, you should be able to completely omit the use Hasty T's, leaving only Basic & Standard T's. When you are able to do this, you will be able to consistently make HQ nuggets from pure NQ mats at 100% fidelity.

      Keep in mind that Ingen II is the key to 1-shotting it. So you need it active for the Careful Syn II at the end. Ingen II is also capable of slightly increasing quality. So try to have your Byregot wrapped under all those Steady H/Steady H II, Great S, Innov & Ingen II. If you plan it carefully, you can actually have an extra touch wrapped under all these buffs right before the Byregot (except Great Strides), and still have 1 step of Ingen II left for the Careful Syn II.



      1 Star 80 Durability Items
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      e.g. Champion's Lance, Aeolian Scimitar, Weaver's Gloves, Miner's Shirt etc.
      (Durability: 80, Difficulty: 195, Quality: 2646)

      Once you have mastered the 1 Star 40 Durab, these will be just cake for you. Needless to say, now that the durab limitation is much relaxed, of course you can freely use Waste Not to your likings.



      2 Star 40 Durability Items
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      (for acquisition of Master Recipe Books containing 2.5 star & 3 star recipes)

      e.g. Vanya Silk, Darksteel Ingot, Rose Gold Ingot, Hard Hippogryph Leather, Treated Spruce Lumber etc.
      (Durability: 40, Difficulty: 116, Quality: 2921)

      I have recently received a large amount of crafting requests from people asking me to help them craft these items, so that they can acquire the Master Recipe Books. If you're one of these people, please listen to my advice here. If you cannot make these items yourself, it is pointless to acquire those Master Recipe Books. Inside the books are all 3 star recipes, and 1 special 2 star recipe (2.5 star items). If you can't make a Vanya Silk HQ yourself, you can't really make Silver Brocade HQ anyway. So all you can do is just look at the recipes and do nothing.

      If you had listened to my advice and polished your 1 star 40 durab rotation earlier, you now have something powerful in hand to work with, and you can directly apply the same rotation here for these Vanya Silk or Darksteel Ingots.


      Frankly, before you have Artisan Tools/Specs, these are quite difficult to make HQ. But you NEED 5 of these items HQ to get your Master Recipe, & you need Master Recipe to get Artisan Tools. So apparently, you will have to make them without Artisan Tools first.
      [​IMG]
      Each of these items requires 9 Potash/Peacock Ore /Coke/Animal Fat etc. As we all know, these "GC mats" are expensive. They don’t come by easy (*Note: Apart from GC, you can now acquire them from Ixalia Beast Quest too!). So you don’t want to mess up here! My tips here: (1) You should use exactly the same rotation you use for 1 Star 40 Durab items. Didn’t I tell you to master that earlier? Well, now you understand why… (2) In order to 1-shot the item with a single Careful Syn II, you MUST have at least 390 Craftsmanship. I have tested & obtained the following results:

      388 craftsmanship -> reach 115 progress in 1 shot under Ingen II
      390 craftsmanship -> reach 116 progress in 1 shot under Ingen II
      396 craftsmanship -> reach 118 progress in 1 shot under Ingen II
      400 craftsmanship -> reach 119 progress in 1 shot under Ingen II
      404 craftsmanship -> reach 120 progress in 1 shot under Ingen II

      From the above data, we can deduce that every 3 craftsmanship give 1 extra progress for Vanya Silk or items with same difficulty.
      Therefore,
      388 give 115
      389 give 115
      390 give 116
      391 give 116
      392 give 116
      393 give 117
      394 give 117
      395 give 117
      396 give 118
      397 give 118
      398 give 118
      399 give 119

      Hence, the minimum craftsmanship is 390 to 1-shot a Vanya Silk. This amount of craftsmanship can be easily achieved if you have the Artisan Tools, but it is almost IMPOSSIBLE to achieve with only a few materia overmelds. This is why one NEEDS craftsmanship food, (like Rolanberry Cheesecake HQ or Shark Fin Soup) to make these 2 star 40 durab items (now you start to appreciate the power of CUL 50). But now, if you're using craftsmanship food, you cannot boost control with control food. Therefore, one should use as many HQ mats as possible, and request FC control buff as well. Once Artisan Tools are obtained and your craftsmanship is above 390, then you can use control food instead, and these items will become a lot easier.

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      Rolanberry Cheesecake HQ adds up to 40 craftsmanship. It is the classic food for a non-Artisan Tool crafter to craft 2 star 40 durab items. As long as you have at least 350 craftsmanship, you can use this HQ food to achieve 390 craftsmanship.

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      Shark Fin Soup is a new food added to the game recently. It adds even more craftsmanship than Rolanberry Cheesecake, and it adds CP as well. I have never used this since I am way passed that point of needing food to make 2 star 40 durab items. It is a 3 star item though, and the ingredients (the Megalodon) are extravagant. But NQ Shark Fin Soup are not too expensive on the market. NQ Soup adds 10% craftsmanship, and total of up to 49 craftsmanship in theory, but you can never max it, because you will need 490 craftsmanship to gain that 49. Thus, if you plan to use this to achieve 390 craftsmanship, you will need at least 355 craftsmanship. Then the soup will provide 35 craftsmanship, giving you a total of 355+35=390.



      2 Star 80 Durability Items
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      e.g. Gryphonskin Ring, Vanya Robe of Casting, Rose Gold Ear Screws, Heavy Darksteel Armor etc. (i70 items)
      (Durability: 80, Difficulty: 233, Quality: 2921)

      Once again, when you have mastered the 40 durab items, 80 durab items are cakes. Just a reminder that the higher level is the item that you’re making, the more essential Ingen II is for synthesis. So try to use Ingen II right before the Byregot (unless you're at Good or Excellent condition right before Ingen II) so that the Ingen II covers both the Byregot and the remaining synthesis steps. In some cases, if you have extra CP & durability left, you may even add an extra phase of 2 more touches under Steady Hand II to further power your Byregot. A Byregot under IQ8 without Innovation is actually more powerful than a Byregot under only IQ6 with Innovation. So you may consider skipping Innov to pull more CP for more touches if durability allows. Just do your calculations.



      Special 2 Star 80 Durability Items
      (a.k.a. 2.5 Star Items, for acquisition of Artisan's Tools/Specs)

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      e.g. Silver Brocade, Spicy Tomato Relish, Gryphonskin Strap, Darksteel Wire, Rose Gold Cog etc. for obtaining Artisan Tools/Specs
      (Durability: 80 Difficulty: 419 Quality: 5257)

      These are the 2-star items required to obtain the Artisan Tools and Artisan Spectacles. They are very demanding with quality, and should be considered "2.5 star". You should try to use as many HQ mats as possible. Yep, that just means you need a ton of Darksteel Nuggets HQ/ Twinthread HQ etc. Once again, didn’t I tell you to master the 1 star 40 Durab items? Now you see why I said you may need to make a lot of those… Anyway, just keep in mind here again that Ingen II is absolutely critical for the Byregot and for the synthesis. You can’t get away with that.

      To assist in making these items, you may choose to use Control food or CP food. The rotation you use will obviously be different if you select either food.

      [​IMG] [​IMG]
      - Dagger Soup or Pan-fried Mahi-Mahi are very strong Control food. HQ Dagger Soup adds up to 27 control if you have >270 base control. HQ Mahi adds up to 31 control if you have >310 base control.

      [​IMG]
      - Bouillabaisse is the strongest CP food. HQ adds up to 43 CP if you have >331 base CP.

      The use of Bouillabaisse HQ will probably allow you to get a higher IQ stack, thus making the Byregot a lot stronger. It is, however, a pretty expensive food to use.

      After you have acquired the Artisan's Tools/Specs, when you need to make thousands of Spicy Tomato Relish HQ for obtaining Mastercraft Demimateria for Supra Tools, it's better to macro the rotation. When you need to make THAT many Relish, the use of Bouillabaisse HQ maybe too wasteful. Below is a macro which gives 100% HQ Relish when using HQ Dzemael Tomatoes & HQ Dark Vinegar (you must already have Artisan's Tool/specs & a strong offhand).
      Since Patch 2.45, Spicy Tomato Relish HQ is no longer the best way to obtain Artisan Specs for Mastercraft Demimateria production. The newest way seems to be Spruce Plywood or Silver Brocade. Yet, you will still need to massively produce these items, and the following macro will help if you start with a lot of HQ mats. You don't need to use extravagant CP food with this macro:
      Spoiler Alert! Rotation here! (open)

      Relish Macro1 (13 lines):
      /ac "Comfort Zone" <wait.2>
      /ac "Inner Quiet" <wait.3>
      /ac "Steady Hand II" <wait.2>
      /ac "Waste Not" <wait.2>
      /ac "Basic Touch" <wait.3>
      /ac "Basic Touch" <wait.3>
      /ac "Basic Touch" <wait.3>
      /ac "Basic Touch" <wait.3>
      /ac "Great Strides" <wait.3>
      /ac "Steady Hand" <wait.2>
      /ac "Standard Touch" <wait.3>
      /ac "Great Strides" <wait.2>
      /ac "Innovation"

      Relish Macro2 (6 lines):
      /ac "Ingenuity II" <wait.2>
      /ac "Byregot's Blessing" <wait.3>
      /ac "Careful Synthesis II" <wait.3>
      /ac "Careful Synthesis II" <wait.3>
      /ac "Careful Synthesis II" <wait.3>
      /ac "Careful Synthesis II"




      3 Star 80 Durability Items
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      e.g. Wolfram Ingot, Terminus Putty, Saurian Leather, Cashmere Cloth, Heavy Wolfram Cuirass, Cashmere Robe of Healing etc. (i90)
      (Durability: 80, Difficulty: 445, Quality: 4980)

      Congratulations! If you reached here, you’re quite a master already! Yet, the true challenge still lies ahead! 3 Star Crafting is not for the squeamish. 3 Star Crafting should NOT be done before you obtain your Artisan Tools/Specs. When you first do this, you will be surprised how each of your puny little touches or synthesis will give rise to almost nothing. Yet, don't be afraid. 3 star is very doable. Just as I suggested in the first sentence of this guide, it all comes down to whether you can make the most out of your stats. Can you utilize all those cross class skills in your hands? Can you utilize the build/ the strength of your Offhand?
      [​IMG]

      Firstly, I can guarantee you that you will have at least a few failures before you can get this right. Unfortunately, 3 star crafting mats are quite expensive. When your 3 star mats are sold by Grand Company (9K GC seals), from dungeon drops, or from 2 star gathering nodes, you know you’re in trouble. My 1st advice to you, is the same 1st advice I got from my Sensei Nabeshin: Practice 3 star with CUL before trying anything else. CUL mats are much more affordable, and it’s the only way to “practice” before the real thing. Canard Breast & Dalamud Popoto are pretty cheap for 10 pieces. So you get to practice 10x with minimal spendings. That’s much more affordable than buying a Scheelite or Cashmere Fleece. 2 star gathering mats are also very cheap if NQ (whereas HQ is VERY expensive). So just easily pick up some NQ mats from the market board, and you can start cooking.

      My 2nd advice to you, is to use Piece By Piece (PBP) before you do any Careful Syn II (CSII). PBP completes 1/3 of the remaining progress in 1-shot. So naturally, the more is your remaining progress, the more powerful PBP becomes. Each time your remaining progress reduces, the power of PBP reduces respectively. When it reaches a point that it provides less progress than a CSII under Ingen II, then you know you have overshot the limit of it, and you’ll have to complete the rest with CSII.

      Thirdly, you'll find yourself not having enough CP. Bouillabaisse HQ, which adds 43 CP, is now the standard food for 3 star & 4 star crafting. Even with food, some Hasty T will be unavoidable. Yet, when HTs are involved, fidelity will always be a problem. That’s right, no one can have 100% fidelity on 3 star crafting. Everybody will depend a bit on luck when they use HTs. But at the end, what separates the best crafter out of the 2nd best is whether you can minimize the use of HT. If you can figure out a way to use fewer HTs, then you will have a bigger chance of HQ-ing the item, because each Inner Q stack is extremely important. 1 less touch due to a failed HT will make a big difference in the final outcome of the Byregot.

      Fourthly, depending on how you build your Offhand, your rotation may differ a bit from other people. This is also what makes 3 star crafting interesting. If you go for a super high control build, you will be able to push out more quality per touch, and your Byregot will also be more powerful. If you go for a high craftsmanship build, and if you acquire the "Supra Tools" later, you may be able to substitute 1 PBP with a CSII under Ingen II, thus saving some CP for an extra Basic Touch. So many different variations in 3 star crafting, it’s really, really interesting…

      So far, one of the most difficult 3 star items to make is TERMINUS PUTTY HQ. The starting mats for putty are only available in NQ. So you are forced to start off your synthesis at zero quality. If you can hit >85% quality over 4/5 of the times, that's already very impressive. Luckily, we don’t need HQ putty to make HQ 3 star gear in this game. So don’t push yourself too hard.
      [​IMG]

      Still have trouble? More hints here (Hint 1):
      Spoiler Alert! (open)
      Don’t just have your head stuck with Waste Not & Manip! Try something like Master Mend II! Also, have you considered using Comfort Zone more than once? The final Byregot phase will consist of all the buffs you can pull out from your arsenal, but depending on CP, you may or may not include Innov. You should have Ingen II activated right before the Byregot, so that you can complete the craft with the remaining steps under the same Ingen II.

      Still have more trouble? Even more hints here (Hint 2):
      Spoiler Alert! (open)
      There are at least 2 approaches to 3 star crafting. One is going for less power but higher fidelity, the other is going for higher risk but stronger power.

      For a 3 star GEAR (which is a final product, like Heavy Wolfram Helm or Saurian Belt of Striking), it is recommended that you use as many HQ mats as possible, and go for less power but higher fidelity. This is because if you fail to make this final product HQ, all precious mats are wasted. The key to consistently HQing a 3 star GEAR is to minimize the luck factor. Sometimes, you may be lucky enough to have so many Trick of Trades to use numerous Waste Nots, allowing you to hit Inner Quiet (IQ) 11 (max) just by pumping countless Hasty T. But that probably happens only once in a blue moon. You see, the more HTs you use, the less fidelity you have, and your chance of hitting high IQ will depend more on luck. This is NOT what you want to do for a 3 star GEAR. Why? Because each time you fail a HT, the lost durability is UNRECOVERABLE. Each lost touch is basically 1 IQ less in the end. Therefore, to achieve a rotation of higher fidelity, one should try use as few HTs as possible, and substitute them with as many Basic Touches (BT) as possible (under Steady Hand II). Try using NO Waste Not at all, but save all CP for Master Mend II & Basic T's. So it all comes down to calculations: Depending on how many CP you have gained after the first few buttons, you will be able to calculate the number of HTs & BTs you can afford to hit IQ9. Let’s say, your current CP value can afford 5 HTs & 3 BTs, aiming to hit IQ9. You will then start off with only 2 or 3 HTs, and then move on with BTs, and “anticipate/bait" for more lucky Trick of the Trade later. If luck does come, you can then continue to use more BTs until everything else becomes BT. So in the end, you may only have used 2 or 3 HTs, i.e. you may end up with something like 2x HTs + 5x BT + 1x HT (only 3 HTs, thus, high fidelity!). If luck does not come, then on your last few touches, you need to go back to using HTs so that you can still have a chance to hit IQ9. You will end up with something like 2x HTs + 3x BTs + 3x HTs.

      For a 3 star MAT like Terminus Putty HQ, it is recommended that you go for a rotation of higher risk but stronger power. This is because all the mats for making Terminus Putty are only available in NQ. So you have to start your synthesis at quality zero. With this prerequisite, an 8-touch rotation is simply not powerful enough to HQ it. You need at least 9 touches (IQ 10) or even 10 touches (IQ 11) to do so. In this case, sacrifice most of your BT, and substitute them with HT to buy an extra Waste Not. This will require an extra Trick of the Trade, so good luck with that!

      For a 3 star MAT like Cashmere Cloth, Wolfram Ingot or Saurian Leather, you may choose between the 2 approaches, depending on whether you start with an HQ Diluted Vitriol, HQ Ferberite & HQ Shroud Tea Leaves.

      No more hints! Just give me the damn rotation already!
      Spoiler Alert! Rotation here! (open)
      The "Complete Breakdown" of the High Fidelity 8-Touch Rotation is shown below (This was before Patch 2.3 when crafters had less CP):
      [​IMG]
      [​IMG]
      [​IMG]
      [​IMG]
      [​IMG]
      [​IMG]
      [​IMG]
      [​IMG]




      3 Star 40 Durability Items
      [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
      e.g. Camlet, Lapdog Collar Bell, Enchanted Quicksilver, Fluorite Lens, Mummer's Daggers, Duck Broth etc.
      (Durability: 40, Difficulty: 222, Quality: 4980)

      In Patch 2.5, 3 star 40 durab items have been added as "turn-in" items for the acquisition Lucis Tools. You need 20x HQ crafted items per Lucis.

      These 3 star 40 durab items are not as hard as the 3.9 star monstrosities for acquiring Master Recipe II (listed below), but they're still reasonably hard. Their quality bar is 4980, which is exactly the same as 3 star 80 durab items.

      The good thing is, NQ ones can actually be handed back to Talan at Rev Toll to fully get back 3x GC untradeable mats and 1x the most expensive mat. So it's actually better to NOT use Reclaim like we did for the 3.9 star (because either way, you lose all your clusters anyway, but Reclaim only works 90% chance). And since we're not adding Reclaim in our cross class selection panel, we can now add 1 extra useful cross class skill for our synthesis. This is wonderful & exciting, as we were desperately out of cross class skill slots for 3.9 and 4 star items. What S-E did here opened up opportunities for us to create even more complex, more interesting, more flexible rotations!

      Concerning rotations, I'm not gonna talk very much here to ruin everyone's fun. Let's just say, S-E this time gave us a challenge to force us to learn how to use Manipulation properly. Manipulation is practically the SOUL of this. I've always said in my crafting guide that Manipulation is a wonderful skill for high level 40 durab items (We veteran crafters recognized this as early as Patch 2.0 & 2.1. Check out this post I made before Caimie's crafting guide even exists!). And here it is in Patch 2.5, S-E wants us to put it into full use... and in conjunction with other skills... to a point even I am learning a lot from this. Everyone knows how to click that Manip button. But when is the best time? There are some basic rules to it, but it's still pretty variable. The key, is always keeping an eye on those icons above the screen, pay attention to when Comfort Zone or Steady Hand II are falling off (this affects WHEN to activate Manip), and also pay attention to how much durab is remaining (this also affects WHEN to activate Manip). Then make your judgement. Most of the times, deciding WHEN to activate Manipulation will determine whether you can HQ that item or not.

      For these items, we can at most get around 400 initial quality with HQ mats, which surprisingly, actually made a difference for me sometimes (for my GSM). However, I still tend to avoid expensive HQ mats like HQ ferberite or HQ shroud tea leaves. I did my BSM and LTW starting from zero quality and it was still fine. I used HQ mats for GSM because it only asked for HQ Siltstone Whetstone & HQ Basilisk Whetstone, which are just so easy to make or even cheap to buy.

      [​IMG]
      - My average was about 16 to 17 /20 HQ. Best record was 19/20 HQ.

      I started off with CUL, thinking it would have been cheaper like how the old 3 star in Patch 2.2. But not really... In reality, it wasn't cheaper at all. There is no class that is specially cheaper and can be used as a practice (But there are classes that are particularly expensive like BSM & ARM, which involve Scheelite.)... Well, it all comes down to which class you have the most mats available, or cheapest on the market board. Since there is no "practice class", the crafting simulator from http://ffxivcrafter.com/ actually do helps quite a bit, especially with completion predictions. So far, the simulator is telling me that a critical craftsmanship level occurs at 467, where Rapid Syn can be used once alone, and then a CS II under Ingen II can wrap up everything. We obviously don't have that much craftsmanship level. Even with my new Artisan's Apron, and with my Artisan's Offhand with 2x Competence IV + 1x Competence III, I'm only having 464. Other people who did 3x Competence III will only have 462. But with the help of FC buff, we can gain an extra 5 craftsmanship, and that should be theoretically enough even if you have only 462 craftsmanship (I never tested this though!).

      If you don't have the luxury of FC buffs, it's ok. You can still make this item, but you need Ingen II to cover that Rapid Syn of yours. Thus, you will have to use Ingen II very early so that if your Rapid Syn fails, you can still mend it. After that, a CSII alone at the end can finish it. Don't put Ingen II, Rapid Syn and CS II all together at the end, hoping Ingen II to wrap the Byregot. It's not worth that risk of botching with a late Rapid Syn. Alternatively, you can use 3 steps for completion... Rapid Syn, CS II, CS II is a viable completion method as well especially if CP is an issue, but durab is not.

      Interestingly, I am finding the need for a few more CP in the making of these items. So I melded 3 more CP on the last slot of some of my classes' offhands. It really did help! But I don't know if this is a wise choice or not until the next patch or Heavensward arrives.

      Still have trouble making this item? See hints below:
      More hints!!! (open)
      Depending on how many Tricks I got, I sometimes even use a 3rd Comfort Zone. From my experience, I dare say, if you have >190 CP when your 2nd CZ falls off, you can feel pretty comfortable throwing down a 3rd CZ right there, before proceeding to another round of Manipulation (or Waste Not).

      One major decision near the end, is to judge whether you have enough CP for another round of Manip or not. If you're sitting on IQ7+, and u have ~150 CP left, 35 durab left. That is obviously not enough to do more CZ or Manip. What I will do is activate Steady Hand II, pop Ingen II, then push out a Hasty under the Ingen II, push out a Basic T under the Ingen II, Great Stride and then Byregot, and leaving 1 round of Ingen II for the CSII to complete the item. I will not be able to take any Tricks during this final phase, nor will I have any CP left for baiting a Good on the Byregot, but I can be pretty comfortable with my last 2 touches slightly buffed by Ingen II, reaching IQ9+ for the Byregot, and ensuring completion. If you need 2 CSII's to complete it, you could leave out 1 touch in the above arrangement, and you will have 2 steps of Ingen II at the end for 2x CS II.

      Another major decision near the end, is if you wanna try push out more IQ stack. Let's say, I have only IQ6 this time, ~150 CP and 35 durab, the above is obviously not going to generate sufficient power (IQ8 or less). I will then do Steady Hand II, Waste Not (2nd time in the rotation), and then 4x Hasty Touches.
      Case (1): If there is no Trick of Trades, this will lead me into trouble, as I will reach IQ10 (or IQ9 if one failed), but only 15 durab left with 69 CP. This is not enough to do Great Strides, Ingen II, Byregot, CS II. But I can still BAIT for the good at this point. I will activate that Ingen II first to ensure completion, and hope a Trick pop up right there. If it does, take it, and then do the Great Strides, Byregot, and the finish with CS II.
      Case (2): If there's a Trick right before the WN, take it! This will mean reaching IQ9, leaving 1 step of WN hanging at 20 durab without Steady Hand II covering. Use that step to do a CSII first. This leave 15 durab left and 59 CP. But I no longer require Ingen II for completion. I can now comfortably push out Great Strides + Byregot (but only at 90% success rate, and I have failed this before too), and finish up with a second CSII.
      Case (3): If the Trick comes during the 4 steps of WN, take it, and Hasty Touch 3x only (reaching IQ9). I will have 20 durab left, but I have enough CP now to perform Great Strides, Ingen II, Byregot (at 90% success rate), and then finish up with CSII.



      Special 3 Star 80 Durability Items
      (a.k.a. 3.5 star items)
      [​IMG] [​IMG]
      e.g. Augmented Cashmere Robe of Casting, Augmented Saurian Shirt of Striking etc. (the "sparkling" i90)
      (Durability: 80, Difficulty: 667, Quality: 3735)

      The difficulty of making these augmented gear is that they require 1 extra Piece by Piece. That means 15 less CP & 10 less durab to work on quality. Also, the amount of initial quality you can get from HQ mats is very small. This means you are forced to use a risky rotation with almost all HTs to try to squeeze out more touches. But at the end of the day, it's just a glamor item. I'd not use Reclaim on it since it's too risky to lose all those precious demimateria. Completion is more important.


      Special 3 Star 80 Durability Items
      (a.k.a. 3.5 star items)

      [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
      e.g. i95 Primal Weapons like Inferno Blade, Inferno Claws, Van of the Vortex, Spine of the Vortex, Tremor Shield etc. (i95)
      (Note: i95 Mog Weapons are actually just REGULAR 3 star items)
      (Durability: 80, Difficulty: 445, Quality: 4980)

      i95 Primal Weapons are currently the 2nd-most difficult item to HQ in this game. Due to having Elemental Aspects, all progress are HALVED. They kind of qualify being called "4 star" in my opinion. You need at least 410 Craftsmanship to complete the item using Elemental Brands. And if you are a 4 star crafter with >453 Craftsmanship, it's even better since you don't need to use the Elemental Brands.


      Crafting i95 primal weapons with only 410+ Craftsmanship:

      I came up with this number by testing on regular 3 star mats, and then confirmed the results by crafting actual i95 weapons.
      [​IMG]
      To achieve this, I recommend the acquisition of the "Supra Tools", maxes out ALL stats (including those +1 craftsmanship on pants & boots) on ALL gear with overmelds, and possess at least 6 Craftsmanship on the old Militia Offhand to make up a total of 410+ Craftsmanship (or you can simply own the new Artisan's Offhand, and your craftsmanship will be way over 410). To counteract on the elemental aspect problem, you should make use of the "Elemental Brands" or even Rapid Syn. However, Rapid Syn is way too risky. As you can see from the pics in the Desynthesis chapter above, it takes 3x Primal Demimateria, 10x Battlecraft Demi III, & 1 special item from Extreme Primal to make such a weapon. Failing is NOT an option! Worst case scenario, make it NQ! DO NOT use Reclaim! Since there's simply no room for "tests", please use the above test results to plan your rotation. You will need 3x Piece by Piece if you don't have the Artisan's Offhand. Also, REMEMBER TO THE VERY DEEPEST OF YOUR HEART, THAT YOU WILL NEED TO SAVE 15 CP FOR THAT ELEMENTAL BRAND. ADD 15 CP TO YOUR FINAL BYREGOT PHASE'S CALCULATION! This is very different from regular 3 star crafting. If you fail to remember this, you will fail the completion of the weapon, and waste over 8 million gil of mats. In summary, comparing to a normal 3 star item, you have 30 CP less & 10 durab less to work with. Also remember, that Byregot and Elemental Brands have only 90% success rate. So try to have a Steady Hand before both of them (Actually, I once did the Byregot & Brand without a SH to pull enough CP for Great Strides. It eventually paid off, but such a big risk... my heart nearly popped).

      Checklist before you start making your i95 weapon:
      (1) Did you load up the appropriate cross class skills including the Elemental Brand?
      (2) If you have more than 1 offhand, are you using the appropriate one?
      (3) Check craftsmanship to make sure it's over 410.
      (4) Did you request the appropriate FC buff?
      (5) Did you eat your Bouillabaisse HQ?

      [​IMG]
      - To HQ an i95 weapon really needs both skills & luck.


      Crafting i95 primal weapons with 453+ Craftsmanship:

      Since Patch 2.4, new Artisan's Offhands have been introduced. Craftsmanship level can now hit over 451 to perform 4 star crafting. I have found a new way to craft these i95 Primal Weapons. Apparently, if you have 453 craftsmanship, you can complete the Weapon with only 5 steps! You can use 1 less PBP & you do not need to use the Elemental Brand:
      PBP
      PBP
      Rapid Syn (under Ingen II)
      Rapid Syn (under Ingen II)
      Careful Syn II (without Ingen II)

      [​IMG]

      Indeed, Rapid Syn are risky, but you can now do it early under Ingen II, and you won't need Ingen II again at the end for the Careful Syn II. With 1 less PBP and without the need of Elemental Brand, you will be saving 30 CP & 1 extra step for quality, which is a biiiggg biiiggg deal. Even if 1 Rapid Syn fails and took an extra step, you're still gaining 30 CP... totally worth it!


      Special 3 Star 80 Durability Items
      (a.k.a. 3.9 Star Monstrosity Items, for acquisition of Master Recipe Books II of 4 star recipes)

      [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
      e.g. Rich Tomato Relish, Intricate Silver Brocade, Concentrated Spirits of Salt, Balanced Darksteel Hook, Reinforced Darksteel wire etc.
      (Durability: 80, Difficulty: 801, Quality: 8965)

      These "Monsters" are currently the most difficult item in this game to HQ. They are harder than the 3.5 star i95 Primal Weapons, thus I call them "3.9 star". They are even harder than 4 star recipes in my opinion.

      "Reclaim" is a skill that you MUST load up for making these items. You will be Reclaiming a lot. Another skill you will need is "Rapid Syn". You need it to shorten the completion steps, to buy more steps for quality.

      You will need to somehow reach IQ10 or IQ11 to even have a chance to HQ it. If you're only having IQ10, you will need a Good condition on the Byregot to get the job done. IQ9 is hopeless. Even a Good condition on the Byregot will not help if you're only at IQ9.

      For completion of the item, you can use the following 3 different ways:

      Method 1 (only need about 415 craftsmanship or less):
      PBP
      PBP
      Rapid Syn (w Ingen2) (done early so that if failed, you can redo)
      Rapid Syn (w Ingen2) (done early so that if failed, you can redo)
      Careful Syn II

      Method 2 (only need about 415 craftsmanship or less):
      PBP
      PBP
      Rapid Syn (w Ingen2) (done late so that the Ingen2 will cover the Byregot to help with quality. But if failed, item will botch)
      Rapid Syn (w Ingen2) (done late so that the Ingen2 will cover the Byregot to help with quality. But if failed, item will botch)
      Careful Syn II

      Method 3 (requires 423 craftsmanship or more):
      PBP
      PBP
      Rapid Syn (alone) (done early so that if failed, you can redo)
      Rapid Syn (w Ingen2) (done late so that Ingen2 will cover the Byregot to help with quality. But if failed, item will botch)
      Careful Syn II

      Serious Spoiler Alert! Full rotations of the above 3 methods here:
      3.9 star rotation spoiler (open)

      [​IMG]

      The most important thing is really not about the inflexible rotations, but the way to improvise and think on the spot. This is because there will be numerous failed Hasty Touches. But if you have been taking many Trick of Trades at suitable positions, you have a chance to mend it.

      Usually, I'll end up with a lot of extra CP near the end... It's a choice to make whether to use all Hasties or swap one or two into Basic T. And this "choice" kinda distinguishes you from average crafters.

      With normal 3 star items, the best crafters will swap out as many Hasties with Basics to increase fidelity, leaving as few CP left as possible at the end. Here with 3.9 star items, it's different. Sometimes, we wanna go all Hasties and leave as many CP as we can near the end (as shown by "2" & "3" below):

      (1) - If I know I can hit IQ11 (you know this around IQ8 or 9), I swap out all my remaining Hasty to Basic T (or even Standard/Advanced T) to make sure I get the IQ11, and have just enough CP to finish the Byregot phase.
      (2) - If I can only hit IQ10, I'll risk with all Hasties, and save as many CP as I can to bait for a Good on the Byregot. I can usually bait at least 1 more step with my extra CP. I would continuously press Steady Hand II /Great Strides until I get a Good, and making sure I have enough steps of Ingen II left for the rest of the synthesis (if i'm using rotation #2 or #3). I leave 55 CP behind before I give up the baiting. If I don't get a Good, I Reclaim. Be discipline here. If you don't see a Good in time, Reclaim it.
      (3) - If I can only hit IQ9 (i.e. two steps blew up, which is quite common), then I will spend all my extra CP on Master Mend (92 CP), Waste Not, or Manipulation (only GSM has it because no cross class space for this in other classes), just so that I can hit IQ11. If CP is too much of an issue for the remaining Byregot phase, I would even skip the Steady Hand II here on that 3 extra Hasty Touches. If I can land 1 or 2 Hasties, that gives "hope". If IQ9, there's no "hope". IQ9 is simply not enough even if your Byregot lands on a lucky Good. So might as well test your luck on getting more ToTs later by extending the process and hitting IQ11. You do need enough CP for Steady Hand II, Great Strides, Ingen II & Byregot at the end to make use of the IQ10 or 11 (cost 113 CP) (in Rotation 2 & 3 above). Otherwise, just Reclaim.
      (4) - When I get an Excellent, I consider swapping out the Hasty with a Basic, so I get it 100% fidelity (unless I really lack CP). If the Excellent come at a very late touch, I might even consider doing a Standard Touch on it. It works very well if you are already sitting on IQ9+ and has extra CP. The extra 25% efficiency from a Standard T over Basic T is multiplied by 4x.
      (5) - If an Excellent appears at a time where I don't have Steady Hand active, I still touch it with either Basic or Standard Touch. It's better to risk a 70% touch or a 32-CP 80% touch there than placing a Steady Hand on an Excellent, and then suffering Poor on the next touch. If the touch fails, at least your Steady Hand will land on the Poor, and your next touch is back to normal.
      (6) - Do NOT touch on an Excellent if it's BEFORE your Inner Quiet. You lose an IQ stack!
      (7) - If you have extra durability for more touches even after reaching IQ11, keep pushing touches before your Byregot. At IQ11, even a single Hasty Touch can help to increase quality by a lot. Your IQ will not increase any further, but any more quality increase from single touches will help.


      Sometimes, these little choices/decisions would make a big difference on the final outcome, and here with these Monstrosity 3.9 items, this is exactly the case. And this is why manual crafting > macro, and it's a lot of fun.

      [​IMG]
      - Even with IQ11, it is still not enough to reach 100% HQ rate... These items are monsters...

      [​IMG]
      - A rare lucky Excellent on the Byregot helped out a lot!

      [​IMG]
      - I acquired all the Master Recipe Book II's without the new Artisan's Offhands. I didn't even have any Artisan's gear on me except the Artisan's Specs & Supra tools. I was wearing mostly just i55 gear. You don't have to rush like me though. If you get the Artisan's Offhands & the shared Artisan's gear first, things will be easier.



      4 Star Items
      [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
      e.g. Arachne Velveteen, Wootz Ingot, Wootz Cuirass, Arachne Robe, Arachne Bandana of Scouting, Kirimu Coat etc.
      (Durability: 80, Difficulty: 586, Quality: 5783)

      Finally, we have arrived at the ultimate 4 star crafting! 4 star crafting has a very strict requirement of 451+ craftsmanship & 407+ control. You must possess (1) the Supra Tool, (2) the new Artisan's Offhand with overmelds, and (3) 1 of the 3 new Artisan's Mitt/Culottes/Sandals, or the Ehcatl Smithing Gloves, in order to hit these requirements.

      4 star is tougher than 3 star for sure, but not by too much. The rotations are somewhat similar, except a harsher requirement on quality. Just like 3 star, if you start off with a significant amount of HQ mats to boost initial quality, then it's not too difficult. The really hard ones in 4 star are really the "mats" like Arachne Velveteen where you have to push quality from zero. For a 3 star Terminus Putty, if you can get IQ10 or IQ11, then it's nearly guaranteed 100% HQ. In 4 star, not quite. You basically needs IQ10 or IQ11 to even have a chance to HQ it, and then you really needs some luck on baiting a Good condition on the Byregot.

      For progress, 4 star also has a harsher requirement. If you have 451 craftsmanship (minimum for doing 4 star), you can use this 5 step completion method...

      Completion Method #1:
      PBP
      PBP
      Rapid Syn (without buff)
      Careful Syn II (under Ingen II)
      Careful Syn II (under Ingen II)

      Or you can use this 6 step method...

      Completion Method #2:
      PBP
      PBP
      PBP
      Careful Syn II (without buff)
      Careful Syn II (without buff)
      Careful Syn II (without buff)

      Both methods are very viable, and are capable of getting the job done.

      ERRATUM:
      I have previous wrongly posted the requirement for Method #3 as "452 craftsmanship". I sincerely apologize for this error.


      Alternatively, if you have 453 craftsmanship, you can actually use this 5 step method...

      Completion Method #3 (need 453 craftsmanship):
      PBP
      Rapid Syn (without buff)
      Rapid Syn (without buff)
      Careful Syn II (without buff)
      Careful Syn II (without buff)

      The advantage of #1 is that it's only 5 steps, leaving 1 extra step for quality. It has only 1 Rapid Syn that can be done early, so the risk is low. It utilizes Ingen II near the end, so it adds 1 extra step for baiting a Good for the Byregot, but this also means 32 extra CP needed near the end.

      The advantage of #2 is that it is highly secure (PBP has 90% success rate even without Steady Hand), and very flexible on the aspect that you can push progress any time when Steady Hand has fallen off. E.g. if you're 1 step away from reactivating Comfort Z, or if you're at 30 or 25 durability which you are 1 step from using Master Mend II, activating a new Steady Hand II will be suboptimal. In this case, using a plain PBP or CSII would be a very nice choice so that the 5 steps of Steady Hand II can be maximized after clicking Comfort Z or after using Master Mend II. The disadvantage of #2 is that it is costly on CP to use so many PBPs. If a PBP fails, it'll cost even more CP. Also it is obviously involving 6 steps, so you have 1 fewer step for quality.

      The advantage of #3 is that it is theoretically the most CP efficient. The whole completion process apparently only need 15 CP on 1 PBP. You don't even need Ingen II in you arsenal. However, notice that now you have to use 2x Rapid Syn under Steady Hand II, and it is more risky. And if 1 Rapid Syn fails, that's 3 steps under a Steady Hand II gone. So it does eat away 2 to 3 steps from a 25 CP Steady Hand II. Luckily, Ingen II is not required here, so an extra 32 CP is saved as well.

      Personally, I prefer the #3, but that's just my choice. You can do any of the above, and it should still work.

      [​IMG]

      4 star mats are now sold by Auriana at Rev Toll (See pic below).
      [​IMG]



      Ch28: Calculation of Byregot Strength under Different Buffs

      How much quality can a Byregot under Great S, Innov & Ingen II give at IQ9 vs IQ10? And if I sacrifice Innov for a Basic Touch instead of a Hasty to increase fidelity on the touch, is my final Byregot going to be stronger or weaker? These difficult questions can be answered by the following figures. Data collected from a 3 star item (Popoto Pancakes i90):

      [​IMG]
      [​IMG]

      As you can see from Fig 3, the Byregot without Innov at IQ10 (highlighted in bright green under blue column) is actually weaker than the Byregot with Innov at IQ9 (highlighted in pink). However, the quality gain from the extra Basic Touch (highlighted in green under red column) plus the Byregot without Innov at IQ10 would give more quality than the Byregot with Innov at IQ9 alone. But of course, if you save the 18 CP for Innov, and you succeeded in the last Hasty, you'll get the strongest Byregot. Furthermore, by including Innov before the Byregot, you added 1 more step to "bait" for a Good or Excellent condition. If you get an Excellent any time before the Byregot, feel free to skip all those Great S/Innov/Ingen II. If you get a Good after Great Strides, you may skip Innov/Ingen II & go directly to the Byregot.



      Ch29: Furniture, Minions & Glamor Clothing

      “I wanna make the Demon Wall Sculpture decoration! I also want the Magic Broom minion & the Spring Dress!!!”
      [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

      If making furniture, minions & glamor clothing are all you care, then you can pretty much ignore your control stats and forget about pushing quality. This is because quality does not matter for furniture & minions at all (For glamor items, even if you make it HQ, it’s really to show off how good a crafter you are. And the HQ can only be seen if you’re actually wearing that dress/skirt. If you glamor something with it, the HQ of course would not show up.). The only thing that matters is that you complete the synthesis. So, as you may expect, crafting low level items of such are easy as cake. As for higher level items, you would expect Piece By Piece, Waste Not, Ingen II & Careful Syn II to play major roles. Please be careful that the hardest furniture actually has higher difficulty than 3 star gear/weapons. So it takes more PBPs to craft them. But it’s really THAT simple. Just make sure you use enough PBP under WN & Steady Hand, and you’ll be in great shape. You'll notice that many of these top furniture, minion or glamor clothing require some very precious mats that can worth up to a million gil or more. Thus, make sure you have the above cross class skills before trying any of them.

      [​IMG]
      Also, be careful when you craft any furniture that has Elemental Aspects like the Tidal Wavesoul Fount or Ice Chandelier! Your progress from Careful Syn II will be reduced by half! You don't necessarily need to load up the Water Brand or Ice Brand, but you must use enough Waste Not/Piece by Piece under Steady Hand before switching to Careful Syn II under Ingen II. Having Rapid Syn ready in the arsenal as a back-up is also a good idea.

      Here is the data for a basic non-elemental aspected 3 star furniture. You can see what you need to complete the item here:
      Spoiler Alert! (open)

      [​IMG]



      Acknowledgement

      Special thanks to my genius crafting sensei Nabeshin Nabeeeeshinn for his support and pointers throughout my crafting career. Thanks to my wonderful crafting colleagues Picka Peppa & Pieris Angelika for helpful discussions. Also, thanks to my dear friends Nubonaga Oda (Evil Nero), Raven Karasu, Zero Maverick, Mina Arinelle, Kirito Leatherby, Dsparil Heretic, Tsumiki Miniwa, Jackie Wolf & Zueex Destino for helpful resources. Special thanks to the "Mushy-Tailed" Retainer Fox for gathering mats for me for my acquisition of Lucis crafting tools. Last but not the least, thanks to my gaming partner, Valestia Tsukino, for her constant support on all sorts of things in the game.
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